Friday, March 23, 2018
I'm having a tired brain moment (at least it's Friday)... In a home brew fantasy campaign, I use the following method to determine attack success: Attacker rolls d20, adds attack modifiers (from weapons, etc.), and compares the result against the opponent's Defense Rating (think Armor Class). If the modified roll is greater than the Defense Rating, it's a hit. Where did I get this? What other systems use this? And is it a sound method? I run a rules light, table-based solo system and it seems to work, but I would love to hear your thoughts.
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I've played a bit of D&D 5e, works great. In your system, what happens when the Attack Roll equals the Defense Rating? Some systems it is a hit, some a miss, and some something special happens (counter attack).
ReplyDeleteIt's in "adjustment mode," but usually when the Attack Roll equals the Defense Rating, I either 1) count it as a block, parry, etc. (so a miss) or 2) as partial contact (the opponent dodged, for example, but didn't quite get out of the way), so a hit but with half damage.
ReplyDeleteI could also see not a hit but a condition is inflicted. You put the opponent on the defensive, you knock them off balance, you maneuver them towards the edge of a cliff. You feint leaves them open for a counter attack next turn. Something that would give them a bonus if they pressed the attack. Or if you were the flashy type, you step back and finish your wine while keeping your own, "You should try some of this, it's very good." Opening you enemy up for intimidation or angering them and making their defense weaker.
ReplyDeleteIf you're going to take the hit away from the player on a tie, give them some room to have fun with the fight.