Monday, December 31, 2018

This past weekend I started a new solo campaign. I made an unnamed "level 0" commoner and dropped him off in generic, procedurally generated countryside.

This past weekend I started a new solo campaign. I made an unnamed "level 0" commoner and dropped him off in generic, procedurally generated countryside.

So far he's:
-Been roaming around as a homeless vagrant for about two and a half months
-Learned enough of the local language to get by.
-Had a series of jobs that ranged from working as a farmhand to loading supplies at a stockyard.
-Been named "Milo" by the locals, the name kind of stuck.
-Most recently he's been a caravan guard.

Now that he's had a taste of battle, and realized that he can make money from adventuring/fighting, I don't imagine he's going back to farming. Not when you can earn lots of gold from a single job, as opposed to a couple copper a day. Upon arriving home from his current job, Milo will finally become a 1st level Fighter!

Sunday, December 30, 2018

Did someone mention an android app that helps with solo rpg. I got a chromebook so thought I would try it out. I can't remember the name.

Friday, December 28, 2018

Hey Alex Yari and Chris Stieha, can you post a Discord invite? The one in the pinned post doesn't seem to work for me. Thanks!

Wednesday, December 26, 2018

Created a Bounty Hunter for my SW setting. Using So1um 0.6.

Created a Bounty Hunter for my SW setting. Using So1um 0.6.

Nobaan Duar
Body:2
Mind: 8
Spirit: 4
HP: 8
Cliches: Veteran Mercenary, Tech Specialist

I know it's a bit generic but this will be my first time playing & I just ran with the idea. That's all I got so far.
Now I need a where & a why for the adventure starting point.

Saturday, December 15, 2018

Now out as a fully-remastered PDF, true to the original printing: the SOLOQUEST CLASSIC COLLECTION.

Now out as a fully-remastered PDF, true to the original printing: the SOLOQUEST CLASSIC COLLECTION.
Three SoloQuest Adventures for RuneQuest 2!
—Dreamquest, Phoney Stones, Maguffin Hunt
—Scorpion Hall
—The Snow King's Bride
Available from Chaosium.com: http://bit.ly/2USz5Ie
Also available from DriveThruRPG: http://bit.ly/2SPPD1A
#RuneQuest
#RQ #RQ2
http://bit.ly/2SPPD1A

Wednesday, December 5, 2018

Dear people, here's the second part of my Harry Potter supplement for QUILL.

Dear people, here's the second part of my Harry Potter supplement for QUILL.
Here are the following scenarios:
Scenario 4 - "International Statute of Wizarding Secrecy", which takes place in the year 1692;
Scenario 5 - "A Christmas Carol at Hogwarts", based on the book of Charles Dickens, which happens in the year 1843;
Scenario 6 - "How the Grinch Stole Christmas", which happens in the year 2138;
I hope you like it!
https://drive.google.com/open?id=1oEYjNCXldVh-oIluE03GK0YjW8Tryw-r
https://drive.google.com/open?id=1oEYjNCXldVh-oIluE03GK0YjW8Tryw-r

Saturday, December 1, 2018

The SGAM2018 Creator poll is up, vote for your favorite!

The SGAM2018 Creator poll is up, vote for your favorite!
https://www.surveymonkey.com/r/QLN3NZD

I only plan to keep this survey going until Tuesday night, so vote sooner rather than later.
https://www.surveymonkey.com/r/QLN3NZD

Story Seed raffle winners for GMA Decks (PDF and Print-n-Play files) are:

Story Seed raffle winners for GMA Decks (PDF and Print-n-Play files) are:

Odog4ever - Age of Sail
Philipp Dopichaj - Demon Hunters
Robert Wiesehan - Fantasy
The Voyager - Horror
Gin Lunar - SciFi
Deathworks - Steampunk

Congrats to everyone that contributed. I'll do what I can to get these links/codes out as soon as possible.
This is an interesting source of motivations for characters in solo RPGs.

This could be a springboard for creating solo rpg plots.

This could be a springboard for creating solo rpg plots.

https://gnomestew.com/game-mastering/gming-advice/have-a-quick-story-framework/
https://gnomestew.com/game-mastering/gming-advice/have-a-quick-story-framework/

Friday, November 30, 2018

CALL FOR CREATORS!

CALL FOR CREATORS!
The Week Four Challenge: Create a solo game or tool for the community. This can be a full game or RPG, an oracle,
random generator tables, inspirational cards, or even an app or web site.

Here's what I got from scanning the solo communities at MeWe, Reddit, and G+ that I think applies. Did I miss anything that would qualify?
---------------------------------------

The Wizardry Quill by Tarcisio Lucas
https://drive.google.com/file/d/1Hs4bxBbmEWx5seCyeFDRW5dRHc31Np6j/view

It's Not My Fortune by Todd Zircher
https://drive.google.com/file/d/16s7BFa52fjGlwPlZguSVGMbCXq2ad1uU/view?usp=sharing

Streamlined Combat for OpenD6 Solo Gamebooks by Peter Schweighofer
https://hobbygamesrecce.blogspot.com/2018/11/streamlined-combat-for-opend6-solo.html

One-Roll Fudge RPG Core by Ken Wickham
https://www.rpgnow.com/product/260204/OneRoll-Fudge-RPG-Core

I posted this on the MeWe Lone Wolf & Fudge group pages.

I posted this on the MeWe Lone Wolf & Fudge group pages.

This is my One-Roll Fudge RPG Core system which is now finished and I submit as my project for the SGAM and Fudge RPG NaGa DeMon 2018 challenges. It is Pay-What-You-Want (PWYW). Tell me what you think. I played it and like some aspects about it. I also wrote a setting that needs to be revised in the next month before it's ready.

Any contribution goes to this furthering this game system and the game novel book. This is sort of my "kickstarter".

#SGAM2018, #NaGaDemon2018

https://www.rpgnow.com/product/260204/OneRoll-Fudge-RPG-Core
https://www.rpgnow.com/product/260204/OneRoll-Fudge-RPG-Core

Thursday, November 29, 2018

Wizardry Quill.pdf


In the magical world of Harry Potter, people still communicate through letters. They are written on parchment, and an owl is responsible for carrying your missive, no matter where in the world its recipient is. Is there anything more "QUILL" than that?
So, here it is my homemade scenarios for Harry Potter, all of them about Christmas!
https://drive.google.com/open?id=1Hs4bxBbmEWx5seCyeFDRW5dRHc31Np6j
https://drive.google.com/open?id=1Hs4bxBbmEWx5seCyeFDRW5dRHc31Np6j

Tuesday, November 27, 2018

SGAM2018 final stretch! I've love to see some more Story Seed entries. Come on, these little bits are actually fun like popcorn. Grab three images, get inspired, write up a couple paragraphs and bam! You're contributing to a community project and you get your name in a raffle for some swag.

SGAM2018 final stretch! I've love to see some more Story Seed entries. Come on, these little bits are actually fun like popcorn. Grab three images, get inspired, write up a couple paragraphs and bam! You're contributing to a community project and you get your name in a raffle for some swag.

It's time to wrap up those Solo Gaming utilities and other projects for the Week Four challenge. If you have something, post a URL here (or one of the cross posted threads on MeWe or Reddit) and we'll get it into a poll for voting starting December 1st-ish. [That way you get all of November if you need it to finish.]

Also congrats on everyone who did the Week One and Two challenges, some fun stuff there and thank you for sharing.

Sunday, November 25, 2018

Originally shared by MoonSylver

Originally shared by MoonSylver

More thoughts on the titular subject, including OSR Horror game recommendations.

Tuesday, November 20, 2018

Just what the title says, as always, with a Solo bent in mind.

Today I drew out the cave & added more details like weapons & gear for my Death Troopers. Slowly coming together :).


Today I drew out the cave & added more details like weapons & gear for my Death Troopers. Slowly coming together :).

Main Character
DT-5537 Body: 2, Mind: 3, Charm: 1, HP:5.
Gear: SE-14 Light Reaper Pistol, E-11D Blaster Rifle, 3 Thermal detonators, 1 C-25 Frag Grenade. Reflec Armor with Sensory Systems for situational awareness.
Background: Advanced Training in Guerilla Combat, Tactics & Tech.
Augmentations: Cognitive link to assigned unit, Psionic ability.

DT-5800 Body: 1, Mind: 2, Charm: 3, HP:3.
Gear: SE-14 Light Reaper Pistol, DLT-19D Heavy Blaster Rifle, 3 Thermal detonators. Reflec Armor with Sensory Systems for situational awareness.
Background: Advanced Training in Guerilla Combat & Sniping.
Augmentations: Cognitive link to assigned unit.

DT-5900 Body: 3, Mind: 2, Charm: 1, HP:5.
Gear: SE-14 Light Reaper Pistol, E-11D Blaster Rifle, 2 Thermal detonators, 2 C-25 Frag Grenades. Reflec Armor with Sensory Systems for situational awareness.
Background: Advanced Training in Guerilla Combat & Demolition.
Augmentations: Cognitive link to assigned unit.




Title



This relates maybe to #tools the most. My latest blog post covering probability and explanation of a 12 x 12 matrix using 1d12, 2d6, 3d6, and 1d20 result probability. Also I show a 3-D graphical representation of the probability. https://worldofthefifthsun.blogspot.com/2018/11/does-dice-probabitlity-matter-as-much.html

This is a re-post of a Lone Wolf Discord server discussion & post based on my Fact Generator, originally shared from the blog posthttps://worldofthefifthsun.blogspot.com/2016/05/abs12-basic-fact-generator.html

Monday, November 19, 2018

Part three of my “North of Lemuria” series using a Barbarians of Lemuria and Untold: Adventures Await mashup. Episode 3: a PLAGUE of RATS features Asara’s sidekick, Manda the tagalong minstrel from Satarla. Manda is statted up as a tough with little more than 2 points in attributes and 2 careers, making things a bit tense when it came time for the dice to hit the table. A couple of lucky rolls when they counted really made it pleasantly surprising. #UntoldBGG #BoL #SGAM2018

Sunday, November 18, 2018

I'm brainstorming my first TTRPG adventure using So1um & looking for some input. I posted the following in the discord group but it didn't seem too alive today so I'll post it here.

I'm brainstorming my first TTRPG adventure using So1um & looking for some input. I posted the following in the discord group but it didn't seem too alive today so I'll post it here.

I'm rolling some Star Wars characters, a unit of Death Troopers & using this description http://starwars.wikia.com/wiki/Death_trooper & DT-5537 (http://starwars.wikia.com/wiki/DT-5537) will be my main character. I've never played a TTRPG before, group or solo so be gentle :). Here's what I have so far...

DT-5537

Body: 2, Mind: 3, Charm: 1 ...

Background: Received advanced training in Unarmed Combat, Demolition, Sniping, & Guerilla tactics at Camp Scarif.
I also need to determine what classified augmentations he received. My thought is to make each member of the unit the same skill wise with each having different augmentations & different histories & lives before Imperial training.

My story for this adventure: An attempt was made on Director Krennic's life while on his way to a meeting at Eadu Energy Conversion Labratory. DT Unit TI-19 successfully secured the director who suffered only minor injuries from an explosion at the facility that resulted in a substantial set back in kyber refining. Intel revealed the attack was coordinated by a highly trained group of Marauders lead by Drevin Kain. DT Unit TI-23 was ordered to find the terrorist cell, eliminate them, & capture Kain & deliver him alive to Krennic. The relentless efforts of Unit TI-23 reveal that after fleeing from Eadu, the Marauders split into two groups before going into hiding. DT-5537 & his unit track one of these groups from the Expansion Regions to an underground cave system on Planet Corellia.

What do you guys think? I just need to get my character sheets filled in & a good start so I can get to playing & getting familiar with the mechanics & all the imagination involved with TTRPGs & soloing.
http://starwars.wikia.com/wiki/Death_trooper

Has anyone else found that they've stopped getting notifications from this community? I checked my settings, and nothing has changed, and I still get notifiications from other communities, even though I only ever post here.


Has anyone else found that they've stopped getting notifications from this community? I checked my settings, and nothing has changed, and I still get notifiications from other communities, even though I only ever post here.

Any advice?

Saturday, November 17, 2018

Mothership is cool - it's like Alien / Aliens scifi, with 4 classes (Teamsters - think Ripley from Aliens), Androids (Ash / Bishop), Marines (Hudson, Hicks) and Scientists (drawing a blank here). The fully-featured classes have different saves (Insanity, Fear, Armor, Body) and different stats (Intellect, Strength, Speed, Combat) and some skills that add to rolls.

Mothership is cool - it's like Alien / Aliens scifi, with 4 classes (Teamsters - think Ripley from Aliens), Androids (Ash / Bishop), Marines (Hudson, Hicks) and Scientists (drawing a blank here). The fully-featured classes have different saves (Insanity, Fear, Armor, Body) and different stats (Intellect, Strength, Speed, Combat) and some skills that add to rolls.

The rules include Mercenaries, so you take the normal more fully-featured classes and boil them down to 3-4 stats. Combat, Instinct (the catch-all non-combat stats and saves), Hits (your merc can take 1-3 hits), Loyalty (whether they do something good for the team in a stressful situation or good for themselves).

I'm going to have to try some All-Mercenary Party for a solo game. They're too perfect and expendable. The mercenaries' loyalty is great, I can roll that to let the 'PCs' surprise me with their PvP antics, which seems apt for the genre. Burke running away and sealing Ripley and co away from an escape route, Ash fucking everyone over, Bishop being the Best Artificial Person of all time. Hudson freaking out (though really this is more of an Instinct Save and Panic Roll), Hicks being cool as a cucumber. And the Mercenaries have skills, so one Instinct 30 merc can still be better than another at hacking computers or driving forklift exo-suits.

Anyway, I feel like this game has gotten some good press lately, and had thought of doing this and running mercenaries through awful space horror derelicts. Should be fun.

Thursday, November 15, 2018

Hello all. I'm brand new to tabletop RPing. I've been reading up on the rules for the game system I selected, Open Legend RPG. I also have selected Mythic for my GME. Not sure how all this is going to come together yet but I hope to get through these materials & then get some kind of actual solo gaming going.


Hello all. I'm brand new to tabletop RPing. I've been reading up on the rules for the game system I selected, Open Legend RPG. I also have selected Mythic for my GME. Not sure how all this is going to come together yet but I hope to get through these materials & then get some kind of actual solo gaming going.

Woot! Posted the third part of my Trollbabe+Barbarian Prince hybrid. Ended on a surprise for me since this is the first time that I have played BP. It should be no shock that BP was a great driver for a Trollbabe game. But, at the same time applying the RPG and using a different protagonist changed things up and gave it that Trollbabe-a-licious feel to it. :-)

Woot! Posted the third part of my Trollbabe+Barbarian Prince hybrid. Ended on a surprise for me since this is the first time that I have played BP. It should be no shock that BP was a great driver for a Trollbabe game. But, at the same time applying the RPG and using a different protagonist changed things up and gave it that Trollbabe-a-licious feel to it. :-)

Next up is some story seeds. I plan to do a bunch this weekend even though I'm disqualifying myself from the raffle. I do have a question and perhaps a point of clarification. Last year, with the Zach Bestiary, I exercised some editing of the PDF for format and consistency. I was planning the same this year, it does make for a better source book, but I wonder how far I should go. Some of the entries only have one line and I was thinking about fleshing some those out with more info for the reader. Would this particularly offend anyone? It won't change your raffle odds or anything, but I want a little more 'meat' for the readers to chew on. Thoughts?

Don't forget that there's a new challenge for folks that want to create solo rpgs and tools. I do plan to enter that which is why I want a separate voting system as opposed to the raffle for the story seeds. Near the end of the month, I'll see about collecting URLs so everyone can view and vote.

Wednesday, November 14, 2018

I've got an idea for a sort of epistolary solo rpg actual play blog series told from the perspective of a protagonist who - much like myself - is a middle-aged out of shape gamer without any particularly notable "adventuring" skills.

I've got an idea for a sort of epistolary solo rpg actual play blog series told from the perspective of a protagonist who - much like myself - is a middle-aged out of shape gamer without any particularly notable "adventuring" skills.

My first instinct was to just rely on various premade solo modules - the Call of Cthulhu "Alone Against" series, Fighting Fantasy gamebooks, Tunnels and Trolls solo modules, etc, convert everything into GURPS, and play the same (generally hapless) character as his skills improve and he grows somewhat competent, creating a linking framework to explain all the genre hopping.

Now, though, I sort of want to expand from "just solo modules" to playing through premade adventures designed for group play. Which tools would you recommend for this? I don't want to deviate from the published details too much - I'm pretty good at compartmentalizing player/GM knowledge - but I'd like something that helps keep me surprised when it comes to NPC actions, particularly in combat.

(Crossposted to r/Solo_Roleplaying)

Wednesday, November 7, 2018

Hey, just giving a quick note - I'm still alive, just been busy with NaNoWriMo so blog posting is a little bit slow over on Gnome Against the World but I haven't forgotten my Solo stuff.

Check this out, #SGAM2018 has prizes!!!

Check this out, #SGAM2018 has prizes!!!
https://drive.google.com/file/d/1PSJvVreoOckwgBI64kItb1T8GkD8cdFP/view?usp=sharing
https://drive.google.com/file/d/1PSJvVreoOckwgBI64kItb1T8GkD8cdFP/view?usp=sharing

Shared on MeWe, but I thought I'd hit G+, too:

Shared on MeWe, but I thought I'd hit G+, too:

Almost too late, trying to get my week 1 #SGAM on with a new and shiny arrival: Mystic Punks. Also using the GMA Horror deck for added flavor!

Added an author field to the Story Seeds form. You can find a link in the example below.

Added an author field to the Story Seeds form. You can find a link in the example below.
https://drive.google.com/file/d/1biAAFZxhQATwfWfWl0mlA_10kuFVvKlN/view?usp=sharing
https://drive.google.com/file/d/1biAAFZxhQATwfWfWl0mlA_10kuFVvKlN/view?usp=sharing
Is it just me, or is #SGAM especially quiet this year?

Hope this serves as interesting fare for Solo Gaming Appreciation Month (SGAM).

Hope this serves as interesting fare for Solo Gaming Appreciation Month (SGAM).

Originally shared by Peter Schweighofer

Hobby Games Recce
I’m writing a space-themed solitaire gamebook using the OpenD6 system and find programming all the entries for the pivotal combat encounters a bit cumbersome. So I started thinking how to simplify combat for such fare...not necessarily for this current project (I’m almost finished with the writing) but for potential future projects, should my enthusiasm for both solo gamebooks continue.

Monday, November 5, 2018

EDIT: Deal expired.

EDIT: Deal expired.

EDIT #2: Link to Word templates for story sheets, via old Kickstarter page, follows in replies here for any folks interested.

Hello everyone!

I just wanted to point out that The Covetous Poet's Adventure Creator and Solo GM Guidebook is the Deal of the Day at DriveThru. It is marked down to $5 from the regular $10 price.

If any of you folks have been on the fence about adding this resource to your solo kit, now just might be a good time to do so!

Cheers!
: )

https://www.drivethrurpg.com/product/129909/The-Covetous-Poets-Adventure-Creator-and-Solo-GM-Guidebook?src=DotD&from_home=1
https://www.drivethrurpg.com/product/129909/The-Covetous-Poets-Adventure-Creator-and-Solo-GM-Guidebook?src=DotD&from_home=1

Originally shared by Shawn Tomkin

Originally shared by Shawn Tomkin

Sharing a solo playtest report for an in-development Ironsworn supplement: Delve. Let me know what you think!

https://drive.google.com/open?id=1tjjDmWcvqBthE-jR-0jHDUq4opcQpyeL
Guys, got a long, unimportant reunion in a while. I'll be there for about 4 hours so, any recommendations for solo rpgs that can be played "stealthily" in meetings?

Sunday, November 4, 2018

My final session of "Thousand Year Old Vampire," as the story of Lucius comes to a cruel, if fitting, end.

Saturday, November 3, 2018

Originally shared by roryb bracebuckle

Originally shared by roryb bracebuckle

My second entry for Solo Gaming Appreciate Month 2018 (SGAM) — an actual play merging Untold: Adventures Await with Barbarians of Lemuria filling. Fun times all alone. Episode 1: CURSE of the BLADE. #SGAM #SGAM2018 #UntoldBG

Friday, November 2, 2018

The second letter in my #SGAM2018  play of "All We Love We Leave Behind." Things were just starting to go so well for Milo...
Here is part 3 of my play through of the Solo game "Thousand Year Old Vampire." In this, the vampire Lucius says farewell to his love, and to his faith. But, he does reconnect with people long forgotten.

Thursday, November 1, 2018

My first entry for Solo Gaming Appreciate Month 2018 (SGAM) — an actual play of Untold and Barbarians of Lemuria filling a “New and Shiny” and board game element. Episode 1: CURSE of the BLADE. #SGAM #SGAM2018
My first, official game play for #SGAM2018  ! I'm playing "All We Love We Leave Behind," a letter writing game that uses playing cards to drive the story. As such, this is my first letter.

Wednesday, October 31, 2018

Woot! Let the new and shiny games begin for #SGAM2018.

Woot! Let the new and shiny games begin for #SGAM2018.

My first challenge actually got picked for me, sort of. I tried my hand at #SHOct and got seven pages in but could not finish the story. Lucky for me, this is the first time for me to play Maschine Zeit, the first time to use the GMA Sci-fi deck as an oracle, and the first time that I have tried to play out a horror story solo.

So, I'm going to call it good and continue to play out what happens now that I have done the leg work and I can get down to the business of trying to scare my PC to death. :-)

If anyone is keen on reading part 1, you can find it here.
https://drive.google.com/file/d/1wgGtLZV6L2lJt6J9ydXPLOnSrrzZQd-u/view?usp=sharing

https://drive.google.com/file/d/1wgGtLZV6L2lJt6J9ydXPLOnSrrzZQd-u/view?usp=sharing

Monday, October 29, 2018

This is a couple days early, but I wanted to get the Story Seeds instructions up and have a few people look at it and determine if it needs any fine tuning before SGAM starts.

This is a couple days early, but I wanted to get the Story Seeds instructions up and have a few people look at it and determine if it needs any fine tuning before SGAM starts.

Please look at this PDF and see if it makes sense or if it needs more info...
https://drive.google.com/file/d/1tcZnHpfe0LRz6K5h9PVhzL3DHvLa8fNk/view?usp=sharing
https://drive.google.com/file/d/1tcZnHpfe0LRz6K5h9PVhzL3DHvLa8fNk/view?usp=sharing
Finishing up my prep work for #SGAM2018. In this post, I determine the two principle characters for my playthrough of "All We Love We Leave Behind" as well as get my first letter prompt.

Friday, October 26, 2018

Using SGAM 2017 as an example, let's set things up the same way.

Using SGAM 2017 as an example, let's set things up the same way.

Week One Challenge: New and Shiny, expand your frontiers and play a new game or new genre. Perhaps play something in a new way such as taking an old game and playing it with a completely different solo system.

Week Two Challenge: Hybrid Game, combine solo role playing with another game (such as a board game, a micro game, or a card game.) The idea being that the non-RPG game acts as a driver for the solo gaming experience. The level of mixing is up to the individual. It can be something as surreal as your journey through Candy Land, role playing in the mean streets of Monopoly, mourning your loved ones on the Oregon Trail, or a gritty war journal about what happens to soldiers caught in between the turns of a war game.

Week Three Project: Story Seeds, take three random icons and write of a paragraph or three about the story or scene that they inspire. I'll set up a Google Forms page and some instructions. The goal is to create a free PDF to share with the group so that they have a collection of creative ideas to use.

Week Four: Open, a chance to finish up the challenges, add more Story Seeds, or perhaps create some fun tools. I'll be working on a solo project for NaGaDeMon as an example.

Rule One, have fun. We do this for the love of the game. If you want to do the challenges out of order or you're not inspired by a topic, that's cool. You don't even have to share if that's not your thing. Of course, any format on any platform is acceptable. Heck, if you're playing Sea Dracula and you want to film yourself doing a silly dance, I'd LOVE to see that. :-)

Rule Two, I'm not the boss. I just put on the community organizer hat because I love SGAM, this community, and I want to share my excitement.
--
TAZ

Originally shared by Malcolm Iggleden

Originally shared by Malcolm Iggleden

Something quite a bit different from me today, but “everything is content” 😉 I was at the first of a 3 day weekend at the London Comic Con, my first in London and only my 2nd ever. Today was the ‘warm up’ but I’m throwing some notes down for myself &…
http://malciggrpg.wordpress.com/2018/10/26/mcm-comic-con-london-day1/

Now that the voting is over, I'm eager to start work on the game I'll be playing for #SGAM2018. As always, it's going to take me a bit to get things ready for the actual game play, come November 1st. For now, I need to figure out what game and what genre I want to do for the "New and Shiny" challenge!

Now that the voting is over, I'm eager to start work on the game I'll be playing for #SGAM2018. As always, it's going to take me a bit to get things ready for the actual game play, come November 1st. For now, I need to figure out what game and what genre I want to do for the "New and Shiny" challenge!

What are you guys planning on doing?

So I found a bunch of these the other day and thought they were awesome. It's just people making characters for a game. I don't really play D&D, I think it's probably because it's overwhelming and i really don't have the time to sit down and read everything to understand it. So my questions are:

So I found a bunch of these the other day and thought they were awesome. It's just people making characters for a game. I don't really play D&D, I think it's probably because it's overwhelming and i really don't have the time to sit down and read everything to understand it. So my questions are:
Does anyone know where I can find more of these type of original characters?
How is there a way to play D&D and other games like it more simple?

As of right now I'm playing Dungeon Crawl, D100, IronSworn, Destiny Quest (book series).
I want to find a way to combine them to make my own type of game to do missions and grown my players and have a depth world all in one. I know it's a perfect dream but that's my goal. Thanks.






Wednesday, October 24, 2018

Not sure if the change is live for everyone yet, or if it's being phased in, but the Reddit redesign just kicked in for me and now there's card-based subreddit view and direct-to-Reddit image uploads (I think that second one is new).

Not sure if the change is live for everyone yet, or if it's being phased in, but the Reddit redesign just kicked in for me and now there's card-based subreddit view and direct-to-Reddit image uploads (I think that second one is new).

In any case, positive changes. Card based view will look familiar to those who enjoyed the Google+ experience.

(Side note, I'm on the solo board over there as u/BandanaRob, and try to be relatively active in the replies.)

[Open Design] Tarot Game Rules 0.1

[Open Design] Tarot Game Rules 0.1


I generally dislike interpretation. It generally takes me out of immersion so I try to avoid or minimize it as much as possible. That means I’m potentially missing out on one of the usual techniques for playing solo, though, so I’m taking on the challenge of trying to solve that problem for myself.


These are rules I playtested recently. There isn’t much to them, IMO, but their aim is to try and make interpretation fun for me.

https://redd.it/9qzczs

#SoloFirst_Design
https://redd.it/9qzczs

I feel like I'm in a bit of a holding pattern. I want to do some Solo gaming, but I also am waiting on #SGAM2018 to get going. I think I can wait another few days.

I feel like I'm in a bit of a holding pattern. I want to do some Solo gaming, but I also am waiting on #SGAM2018 to get going. I think I can wait another few days.

Oh, and you did vote, didn't you?

https://www.surveymonkey.com/r/XW2T5WX
https://www.surveymonkey.com/r/XW2T5WX

Tuesday, October 23, 2018

I am in need of 5 or 10 random dungeon elements. i.e. unusual things one might find in a dungeon. Suggestions?

Monday, October 22, 2018

Originally shared by Lunar Gin

Originally shared by Lunar Gin

This is the second episode of #SAALT3 The secret of Xyrata. Following the events of the previous episode, the city was attacked by hordes of angry animals. Adventurers are willing to go out into the forest to "find a solution" to the problem.
I thank you again John R. Lehman  for allowing me to use his personal dragon to illustrate this short solo adventure.

Sunday, October 21, 2018

Saturday, October 20, 2018

Sorry to cross-post, but we're looking for solo players to join us in a "progressive play" of Ironsworn RPG for #SGAM2018! Please join us if you're looking for something fun to do during the month of November.


Sorry to cross-post, but we're looking for solo players to join us in a "progressive play" of Ironsworn RPG for #SGAM2018! Please join us if you're looking for something fun to do during the month of November.

It's a progressive play, meaning each solo player plays a "chapter" of the overarching story, and hands it off to the next player. A play period for each player offers a four-day (real-time) window to post your AP notes. You don't have to detail the story if you don't want to, but AP notes are necessary for the handoff to the next player.

Join us!

Originally shared by Dan Davis

Join in the fun of a progressive solo play of Ironsworn during the month of November for #SGAM2018!

I've put a bunch of resources up on the Google Group created to track this Ironsworn game, and we're pretty much ready for November 1, just finishing some of the guidelines for play. If you'd like to hang out with us, jump in early to claim your spot during the event! You can join by clicking the following link, and then clicking the 'Contact Owner...' link (see pic attached). In your response email, simply type the name of the designer of Ironsworn {coughShawncoughTomkincough}, and I'll know it's not spam (and that you have read the rules, so you likely know how to play, or are at least willing to learn on-the-fly)! I'll then send you an invite which will allow you to enter the group properly.

https://groups.google.com/forum/#!forum/ironsworn-sgam2018-actual/join

Thanks, everyone!

I spent 3 hours on a map for 1 hour of play. I'm probably not even gonna see this place again in-game, I have no idea why I did it.

I spent 3 hours on a map for 1 hour of play. I'm probably not even gonna see this place again in-game, I have no idea why I did it.

https://www.reddit.com/r/Solo_Roleplaying/comments/9ptiav/spent_3_hours_on_this_map_for_what_turned_out_to/
https://www.reddit.com/r/Solo_Roleplaying/comments/9ptiav/spent_3_hours_on_this_map_for_what_turned_out_to/

Wednesday, October 17, 2018

Any suggestions on running a 5 man pack solo if I were to do an Apocalypse solo play?

Originally shared by Lunar Gin

Originally shared by Lunar Gin

Hello everyone!
A little solo scenario to test the rule set I presented last time. I always stay on the same theme: play fast, very fast, but with panache! This time, I changed the #SAALT format to the same format as the one-page dungeons I like. This allows me to do fewer illustrations and focus more on the script. A sequel (and an ending) will be released next week!
Note: I don't know where to post now, there are many everywhere: G+? MeWe? Reddit? Twitter? The Times ? ;)

https://lbrpg.blogspot.com/2018/10/short-adventure-solo-rpg-saalt3-secret-of-xyrata-ep-1.html

Tuesday, October 16, 2018

A new PC for inspiration or use, enjoy :)

A new PC for inspiration or use, enjoy :)

Originally shared by Malcolm Iggleden

Another addition to the “Cast of Thousands” listing 🙂 Ha’rek Vox, the Half-Orc sailor with a frustrated heart… turned fighter looking for adventure in Waterdeep.
http://malciggrpg.wordpress.com/2018/10/17/harek-vox/

This was posted to MeWe as well, but for the solo mini's folks here, I put together a mega-bundle containing everything published for FIve Parsecs and Five Leagues.

This was posted to MeWe as well, but for the solo mini's folks here, I put together a mega-bundle containing everything published for FIve Parsecs and Five Leagues.

Multiple rule sets, multiple adventure locations, a ton of extra material. You could game for a LONG time with this stuff.

All for roughly half the price of buying everything individually.

https://www.wargamevault.com/product/255095/Solo-gamers-campaign-BUNDLE
https://www.wargamevault.com/product/255095/Solo-gamers-campaign-BUNDLE

I forwarded the idea of the SGAM to the german conworlder forum. https://www.weltenbastler.net/BB4/upload/

I forwarded the idea of the SGAM to the german conworlder forum. https://www.weltenbastler.net/BB4/upload/
Most members there are not interested in game mechanics or rules. But if I can get some there to take an oracle (any kind) and let an in world character have a stroll through their world I count that as success.

Would you guys be interested in links to possible results, even though they most probably will be in German?
https://www.weltenbastler.net/BB4/upload/

Sunday, October 14, 2018

As we plan to move to a new home, I’d like to carry over most of the AP’s that have been posted here, as a reference for the future. So, if you have an AP you want to bring with us, please post here. Please include the following:

As we plan to move to a new home, I’d like to carry over most of the AP’s that have been posted here, as a reference for the future. So, if you have an AP you want to bring with us, please post here. Please include the following:

The OP’s name
Title
RPG system
Oracles used
Any other unique or identifying information
Link to first post or compilation

Not all will have these, so just share what you do have or know. Ideally, these will go into an archived sticky thread for future edification.

Thanks!

Saturday, October 13, 2018

Hi Everyone. Some time ago I seem to recall people talking about a PC Emulator... not a GM Emulator... but a PC Emulator. I can't seem to find that conversation thread and now I'm interested in trying to do something like that. I thought it would be fun to play a solo game as a member of the party with emulated fellow PCs and an emulated GM. It might also be fun to run some emulated PCs through some old adventures I have laying around... just to see how they fare. Does anyone have any resources for this? I remember it being different than NPC emulation; the PC emulator was like out-of-character player personalities and decisions.
Some of my rambling theorizing, in which I muse about a couple of sub-genres of Horror I dig, & examine some problems I have, & ideas to solve (some of) them in certain RPG play-styles.

Thursday, October 11, 2018

My first ever print on demand product arrived today and I am very pleased with the way it turned out. As an extra bonus I got a total of three copies. Created a character using these rules for my next Star Wars solo game powered by 5th edition rules. Will start playing tomorrow...

My first ever print on demand product arrived today and I am very pleased with the way it turned out. As an extra bonus I got a total of three copies. Created a character using these rules for my next Star Wars solo game powered by 5th edition rules. Will start playing tomorrow...



Looking for quick suggestions- what's a good game for an airplane? Ideally something I don't need to print and can quickly download.

Tuesday, October 9, 2018

Guys, I have Mad Monks of Kwantoom and Ruins of the Undercity. I played them some months ago using Labyrinth Lord and I want to play them again!

Guys, I have Mad Monks of Kwantoom and Ruins of the Undercity. I played them some months ago using Labyrinth Lord and I want to play them again!

However, this time I want a ruleset that makes me run this fast, as LL can be quite "rolley". Which OSR systems would you recommend for this?

Also if none of you has grabbed either of these, do it. Kwantoom specially holds a place in my heart.

So, like many others, I've made a MeWe account and started checking things out over there. We have a group coming together, and having some of the features of several different social networks under one umbrella is neat.

So, like many others, I've made a MeWe account and started checking things out over there. We have a group coming together, and having some of the features of several different social networks under one umbrella is neat.

But unless there's some way to let outsiders view our Solo RPG group there without making a MeWe account, it's fatally flawed. It's a tough sell to ask someone to make yet another social media account before they can even look at the group dynamic and see if it's worth managing another online presence.

I'd like to renew the appeal to migrate to Reddit. As another user said, we've found new blood there before as people discovered solo RPGs for the first time and got directed to G+. Staking a claim on Reddit would make drawing people in from that population even smoother.

Support or dissent welcome in the comments. Help me understand the pros and cons of moving to Reddit.

Edit: Convenient link for those unfamiliar with the existing subreddit: https://www.reddit.com/r/Solo_Roleplaying/

Sunday, October 7, 2018

I was listening to the "One Shot" podcast the other day and they were playing a game called: "Fu**! It's Dracula!" which is a 200 Word RPG. I had never heard of 200 Word RPGs, so I went to One Shot website and found the link to the 200 Word RPG Challenge website. Holy Shamoley! There are the winners and finalists to the challenge for every year since 2015, which comes out to around 200 games. If you go there, the Dracula one is the 7th one down in the right hand column of this year's finalists. I downloaded it and I realized that it would be easy enought to reskin it for just about any type of game you want. Another free resource most of us, and possibly inspiration for the game designers out there.

I was listening to the "One Shot" podcast the other day and they were playing a game called: "Fu**! It's Dracula!" which is a 200 Word RPG. I had never heard of 200 Word RPGs, so I went to One Shot website and found the link to the 200 Word RPG Challenge website. Holy Shamoley! There are the winners and finalists to the challenge for every year since 2015, which comes out to around 200 games. If you go there, the Dracula one is the 7th one down in the right hand column of this year's finalists. I downloaded it and I realized that it would be easy enought to reskin it for just about any type of game you want. Another free resource most of us, and possibly inspiration for the game designers out there.
https://200wordrpg.github.io/winners

Another kickstarter for those that like the tarot cards and solo play appears to be a big part of it [scroll down to the Hero's Journey.]

Another kickstarter for those that like the tarot cards and solo play appears to be a big part of it [scroll down to the Hero's Journey.]
https://www.kickstarter.com/projects/fatbirdstudios/querent-the-cartomancers-tome
https://www.kickstarter.com/projects/fatbirdstudios/querent-the-cartomancers-tome

Friday, October 5, 2018

You know when you have a really sweet lego board game that you want to show off under the guise of a #SGAM2018 entry? Yeah, that's totally not what this is.

You know when you have a really sweet lego board game that you want to show off under the guise of a #SGAM2018 entry? Yeah, that's totally not what this is.

Appleologies in advance for the god-awful lighting and camera, 'tis the best that my munny can bi. Also, I have little to no clue what #SGAM is, so this is a shot in the dark. Emma Drake intensifies

https://imgur.com/a/iQd1zmR
https://imgur.com/a/iQd1zmR

I'm watching this solo game using Silent Legions. At one point, she uses a General Oracle (after the 29:00 mark). I was wondering where she got the General Oracle from, and where I can get it from?

I'm watching this solo game using Silent Legions. At one point, she uses a General Oracle (after the 29:00 mark). I was wondering where she got the General Oracle from, and where I can get it from?

https://www.youtube.com/watch?v=i8Iv9GsafRU
https://www.youtube.com/watch?v=i8Iv9GsafRU

Thursday, October 4, 2018

Originally shared by Paul Czege

Originally shared by Paul Czege

If you've wanted a physical copy of The Clay That Woke for your collection now is the time.

I'm moving soon across the country, and my little 3' x 4' storage locker is jammed with copies of The Clay That Woke, mailing and packaging supplies, and printing supplies for other projects, and I need to seriously reduce it. Please help me out. I'm putting physical copies of The Clay That Woke on sale at a super reduced price of $14.99.

If I can sell 150 copies in the next ten or twelve days it would cut my storage space of books and mailing supplies by almost half and the money would really help with the (shockingly expensive) moving costs.

Thank you. Please reshare wherever you talk with gamers who might be interested.
http://halfmeme.com/claysale.html

I want to let new members know and to remind old members that there is a spreadsheet I created to collect the "best of Lone Wolf Roleplaying" posts. Please feel free to suggest your favorites.

I want to let new members know and to remind old members that there is a spreadsheet I created to collect the "best of Lone Wolf Roleplaying" posts. Please feel free to suggest your favorites.

Originally shared by Alex Yari

Best Of Lone Wolf Roleplaying

https://docs.google.com/spreadsheets/d/1zKpB29-z41mJyq6_jyz7zzkLIfs0KMFBmxdbeeijIZw/edit#gid=0

I read some comments earlier about a 200 word limit game design challenge and got inspired. Since the website kept muttering about choosing a theme, I thought I'd write it up anyway and post it here.

I read some comments earlier about a 200 word limit game design challenge and got inspired. Since the website kept muttering about choosing a theme, I thought I'd write it up anyway and post it here.

Please let me know what you think.

Monday, October 1, 2018

Hi fellow solo role-players. I haven't posted in a while but I am still doing a lot of gaming. I don't post every game I play which brings me to this topic I want to discuss with you:

Hi fellow solo role-players. I haven't posted in a while but I am still doing a lot of gaming. I don't post every game I play which brings me to this topic I want to discuss with you:

Solo rpg is by default a solo and if you will private activity. I mean that is the great thing about solo rpg, right? No one to please but yourself. You can play the type of campaign you want, can play the character you want, can use and change systems at will etc. That is the whole point of it.

But one thing I have noticed in my gaming is that I chronicle my games differently, meaning more detailed and with more structure, if I know that this is an actual play that I want to post and share. So thanks to the internet and social media an activity that is supposed to be a private and solo activity becomes a public activity again (even if it is by choice).

So in a sense solo rpg becomes public or shared rpg again. In my case I sometimes find myself documenting some things primarily for the audience rather than for me since for me they are clear in my head and a few cruel notes would suffice. This is by no means a bad thing. I actually enjoy reading my more structured actual plays more after a few days or weeks than my crude private ones. The elaborate ones conjure up a more vivid mental picture if the memory of the session is not fresh anymore. However, in my case "public solo rpg" obviously moves at a slower pace, since the writing takes longer (also, not a bad thing, I am not on a clock).

But I am curious and ask the community:
-Have you noticed the same thing when it comes to your gaming?
-Do you also have "private games" or do you post all the games you play?
-Do you play with the audience in mind?

To give you an idea of what I am talking about, I will do a strip for you and share a private Star Wars game which was never intended to be shared. If you compare this actual play to other APs I have posted you will without a doubt notice the difference and see what I was talking about. There are just enough notes in there to keep me focused during the session and not let my mind wander.
https://drive.google.com/file/d/1lmFWLCe2F5pZbbAy2LYxnCW2HCc9KOPg/view?usp=sharing
Is there an app that determines probabilities of dice rolls? I want to calculate the probabilities of using different dice as in Miso.

Thursday, September 27, 2018

Downloaded the rules for Barbarian Prince and the Barbarian Prince App which just moves.aroind a hexmap.


Downloaded the rules for Barbarian Prince and the Barbarian Prince App which just moves.aroind a hexmap.
Have been thinking about simplifying it and making it more like Tunnels and Dragons.
There are a lot of rules but they're intuitive. And random table based.

Wednesday, September 26, 2018

No dice? Playing solo? Freeform writing?

No dice? Playing solo? Freeform writing?
Any time you need a conflict resolution, use this handy sheet.

https://www.dropbox.com/s/fsawjx8vnx8ni75/Jeshields_PnP-ConflictResolutionSystem.jpg?dl=0
https://www.dropbox.com/s/fsawjx8vnx8ni75/Jeshields_PnP-ConflictResolutionSystem.jpg?dl=0

If you were to remove all randomizers (dice, cards, resource management) from solo roleplaying, leaving only pen and paper, what would that experience be like? Could it still be called roleplaying?

If you were to remove all randomizers (dice, cards, resource management) from solo roleplaying, leaving only pen and paper, what would that experience be like? Could it still be called roleplaying?

For bonus points, what if in addition to the above conditions, your base RPG was also something like Amber diceless?

Originally shared by Lunar Gin

Originally shared by Lunar Gin

Hi,
For those who like minimalist rules, I suggest a new ruleset. Ultra simple, extremely fast. The idea was to fluidify and simplify even more what I had written in Rocket Dungeons. With these rules, you can play with 100 adventurers if you want!
Very soon, I will write another post on how I can play quickly, because Mythic is definitely too complicated for me!

https://lbrpg.blogspot.com/2018/09/solo-rpg-simplest-world-ruleset.html

Tuesday, September 25, 2018

The sounds like a potentially interesting future game for solo players.

I have a question that's been bothering me for a long time: how do you determine when a character takes enough harm to die in FU: Freeform Universal? That one question keeps me from playing FU, since I can't seem to come up with something that feels right for determining when a character takes enough conditions to die. Or even the amount of conditions to call for the character's death. And just saying the character dies doesn't gel with me, since I would prefer a mechanical means of determining that.

I have a question that's been bothering me for a long time: how do you determine when a character takes enough harm to die in FU: Freeform Universal? That one question keeps me from playing FU, since I can't seem to come up with something that feels right for determining when a character takes enough conditions to die. Or even the amount of conditions to call for the character's death. And just saying the character dies doesn't gel with me, since I would prefer a mechanical means of determining that.

I've considered the HP system from Tiny Frontiers. But that's not a good feel for me, either. And I just don't care for using standard HP with FU.

Monday, September 24, 2018

If you're a Five Parsecs From Home player, go ahead and download the rules again from the Wargame Vault.

If you're a Five Parsecs From Home player, go ahead and download the rules again from the Wargame Vault.

Enemies are now led by a Boss, you start the campaign with a unique Personal Item and the Character Event and Campaign Event tables are a bit more detailed with better explanations and some tweaked results.

Hey guys

Hey guys,

Looks like there's a new Bundle of Holding out there for Tunnels & Trolls. If you want a fantasy RPG that has plenty of Solo modules, this might just be a game for you.

https://bundleofholding.com/presents/TunnelsAndTrolls?utm_source=sendy&utm_medium=email&utm_campaign=325TunnelsAndTrolls
https://bundleofholding.com/presents/TunnelsAndTrolls?utm_source=sendy&utm_medium=email&utm_campaign=325TunnelsAndTrolls

I recommend this game. Like GURPS this is a Universal Roleplaying System. You pick relevant traits for your genre.

I recommend this game. Like GURPS this is a Universal Roleplaying System. You pick relevant traits for your genre.
The full strength, wisdom, dexterity charisma
Or just Physical Mental Social
Or just Fight and Defend.
https://www.drivethrurpg.com/m/product/205229

Moonsylvers thread made me want to start a thread

Moonsylvers thread made me want to start a thread
Post music videos with enough if a setting it could be explored in a solo game.
Describe how you'd run it.

This video is on a psychedelic alien planet. Two animated slates pilot an all terrain vehicle in an ambiguous mission.
Perhaps a.search and rescue or locating an important resource.
I could roll for damage.to the car or obstacles (like sentient whirling crystals of energy beam fungus)
https://youtu.be/44xUwId9AgM

Ideas for a boardgame / RPG mix... something I could try during the next SGAM, maybe? Thanks to Geek Gamers for mentioning Voyage of the B.S.M. Pandora!

Ideas for a boardgame / RPG mix... something I could try during the next SGAM, maybe? Thanks to Geek Gamers for mentioning Voyage of the B.S.M. Pandora!

https://solounmondodicarta.wordpress.com/2018/09/24/voyage-of-the-bsm-pandora/
https://solounmondodicarta.wordpress.com/2018/09/24/voyage-of-the-bsm-pandora/

Sunday, September 23, 2018

Here's a question: does any one here ever engage in Solo-RPG "Thought Experiments"? I have done so fairly often in the past, just to test new tools, see if a certain type of game, scene, or whatever "works", or if I could figure out how to make it work, and so on.


Here's a question: does any one here ever engage in Solo-RPG "Thought Experiments"? I have done so fairly often in the past, just to test new tools, see if a certain type of game, scene, or whatever "works", or if I could figure out how to make it work, and so on.

Basically I just come up with a scene, idea, whatever (sometimes the coming up with the scene or idea IS the Experiment itself) & just tinker with running it & see what happens.

I've done this in the past with NPC emulation, NPC Conversation Emulation, trying out Mood and Emotion generators to see how they play, etc. Sometimes I tinker by using different tools together & seeing how they interact, what kind of results they generate, and the like. My latest game actually started out as an Experiment that was going so well I tried a little more. And a little more. Then I just kept going with it.

So what I'm saying for new Solo'ers, or even old hands, is that if you ever have questions of "can I do this or that" or "how do you do this thing or that thing" is don't be afraid to just try stuff. Set up hypothetical situations & see how they turn out. Putter around with different ideas, tools, set-up's & see what happens.
Hey guys! Expanding my solo RPG library! Besides Four Against Darkness and Bivius Tunnels and Dragons, which other solo systems are focused in party play?

Hello!

Hello!

The discussion in my other recent thread where Libre was mentioned has inspired me to start another discussion. This time, I don't want to focus on the oracle but rather on the adventure structure imposed (or not imposed) by the solo engine/GME. Over time, I have come across several variants on how to deal with that, and I have also come to realize that it is an issue that makes and breaks games for me.

So, I hope to get two kinds of feedback from the community: First of all, what are your preferences, and secondly, do you know any other approaches to the question of adventure structure.

For myself, I am mostly interested in sandbox play or open adventure structures. A tension arc makes me queazy and five-act-plays make me run away screaming.

On the sandbox end, I think the most commonly known example is Mythic, the original solitaire RPG. While the chaos factor can be seen as expressing tension and creating ascending and descending tension, there is no real mechanism for having a break like you would have in a climax and there is no adventure structure except for what the player imposes. There are scenes used to update lists and chaos factor, defined by the classic unity of space, time, and person.

( https://www.drivethrurpg.com/product/16173/Mythic-Role-Playing?src=hottest_filtered&it=1 )

At the opposite end of the scale, there is the Covetous Poet, which is based on five-act-play-adventures whose strict structure is imposed on play with relatively little space for variation.

( https://www.drivethrurpg.com/product/129909/The-Covetous-Poets-Adventure-Creator-and-Solo-GM-Guidebook?term=covet&test_epoch=0 )

Relatively close to Mythic, there is Ironsworn, which is noteworty as its progress moves do structure the events during the game, including vows which are a structure for quests. So you could argue that a vow is a basic unit for an adventure, or rather for tracking adventure progress. However, vows are not exclusive and thus, there is potential for a lot of overlap. Likewise, there is no mechanism for a tension arc within an adventure/quest/vow. Ironsworn is also noteworthy as it loosely based on the Apocalypse World engine (personally, I think it is a lot better than Dungeon World, though), which sets it apart among the other solitaire systems I know.

( https://www.ironswornrpg.com/ )
( https://www.drivethrurpg.com/product/238369/Ironsworn?src=IronswornWeb )

While the above engines try to come relatively close to a normal RPG experience, there are also some that I call more 'gamey' as they have aspects of scoring successes or otherwise playing a meta-game to conclude adventures, which is not as abstractly included in the others (Ironsworn progress moves still put the simulation first and only measure abstractly what is provided by the simulation and not the other way around).

On the one hand, there are the Two Hour Wargames adventure game titles (now sold by Rebel Minis): 5150 New Hope City, PI (Sci-Fi Crime Investigation), Larger Than Life (Pulp adventures), Future Tales (Sci-Fi pulp adventures), and Lovecraft's Revenge (Lovecraftian Horror action adventures). They all have the same core mechanism to create an adventure skeleton from an opening scene to a final showdown scene (or catastrophy scene on a failure). The main part of the adventure is a series of main scenes which are generated one at a time with unity of location and 1 to 3 encounters each, ending with a task (finding an object, asking a person, etc.) where a skill check determines whether the player gets a clue towards solving the adventure. Extra clues can be gained at times and there are occasionally scenes created in between (travel scenes, captured by the Big Bad scenes). The adventure goes to the final battle when an initially rolled number of clues are collected; if a certain number of scenes are failures (not the main clue collected), the adventure ends in failure/catastrophy. There is no tension arc in them, although there is a final confrontation. Lovecraft's Revenge does have a darkness parameter that may increase between scenes and which influences the encounters you have making bad things worse.

( http://www.twohourwargames.com/ )
( https://www.drivethrurpg.com/product/128674/5150-New-Hope-City-PI )
( https://www.drivethrurpg.com/product/219471/Larger-Than-Life-Directors-Cut )
( https://www.drivethrurpg.com/product/231156/Future-Tales )
( https://www.drivethrurpg.com/product/238578/Lovecrafts-Revenge )

And then there is Libre, which at first glance seems like a game similar to Mythic. However, adventures are always missions with the player choosing initially, how many successful scenes are required to finish the mission successfully. Play ends and starts with low risk scenes of dialogue while the core play consists of three types of scenes - low risk scenes for gaining information and resources, combat scenes which count against success and failure, and obstacle scenes which count against success and failure as well. While the aspect of a number of successes needed may be seen as similar to THW's approach, the obstacle scenes turn things upside down. Upon creating the scene, the player has to select three skill checks the character is likely to face and success in which would turn the scene into a success for game purposes. So, the player has to actively consider the game nature and bend the fiction to meet the needs of getting certain tests. In addition, obstacle scenes do not conform to any unity standards, instead, they last as long as the player wants to try to get those three successful skill checks, moving through time, space with changing persons as needed. So, there is a high awareness for the player that he is playing a game.
As for the tension, there is an indirect tension mechanism in that every failure has negative consequences, and with each following failure at a related task, the consequences get more dire. Similarly, skill checks and oracle questions increase story stress which is tested against for random events which in turn then half the stress, thus having kind of a climax effect.

( https://www.librerpg.com/ )
( https://www.drivethrurpg.com/product/229547/Libre-Solo-Role-Playing?term=Libre&test_epoch=0 )

Those are the noteworthy ones I know enough about to comment on them. I have also tried CRGE during development, but was turned away so I hardly recall it, so maybe someone else can give a good summary.

So, please share your thoughts, and maybe tell us about what other noteworthy approaches are there. Hopefully, we can get some useful information together for people (besides some interesting insights into our psyches).

Yours,
Deathworks

https://www.drivethrurpg.com/product/238578/Lovecrafts-Revenge
I have an idea I've been kicking around for making use of published adventures in solo games. It may be fun to try playing an NPC. A character that the PCs would pass by could have their own stories that skirts the edges of the main plot and be influenced by it. That would make the published adventure useful for answering questions about what is going in the world, but doesn't hinder you with foreknowledge that might ruin the fun with your own character

Saturday, September 22, 2018

Tunnels & Dragons Q&A:

Tunnels & Dragons Q&A:

thank you David Alvarez for your ideas about T&D, it is still in Beta version, every feedback is welcomed. Because comments are disabled in your post, I try to answer you here:

1) Damage Track:
the system lets you make a wide range of characters for
a wide range of fantasy styles, not just OSR dungeon crawling

you can play a courtier in a reinessance setting, a swashbuckler alchemist,
playing a fairy tale or a gothic horror fantasy etc,
you can easily improve your chances in combat choosing appropriate stats,
for example if you want 5 combat stats:

Kinship: Dwarf
Class: Warrior(+)
Career: Champion(+)
Background: Gladiator
Advantage: Good-Weapon

1b) "I advice adding two to three damage boxes"
Bivius includes this possibility without adding new mechanics.
read rule #9 in Bivius Companion
you can substract levels to another plausible stat
for example in a combat if you use your Class Warrior you may lower your stat Constitution

2) you said: " Enemy Rank says how tough it is
This is sorta implied in the book but there aren't any rules on how to represent this. Any enemy above your rank is High Stat Challenge. "

Nope

Level and Ranks ar different

a level describes if your Stat is above average (High level) or not.
a rank describes your experience level (R1: Rookie, R2: Veteran, R3: Master)

you can read in T&D 7.3 Enhanced Enemy:
"for a Rank 1 PC a High threat is a Rank 1 "

T&D is still in Beta and I should explain this mechanic better:

a low level threat enemy is an enemy of one rank less than your PC
a high level threat enemy is an enemy of the same rank of your PC

example: your PC is Rank 1 and this is your second adventure, your pc in a dungeon fight an ,
if the threat is low then you choose one Rank 0 enemy (e.g. a skeleton)
if the threat is high then you choose one Rank 1 enemy (e.g. an orc)

same with multiple PCs, just multiply enemies or make a single enemy stronger:
example: your PC is Rank 1 and she is accompanied by her sidekick and an alt
in a dungeon they face an ,
if the threat is low then you choose a multiple Rank 0 enemy (e.g. 3 skeletons)
if the threat is high then you choose a multiple Rank 1 enemy (e.g. 3 orcs)

3) you said: "Also, for strong enemies, such as dungeon bosses,
you need to strike them a number of times equal to their rank.
If we follow the base rules, a single lucky hero in a party can down a dragon
with one strike and that's quite anti climatic. Also, some traps and dangers can be used this way."

Nope, you probably miss the difference between Ranks and Levels again

4) you said: "Ask before discovering something in overland exploration:
I found that the way overland travel works, it creates maps that could be way too densely populated, like having 3 settlements in a row for example. Before asking what you find, ask if there's something of interest in the Hex, and then look for encounters."

Yeah, again I should explain better this mechanic:
the journey system is not a map generator.
the procedure represent what happens in one day of travel not a zone/hex
also you pick the options for the settlement and it's up to you to make the journey beliavable.
and a settlement can also be an outpost (few tents) or a village ruins, not necessarily a town.
example if you are riding a donkey you travel 1 zone in a day,
a zone is 15 miles wide, if you got three in a row of three turns
they are 3 settlement in 3 days trip (75 km/45 mls) you travel near
day 1: an outpost(few tents), day 2: a village, day three: a fortress ruins
in a desert you ride a camel and the distances are doubled: 6 zones in a 3 day trip of 150km/90mls but stil a max of 3 settlements)...

chances to have 3 settlements in a row? 12.5 %

5) you said: "Unfavorable combat situations:
When you're in combat, you usually roll your Class Stat. If combat conditions are unfavorable for you, roll it as Low. If it's already low, you can only use it against equal oponents. Try to make the situation favorable first. Enemies lower their rank when in unfavorable situations."

I don't understand what you mean here

6) you said: "-Dropping loot when escaping:
The game also hints that you can lose loot and gear
when escaping from combats and dungeons, but never syas how."

my bad, it's a beta... you know ;-)
the text about what is and when happens an 'escape' is missing

an escape happens everytime your pcs, after a failed test, decides
to flee from that threat and location.
then the pc goes back to find another way to reach the quest location
(if there is a T-Cross and 4 way interscection in a previous location)
or the pc comes back to the surface.

when there is an escape you ask BRO if you lose something and what it is.

Ok guys, someone here recommended me Bivius RPG supplement Tunnels and Dragons, and I really like its ideas, but it has, in my opinion, a flawed execution.

Ok guys, someone here recommended me Bivius RPG supplement Tunnels and Dragons, and I really like its ideas, but it has, in my opinion, a flawed execution.

However, being a very simple system, I managed to try and adjust some of the fiddly bits. Here's what I did and any feedback is appreciated.

-Damage Track: I find damage to stats to be an excelent idea, but since it's the only thing you can get damaged and in combat it's quite possible the only thing you might use is your Class or Profession Stats, a solo player can get worn down very quickly. I advice adding two to three damage boxes that can be ticked off once per failure to avoid taking damage to stats directly. You can chose where to allocate damage.

-Enemy Rank says how tough it is: This is sorta implied in the book but there aren't any rules on how to represent this. Any enemy above your rank is High Stat Challenge. Also, for strong enemies, such as dungeon bosses, you need to strike them a number of times equal to their rank. If we follow the base rules, a single lucky hero in a party can down a dragon with one strike and that's quite anti climatic. Also, some traps and dangers can be used this way.

-Ask before discovering something in overland exploration: I found that the way overland travel works, it creates maps that could be way too densely populated, like having 3 settlements in a row for example. Before asking what you find, ask if there's something of interest in the Hex, and then look for encounters.

-Unfavorable combat situations: When you're in combat, you usually roll your Class Stat. If combat conditions are unfavorable for you, roll it as Low. If it's already low, you can only use it against equal oponents. Try to make the situation favorable first. Enemies lower their rank when in unfavorable situations.

-Dropping loot when escaping: The game also hints that you can lose loot and gear when escaping from combats and dungeons, but never syas how. When you're running away from a dangerous situation, make a BRO check to see which important item you lose.

Friday, September 21, 2018

Good afternoon people. I have a question about solo RPGs in general - how do you manage combats on your games?

Good afternoon people. I have a question about solo RPGs in general - how do you manage combats on your games?

The exploration and interaction works well with almost any system I use, but when it comes to combat (which I also enjoy), it boils down to lots of dice rolls, and it gets boring fast.

I know there are systems like Tiny Dungeon and Dungeon World where combat is faster and easier than Pathfinder and D&D. But sometimes I do like the crunch of these systems.

So, to resume my question, I just want to know if you have any tips for how can I make combat less boring in solo adventures with traditional systems. Thank you.

Here's a Passage-style oraclular list but for Planet Psychon or Ultra Violet Grasslands or whatever Heavy Metal / Moebius inspired thing you want. Some are from Passage, because it has a great list of words in there.

Here's a Passage-style oraclular list but for Planet Psychon or Ultra Violet Grasslands or whatever Heavy Metal / Moebius inspired thing you want. Some are from Passage, because it has a great list of words in there.

1. Weakness
2. Might
3. PSI
4. Magic
5. Tech
6. Ancient
7. New
8. Crimson
9. Jade
10. Fuchsia
11. Azure
12. Light
13. Shadow
14. Memory
15. Hallucination
16. Walls
17. Portal
18. Discovery
19. Loss
20. Gods

The only thing that really needs explanation is the colors.

CRIMSON: Blood, Chaos, violence, brick, sky, rivers, motion

JADE: Wealth, vegetation, jungle, food, decoration, labyrinthine, complexity

FUCHSIA: Mutation, dust storms, sky, weather, skin, pools

AZURE: Sky, wind, air, starkness, openness, expanse, stillness in motion

Gods can be AI Gods, actual Gods, agents of Gods, false gods...

Memories or Hallucinations can be dreams, dream-quests, desires.

Planet Psychon has a lot of tables for weather, what the hex you're in looks like or sounds like, colors, etc. It's great, it's really vivid. UVG has some similar things going on with its illustrations and descriptions. Google them! They're AWESOME!

Passage is also pretty great. It's here: https://www.rpgnow.com/product/250996/Passage--A-Storytelling-Exploration-Game-for-Exactly-One-Player

Thursday, September 20, 2018

Which system (not Scarlet Heroes) do you find more suited to run a campaign focused in combat and dungeon crawling?
So I have got Mythic and I'm ready to dive into my world. Any tips on where to start???
So I have got Mythic and I'm ready to dive into my world. Any tips on where to start?

Hello!

Hello!

Inspired by Passage, I am wondering about our base assumptions about solo roleplaying. As far as I can tell, just about all free-form solo roleplaying system (as opposed to CYOA books) use a variant of a Yes/No oracle.
What if we dropped the Yes/No oracle and used only a content generator/keyword generator like Passage's domains or Mythic's Action and Meaning tables?
Instead of asking Yes/No-questions, we would need to ask questions about how, what and so on.

What do you all think, or has anyone tried something like that?

Yours,
Deathworks

Tuesday, September 18, 2018

Originally shared by Lunar Gin

Originally shared by Lunar Gin

Hey folks,
I am releasing today my new scenario from the #SAALT series. For those who do not know, these are solo scenarios built on a succession of scenes (and not on a succession of rooms).
Don't hesitate to come and see, the secret revealed at the end will not disappoint you!
https://lbrpg.blogspot.com/

Sunday, September 16, 2018

https://www.dmsguild.com/product/242400/Elminsters-Guide-to-Solo-Adventuring

https://www.dmsguild.com/product/242400/Elminsters-Guide-to-Solo-Adventuring
https://www.dmsguild.com/product/242400/Elminsters-Guide-to-Solo-Adventuring

https://www.rpgnow.com/product/252507/And-You-Will-Rest-Your-Head-on-Your-Parents-Grave?src=newest_since

https://www.rpgnow.com/product/252507/And-You-Will-Rest-Your-Head-on-Your-Parents-Grave?src=newest_since
https://www.rpgnow.com/product/252507/And-You-Will-Rest-Your-Head-on-Your-Parents-Grave?src=newest_since

So this was a challenge I created long ago that I'm now deciding to share with you guys. Thoughts?

So this was a challenge I created long ago that I'm now deciding to share with you guys. Thoughts?
https://solorpgvoyages.wordpress.com/2018/09/16/the-gandaflocke-challenge-rules/

Sometimes I just want to play a board game and so many of them profess to be "RPGs in a box." But what does that really mean? and what does it take to achieve this? I investigate these questions in this vlog.

Sometimes I just want to play a board game and so many of them profess to be "RPGs in a box." But what does that really mean? and what does it take to achieve this? I investigate these questions in this vlog.
https://youtu.be/FbOCNMr5UYw

https://www.kickstarter.com/projects/studio9games/midnight-legion-portal-of-life?ref=thanks

https://www.kickstarter.com/projects/studio9games/midnight-legion-portal-of-life?ref=thanks
https://www.kickstarter.com/projects/studio9games/midnight-legion-portal-of-life?ref=thanks

Saturday, September 15, 2018

https://www.rpgnow.com/product/252413/The-Avalon-Solo-Adventure-system

https://www.rpgnow.com/product/252413/The-Avalon-Solo-Adventure-system
https://www.rpgnow.com/product/252413/The-Avalon-Solo-Adventure-system

I'm reaching out to the community for some advice. I'm looking for an established campaign setting that has a large number of "something " worth exploring, (ie. find all the lost sites of x, visit all the major temples, retrace the historical exploits of those one guys) and a lot of fluff to read along the way. I'd prefer one where any looming danger is able to be circumnavigated without effecting the setting details too much. Any suggestions?

I'm reaching out to the community for some advice. I'm looking for an established campaign setting that has a large number of "something " worth exploring, (ie. find all the lost sites of x, visit all the major temples, retrace the historical exploits of those one guys) and a lot of fluff to read along the way. I'd prefer one where any looming danger is able to be circumnavigated without effecting the setting details too much. Any suggestions?

The reason is that I need to reboot my Journal game. I've done a few more entries with the Journal RPG, and it is a lot of fun. The problem I've run into is that I leaned into my love of fantasy tropes too hard. I wanted to lead a campaign that was focused on the joy of travel, instead in entry 1 I set up an epic fantasy style tale. Needless to say daily entries with that hanging over the character's head have a certain tone to them. I want "Travels With Thaddeus" not "The Epic Of Thaddeus ".

Thursday, September 13, 2018

So has anyone here used the Mythic RPG rules and not just the GM Emulator? Of so what did you think?

Last night, I was able to finally do a GMless/Oracle drive group play. It was a heck of a lot fun, and I'm looking forward to more games like this. A few folks asked for an AAR, so here it is. I wonder how many people play games like this, because I'm kind of infatuated with the idea of zero-prep/no GM gaming.

Last night, I was able to finally do a GMless/Oracle drive group play. It was a heck of a lot fun, and I'm looking forward to more games like this. A few folks asked for an AAR, so here it is. I wonder how many people play games like this, because I'm kind of infatuated with the idea of zero-prep/no GM gaming.

Wednesday, September 12, 2018

I FINALLY convinced one of my friends to try a GMless game with me, powered by Mythic. We started around 8:30 with me explaining how Mythic worked, and called it for the night 2 hours later, our investigators (we decided on Call of Cthulhu) collapsed in our hotel room after a thrilling car chase and escape from the strange cult we had stumbled upon after looking into potential insurance fraud from a university professor.

I FINALLY convinced one of my friends to try a GMless game with me, powered by Mythic. We started around 8:30 with me explaining how Mythic worked, and called it for the night 2 hours later, our investigators (we decided on Call of Cthulhu) collapsed in our hotel room after a thrilling car chase and escape from the strange cult we had stumbled upon after looking into potential insurance fraud from a university professor.

For an absolutely ZERO prep game, it was glorious. I took me years of trying to convince my friends to try it out, now we're playing it again tomorrow. This may not technically be a "Solo" post, but the tools and skill I've learned in Solo playing have opened up an entirely new way to play. And, damn, is it fun.
Hey, all! Im newish to the group, and im sorry if this was posted elsewhere, but are there any dnd5e adventures that i could run a brand new player through? I'm introducing a buddy to the game, but for the past 2 months, havent been able to get at minimum another player for phandelver or whatever. Thanks in advanced.

Monday, September 10, 2018

Hey everyone. I designed this rpg and would like feedback. Although there are no actual solo rules within, I created it to play a solo dungeon crawler.

Hey everyone. I designed this rpg and would like feedback. Although there are no actual solo rules within, I created it to play a solo dungeon crawler.

Thanks!

Originally shared by Dennis C. Nolasco

Hi all. Hi created this rpg to be a rules light version of Torchbearer, but the core rules are based mostly on Cthulhu Dark. I would really appreciate it if others could help playtest and provide feedback.

I'm most concerned with the play balancing of the luck score and also the wear & tear number of turns.

Thank you!

#rpgdesign #gamedesign

Finally had some time to sit down and type this up from my notes I posted a couple weeks back. I hope someone finds it useful.

Finally had some time to sit down and type this up from my notes I posted a couple weeks back. I hope someone finds it useful.

Originally shared by Spencer Salyer

I believe this would work for a traditional GM role as well, but I'm coming from a solo player perspective: using the Tarot to generate a story based on conflict.
https://wispsoftime.com/content/tarot-for-solo-rpg-conflict/

Sunday, September 9, 2018

I don't know how to make characters for Mythic.


I don't know how to make characters for Mythic.
I know how to make scenes...
I read it years ago, didn't understand it, and let myself forget about.it.
Rereading it leaves me reconfused.
I just got to say that Mythic emulator is fantastic at World building.

Saturday, September 8, 2018

Hello Adventurers!

Hello Adventurers!
I wanna start play a solo game like Indiana Jones or somelike similar in this idea. You can recommend a game that you know? Exist a game with this treme like Adventure + Archeology?
Thanks to all.

Thursday, September 6, 2018

I mashed up Quill White Box and Troika! and had fun. I haven't written up the AP yet, but I have written out the rules and the scenarios for others. This first rev is a little rough and I discuss ways to change it in the future. Either way the scenarios will work fine. Troika is fun - I might be going a bit more science-fantasy than Planescape but hey, the setting is nothing if not implied and malleable.

I finally gave the Covetous Poet's book an all-out treatment, at least the best I can do at home. I was even able to add in the three expansion genres to the book, with no completely blank pages. Pagination is not continuous, but I added them at the end, so, sort of like appendices.

I finally gave the Covetous Poet's book an all-out treatment, at least the best I can do at home. I was even able to add in the three expansion genres to the book, with no completely blank pages. Pagination is not continuous, but I added them at the end, so, sort of like appendices.
I even did the back cover, which is almost all black. Usually if the back cover doesn't really add anything special, I just use blank cardstock.
Not perfect, had a little tape accident on the cover that I had to touch up.
Staple-bound.
Thank you, Frank!





Another gaming essential. Not for solo gamers, but I'm sure when y'all play with others you can relate.

Another gaming essential. Not for solo gamers, but I'm sure when y'all play with others you can relate.

https://adrinkinhandgaming.blogspot.com/2018/09/gaming-essentials-right-group.html
https://adrinkinhandgaming.blogspot.com/2018/09/gaming-essentials-right-group.html

I'm wanting to run some lost-style flashbacks in my current solo game, to shake things up a little and make my party a little more fleshed out (hopefully with some surprising revelations along the way!), character-wise. I was planning on just using Mythic to come up with a random scene premise and go from there, but I'm very open to suggestions!

I'm wanting to run some lost-style flashbacks in my current solo game, to shake things up a little and make my party a little more fleshed out (hopefully with some surprising revelations along the way!), character-wise. I was planning on just using Mythic to come up with a random scene premise and go from there, but I'm very open to suggestions!
I'm playing Pathfinder, in case it's relevant, although I don't really want much gameplay in these sequences.

Wednesday, September 5, 2018

Could anyone point me in a direction for a simple solo engine of some type? I finally printed out MAZE RATS that I’ve had in my library for some time now. It looks fairly simple for me. I’m new to pen and paper RPGs. Planning on playing/journaling my game in my down time and work. I would appreciate the help.
Hey guys, just discovered solo RPG and so far I’m liking what I see. I have a question. I’m looking into Basic Fantasy as my first system but do you guys level your characters and all? If so, do you adjust it to scale better for the solo rpg gamer? Any tips for doing so? Thanks guys.

Tuesday, September 4, 2018

I just thought of something that might be worthwhile to try out. It can be used anytime but I think especially for solo play through a module. What if we rolled iniative for the room. For example if the room can act out it’s traps and monsters before the PCs can act. Just a thought that came to mind. It almost gives the dynamic of being surprised.

Monday, September 3, 2018

Question for y'all: What's your favourite format to write Actual Plays in? Do you like the recap style that concisely sums up each session, the novel style that reads like an actual book (sometimes with crunch omitted entirely), or even the screenplay style that focuses on speech and actions? Or another format entirely? What pros/cons do you think the style has?

Question for y'all: What's your favourite format to write Actual Plays in? Do you like the recap style that concisely sums up each session, the novel style that reads like an actual book (sometimes with crunch omitted entirely), or even the screenplay style that focuses on speech and actions? Or another format entirely? What pros/cons do you think the style has?

Bonus question: What's your favourite format to /read/ Actual Plays in?

I hereby cast Summon Greater Discussion.

Originally shared by Lunar Gin


Originally shared by Lunar Gin

Today I publish my second adventure of the fantasy #FlashFantasy : The Forest of Mists. Like the previous one, it is a 4-page, quick to read, dice free, own adventure. I tried to include an original structure in this adventure: the player will have to retrace his steps. This is the sequel to the adventures of the magician Hallendrow. The universe is gradually expanding....

Thank you for your comments



https://lbrpg.blogspot.com/2018/09/flash-fantasy-2-hallendrow-is-back-in.html

Saturday, September 1, 2018

I saw this game. I don't know anything about it beyond the blurb and the preview. But it might be of interest to this group.

I saw this game. I don't know anything about it beyond the blurb and the preview. But it might be of interest to this group.

https://www.rpgnow.com/product/250996/Passage--A-Storytelling-Exploration-Game-for-Exactly-One-Player
https://www.rpgnow.com/product/250996/Passage--A-Storytelling-Exploration-Game-for-Exactly-One-Player

I was tired of working out d100 tables by hand so I made this spreadsheet to do the maths for me! Just go to File->Make a Copy to start playing around with it. You enter the items you want included in the table in the names column, the weight of each item in the weights column (all the weights would be 1 if there's an equal chance of each item occurring), and watch the spreadsheet automagically give you a properly distributed* 1d100 table!

I was tired of working out d100 tables by hand so I made this spreadsheet to do the maths for me! Just go to File->Make a Copy to start playing around with it. You enter the items you want included in the table in the names column, the weight of each item in the weights column (all the weights would be 1 if there's an equal chance of each item occurring), and watch the spreadsheet automagically give you a properly distributed* 1d100 table!

*There's some necessary rounding taking place, but it's about as close to the precise ratios as you could ask for.

Thursday, August 30, 2018

Has anyone changed the Word Mill's Mythic GME Fate chart from just four answers: Yes, No, Extreme Yes, Extreme No to the six answers (Yes, and...Yes...Yes, but...No, but...No...No, and)? I really like the six option answers best as they move the adventure along more than just the four answers.
Hi there everyone, has anyone tried playing Pendragon solo? How did you set it up?

Wednesday, August 29, 2018

A cool journal game that was submitted as part of GameChef 2018.

A cool journal game that was submitted as part of GameChef 2018.

Originally shared by Aloïs Bourguenolle

Hey everyone!

I'm Aloïs, a French game designer and rpg writer. Since there was no French GC this year, I chose to submit a full English game.

It's a solo narrative experiment, set in deep space. Feel free to send me your Logbooks.

Love you guys.

https://drive.google.com/file/d/1lHayR46c0gP27SSmabdLodF9omtj5jHY/view?usp=drivesdk
https://drive.google.com/file/d/1lHayR46c0gP27SSmabdLodF9omtj5jHY/view?usp=drivesdk