https://plus.google.com/105391424373264658810/posts/Q5xKLojRsdA
https://plus.google.com/105391424373264658810/posts/Q5xKLojRsdA
Tuesday, April 29, 2014
A quick re-post to the file directory to make this easier to find later:
A quick re-post to the file directory to make this easier to find later:
https://plus.google.com/108395059461267285712/posts/2mVqCfwKCLR
https://plus.google.com/108395059461267285712/posts/2mVqCfwKCLR
https://plus.google.com/108395059461267285712/posts/2mVqCfwKCLR
https://plus.google.com/108395059461267285712/posts/2mVqCfwKCLR
Quick re-post to the file directory to make this easier to find later:
Quick re-post to the file directory to make this easier to find later:
https://plus.google.com/115725920587018246269/posts/Wnf5Wonqy9f
https://plus.google.com/115725920587018246269/posts/Wnf5Wonqy9f
https://plus.google.com/115725920587018246269/posts/Wnf5Wonqy9f
https://plus.google.com/115725920587018246269/posts/Wnf5Wonqy9f
A quick re-post to the files directory make it easier to find later:
A quick re-post to the files directory make it easier to find later:
https://plus.google.com/115725920587018246269/posts/cE5Yvn1uNF7
https://plus.google.com/115725920587018246269/posts/cE5Yvn1uNF7
https://plus.google.com/115725920587018246269/posts/cE5Yvn1uNF7
https://plus.google.com/115725920587018246269/posts/cE5Yvn1uNF7
Hi all (44)
Hi all (44)
I linked over here from SoloRpg. I'm a long time follower of Mythic and maintain an interest in tools that build creative stories.
I linked over here from SoloRpg. I'm a long time follower of Mythic and maintain an interest in tools that build creative stories.
Friday, April 25, 2014
I assume everyone is already familiar with the Mythic GME and its random events. For those who might not be, it basically throws a twist at you whenever you roll doubles on 2d10. This provides some surprise and spice to the session.
I assume everyone is already familiar with the Mythic GME and its random events. For those who might not be, it basically throws a twist at you whenever you roll doubles on 2d10. This provides some surprise and spice to the session.
In the Mythic GME yahoo group, the idea of using an alarm clock was tossed around as a way to create a bit more surprise to your sessions. The gist of it was that every time the alarm went off, it meant that the GME was surprising you with a random event (or perhaps just a random encounter). The nice thing about this is that it makes random events even more surprising (or so we thought).
So, in the spirit of DIY tools that the good folks here have shared, I slapped together a small implementation of that idea.
One implementation is of the Mythic random events as they are (taken from a file that was shared in that group). There is a second implementation which follows the same structure, but aims at what I think is something a bit different: namely to provide "pushback" by altering your fiction. Think of it as the tool telling you, "Hold up. That last bit you put in the fiction? It didn't happen exactly like that."
I call them Fictional Alterations because I'm unimaginative. :)
The tools is pretty easy to use. Click on one of the two 'start' buttons at the bottom to get the engine going. Then roleplay as you usually would. You can type on the window log, or whatever you prefer (as long as you pay attention to the page).
https://drive.google.com/file/d/0B_7MzENQrZSxaEtmdVVISGlrb1k/edit?usp=sharing
I also have a version of it on my blog, with the obligatory long winded companion post. (forget the chess thing in the link. I decided it was time to replace that useless entry :) There I try to explain how I think it is best used.
If you play around with it, do tell me your impressions and how it might be improved.
https://drive.google.com/file/d/0B_7MzENQrZSxeVR6LWhKcXhDVms/edit?usp=sharing
https://drive.google.com/file/d/0B_7MzENQrZSxaEtmdVVISGlrb1k/edit?usp=sharing
In the Mythic GME yahoo group, the idea of using an alarm clock was tossed around as a way to create a bit more surprise to your sessions. The gist of it was that every time the alarm went off, it meant that the GME was surprising you with a random event (or perhaps just a random encounter). The nice thing about this is that it makes random events even more surprising (or so we thought).
So, in the spirit of DIY tools that the good folks here have shared, I slapped together a small implementation of that idea.
One implementation is of the Mythic random events as they are (taken from a file that was shared in that group). There is a second implementation which follows the same structure, but aims at what I think is something a bit different: namely to provide "pushback" by altering your fiction. Think of it as the tool telling you, "Hold up. That last bit you put in the fiction? It didn't happen exactly like that."
I call them Fictional Alterations because I'm unimaginative. :)
The tools is pretty easy to use. Click on one of the two 'start' buttons at the bottom to get the engine going. Then roleplay as you usually would. You can type on the window log, or whatever you prefer (as long as you pay attention to the page).
https://drive.google.com/file/d/0B_7MzENQrZSxaEtmdVVISGlrb1k/edit?usp=sharing
I also have a version of it on my blog, with the obligatory long winded companion post. (forget the chess thing in the link. I decided it was time to replace that useless entry :) There I try to explain how I think it is best used.
If you play around with it, do tell me your impressions and how it might be improved.
https://drive.google.com/file/d/0B_7MzENQrZSxeVR6LWhKcXhDVms/edit?usp=sharing
https://drive.google.com/file/d/0B_7MzENQrZSxaEtmdVVISGlrb1k/edit?usp=sharing
Friday, April 18, 2014
Here is a solo RPG tool I threw together. it includes an Oracle which answers yes and, yex, yes but, no but, no or no and. THe chaos and random event mechanic from Mythic and the random Setting and Plot tables from Instant Game.
Here is a solo RPG tool I threw together. it includes an Oracle which answers yes and, yex, yes but, no but, no or no and. THe chaos and random event mechanic from Mythic and the random Setting and Plot tables from Instant Game.
When chaos is high, impossible things become more likely and certain things become less likely. Uncertain things remain at 50/50.
It looks like you have to download it and then open it from the local disk in order to use it.
https://drive.google.com/file/d/0B5KVhFwu2na_Z21jOU5oWHd2YWc/edit?usp=sharing
When chaos is high, impossible things become more likely and certain things become less likely. Uncertain things remain at 50/50.
It looks like you have to download it and then open it from the local disk in order to use it.
https://drive.google.com/file/d/0B5KVhFwu2na_Z21jOU5oWHd2YWc/edit?usp=sharing
Wednesday, April 2, 2014
I'm currently running a character for whom stand and fight is not an option. I think It might lead to an interesting story, as I have to think of ways to solve problems that don't just involve hitting things.
I'm currently running a character for whom stand and fight is not an option. I think It might lead to an interesting story, as I have to think of ways to solve problems that don't just involve hitting things.
Example: Exploring an abandoned "haunted" house, there are rats in the Kitchen, and I can't take them on head on. So I need to find another way to get rid of them. I suspect I might come back with poisoned food, which will necessitate getting rat poison, not an easy thing considering that my character is a child.
Example: Exploring an abandoned "haunted" house, there are rats in the Kitchen, and I can't take them on head on. So I need to find another way to get rid of them. I suspect I might come back with poisoned food, which will necessitate getting rat poison, not an easy thing considering that my character is a child.
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