So I'm still twiddling around with a Star Trek/sci-fi/kitchen sink/sand box thingie, which may end up being a BTB White Star generic space opera, or at least spawning a separate one off at any rate.... (Progress is slow due to work, RL, etc, though I THINK it over a lot, which is still progress IMO!)
One piece I'm starting to explore is Star Sectors, which I've never done before. I like the charts in "Starships & Spacemen" & "Where No Man Has Gone Before" (which is the two that I still would like to mash-up & use, unless I go the WS route), but wanted a more "hexcrawly" one to use them in conjunction with. I'm tinkering with this one...
https://plus.google.com/u/0/communities/111477905406133956099/s/star%20sector...which I like a lot. Also noodling with the ones from "Stars Without Number", "Hulks & Horrors", & looking at the one from "Traveler" now.
I also plan on dragging in the old FASA RPG charts for planet creation too at some point.
I think I'd like to mix & match these at some point. And I've also been thinking a lot about one of my biggest Solo RPG "points of interest": keeping the surprise intact.
While mulling over the idea of generating star systems ahead of time, while keeping myself "in the dark" in their contents I had a minor epiphany:
Pregenerate a bunch of planets. Record each of them on index cards. Then for each sector you explore, generate your star maps, but you don't get to find out the contents of each star hex/whats on the planet(s) until you go explore them (pull out one of your cards).
You could even do up two sets, one with the bare bones facts that you would be able to tell from orbit (gravity, size, atmosphere, etc.)
& another set of the juicy stuff, that you don't get to find out until you beam down ("Captain, the planet is full of zombies!")
In any case, no real point other than to re-share the idea of uses for pre-generated content. :)
https://imageshack.com/f/nmalkonostrefereeg