A mate just showed me this kickstarter.
It isn't for me, I don't think, but he is including a free introduction solo adventure PDF.
FYI :)
https://www.kickstarter.com/projects/seankreynolds/five-moons-rpg-by-sean-k-reynolds
Friday, September 26, 2014
Thursday, September 25, 2014
So I had a couple of personal breakthroughs today.
So I had a couple of personal breakthroughs today.
First is the use of a dry erase surface. Writing on a paper has such a feel of permanence that I hesitated to simply jot things down as I played a session, so I kept getting drawn into prose which slowed down the action. However the new plexiglass on my wargame table also makes a great dry erase surface, which by its nature is transient. I was jotting and doodling away as I went, seeing my progress accumulate before my eyes.
The second was that I say down at the table with no plans or anterior motives. I didn't know the setting or the plot, much as I would were I setting down to a more traditional game with a GM. Roy cubes and the ME, and a few other tools lead the way. Here again the dry erase helped, because I simply jotted down the first logical thing that popped in my head.
I'll attach a couple of photos, including my untimely demise in a crypt I tried to shelter in during a sudden snow storm in th mountains. I was looking for a victim snatched by cultists, because apparently even random generators love the classics. Never found the poor soul.

First is the use of a dry erase surface. Writing on a paper has such a feel of permanence that I hesitated to simply jot things down as I played a session, so I kept getting drawn into prose which slowed down the action. However the new plexiglass on my wargame table also makes a great dry erase surface, which by its nature is transient. I was jotting and doodling away as I went, seeing my progress accumulate before my eyes.
The second was that I say down at the table with no plans or anterior motives. I didn't know the setting or the plot, much as I would were I setting down to a more traditional game with a GM. Roy cubes and the ME, and a few other tools lead the way. Here again the dry erase helped, because I simply jotted down the first logical thing that popped in my head.
I'll attach a couple of photos, including my untimely demise in a crypt I tried to shelter in during a sudden snow storm in th mountains. I was looking for a victim snatched by cultists, because apparently even random generators love the classics. Never found the poor soul.


Monday, September 22, 2014
Finally got this off my hard drive. Introducing Perilous Intersections, my solo RPG engine.
Finally got this off my hard drive. Introducing Perilous Intersections, my solo RPG engine.
http://noonetoplay.blogspot.com/2014/09/perilous-intersections-v-10.html?m=1
http://noonetoplay.blogspot.com/2014/09/perilous-intersections-v-10.html?m=1
Friday, September 19, 2014
There is an upcoming blog for soloists: SoloRoleplayer.com
There is an upcoming blog for soloists: SoloRoleplayer.com
It is going to be run by me. My current blog Lone Cabbage will be closed.
http://soloroleplayer.com
It is going to be run by me. My current blog Lone Cabbage will be closed.
http://soloroleplayer.com
[I wasn't sure where to post this, so if this is the wrong section, apologies.]
[I wasn't sure where to post this, so if this is the wrong section, apologies.]
I'm currently trying to put together a solid, relatively generic set of Idea Generators for use with solo roleplaying, and I'm looking for good examples to work off of. I already have the Action and Subject tables from Mythic, and I was planning on somehow incorporating the list of Dramatic Situations. What are other good lists or wordbanks to draw from? Does anyone else have IGs they particularly like?
I'm currently trying to put together a solid, relatively generic set of Idea Generators for use with solo roleplaying, and I'm looking for good examples to work off of. I already have the Action and Subject tables from Mythic, and I was planning on somehow incorporating the list of Dramatic Situations. What are other good lists or wordbanks to draw from? Does anyone else have IGs they particularly like?
Tuesday, September 16, 2014
How can we measure our solo roleplaying?
How can we measure our solo roleplaying?
At the moment I've come up with these:
Time gamed per week
Dice rolled
Session length
Sessions per week
How many memorable moments
NPCs encountered
Immersion
Can you think of other measures? (It doesn't matter if they're silly.)
Thanks
At the moment I've come up with these:
Time gamed per week
Dice rolled
Session length
Sessions per week
How many memorable moments
NPCs encountered
Immersion
Can you think of other measures? (It doesn't matter if they're silly.)
Thanks
Sunday, September 14, 2014
I just thought of something: you don't need to emulate the GM. You can be the GM, and emulate the players. This should be much simpler, as the range of responses of characters is much more restricted than the range of responses of the GM.
I just thought of something: you don't need to emulate the GM. You can be the GM, and emulate the players. This should be much simpler, as the range of responses of characters is much more restricted than the range of responses of the GM.
You can pick any old module and emulate a PC party.
What do you think?
You can pick any old module and emulate a PC party.
What do you think?
Monday, September 8, 2014
what happened to http://solonexus.blogspot.com ? Does anyone know how to get invited?
what happened to http://solonexus.blogspot.com ? Does anyone know how to get invited?
http://solonexus.blogspot.com
http://solonexus.blogspot.com
What if there was some online structure to support semi-solo games?
What if there was some online structure to support semi-solo games?
Players could play solo, but somehow interact with some shared artefacts that introduce some otherness to the solo experience: shared places could change, a twist could be introduced by another player, etc
Players could play solo, but somehow interact with some shared artefacts that introduce some otherness to the solo experience: shared places could change, a twist could be introduced by another player, etc
I've been thinking about the type of people who get into solo roleplaying. From my experience I have come up with 10 different types.
I've been thinking about the type of people who get into solo roleplaying. From my experience I have come up with 10 different types.
1. Writers
2. GMs learning a new system
3. Introverts
4. Roleplayers with no group
5. Roleplayers with an infrequent group
6. Those who think it's a fun hobby
7. Those who want to play their own choice of game
8. Family Man (or woman, or carer)
9. Stranger in a Strange Land
10. Roleplayer with no time for regular gaming
Can anyone either by experience or knowledge help me expand this please,
Thanks!
(cross posted with RPG Geek Solo Roleplaying Guild)
1. Writers
2. GMs learning a new system
3. Introverts
4. Roleplayers with no group
5. Roleplayers with an infrequent group
6. Those who think it's a fun hobby
7. Those who want to play their own choice of game
8. Family Man (or woman, or carer)
9. Stranger in a Strange Land
10. Roleplayer with no time for regular gaming
Can anyone either by experience or knowledge help me expand this please,
Thanks!
(cross posted with RPG Geek Solo Roleplaying Guild)
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