Sunday, December 31, 2017

I'm working on a new project, which in turn is for another project. When I'm done I hope to eventually share my Libre Calc spreadsheet that auto-creates world regions based on the Dungeon World supplement "Perilous Wilds" and the classic Judge's Guild Wilderness Exploration. This is what passes for gaming with the current work schedule.

I'm working on a new project, which in turn is for another project. When I'm done I hope to eventually share my Libre Calc spreadsheet that auto-creates world regions based on the Dungeon World supplement "Perilous Wilds" and the classic Judge's Guild Wilderness Exploration. This is what passes for gaming with the current work schedule.

I have nothing of substance to pass along at the moment, I just needed a break from the spreadsheets, and to share the efforts. Any suggestions for features to add would be more than welcome.


First session in my new Ironsworn mouse guard mesh up.

First session in my new Ironsworn mouse guard mesh up.

Originally shared by Bernhard Lutz

Ironsworn + mouse guard. Exploring a new land during the holidays.
https://voneisenhut.wordpress.com/2017/12/31/16th-march-1493/

Now with link😀

Now with link😀

Originally shared by Bernhard Lutz

First character for my Ironsworn Mouse Guard mesh up.
https://voneisenhut.wordpress.com/2017/12/31/character-asset-vilppu/
I have a question to ask: when using a system that uses conditions (like FU), how do you go about giving conditions that reflect a gritty style of play? And does anyone know where I can get an extensive list of conditions?

Saturday, December 30, 2017

Hi All, just a quick question. I see a lot of solo play reports here where it looks like the player has literally written out everything that would be said by a dm, players and NPCs plus all die rolls etc. I find it extremely hard to keep that up. Part of the problem is that because of my timetable I tend to get a few minutes here and there to play so often end up playing on my phone using Evernote for tracking the story with help from dice rolling and story seed apps. I am about try starting a new play through (Ironsworn) but just recording key bullet points and use the theatre of the mind for most things. Has anyone else tried this as opposed to explicitly recording everything? Did it work? Any advice or tips would be greatly appreciated!!

The last session for this year: Session 5 of my Microlite20 Star Wars game, in which Randal Urich manages to free his target and now they have to find a way out of the city.

The last session for this year: Session 5 of my Microlite20 Star Wars game, in which Randal Urich manages to free his target and now they have to find a way out of the city.
https://drive.google.com/file/d/1toNZdIvF-pbd1_y5ugvjHYXQELz_7jHG/view?usp=sharing

I have read most of Ironsworn (only the first part, I am not interested in the setting at the moment) and I like it. In the last weeks I have played many solo battles with the free Valor&Victory wargame. So I'll make an attempt to mix the two. WW2 Ironsworn. I like VV, but my storytelling thirst is not satisfied by just interesting battles. Since the wargame details leaders as individual "pieces", the leaders of a platoon are the ideal candidates to add some RPG depth. I am curious to see what comes out of this....

I have read most of Ironsworn (only the first part, I am not interested in the setting at the moment) and I like it. In the last weeks I have played many solo battles with the free Valor&Victory wargame. So I'll make an attempt to mix the two. WW2 Ironsworn. I like VV, but my storytelling thirst is not satisfied by just interesting battles. Since the wargame details leaders as individual "pieces", the leaders of a platoon are the ideal candidates to add some RPG depth. I am curious to see what comes out of this....

https://solounmondodicarta.wordpress.com/2017/12/30/sicily-1943-ironsworn-and-valorvictory/
https://solounmondodicarta.wordpress.com/2017/12/30/sicily-1943-ironsworn-and-valorvictory/

Friday, December 29, 2017

So after trying to design modular, randomized 5-Room Dungeons to play, I was looking for something that would offer me more unknowns in my storylines. I find that when I have an overarching plot in mind while playing, my mind wanders too easily to fill out the whole scenario. (I appreciate the advice I've received from this community thus far on that subject!)

So after trying to design modular, randomized 5-Room Dungeons to play, I was looking for something that would offer me more unknowns in my storylines. I find that when I have an overarching plot in mind while playing, my mind wanders too easily to fill out the whole scenario. (I appreciate the advice I've received from this community thus far on that subject!)

To help further prevent my mind from playing out a full story ahead of time, I tried to come up with a sandbox or hex crawl type feel that still had possible connections over time that would slowly build to a larger narrative within the seemingly unrelated mini-adventures. I was trying to model it after the Just Three Hexes ideas idea, and came up with a quick world in which to play and development process to follow (system and oracle agnostic). You can read about it on my site, and I'd love any feedback you can offer. Thanks!
http://playeveryrole.com/?p=251
I see some people are really enjoying Index Card RPG solo... Can anyone explain me how it fits solo play? Coming out with traps and monsters in the fly looks like quite tedious...

Here's another die drop table for guiding elements of your solo games...


Here's another die drop table for guiding elements of your solo games...

i love this idea. That they're presented using pages ripped from comic books just rings a bell with me. There are some gorgeous spreads in the Savage Sword of Conan which would be excellent for town encounters.

Originally shared by Chris Bennett

Crash Landed!

A die drop chart for exploring a crash site.

Inspired by https://solounmondodicarta.wordpress.com/2015/06/08/superhero-plot-die-drop-table/ and using an in-progress comic page by Eduardo Ferigato. https://ferigato.deviantart.com/art/Ferigato-Quad-391924983

Resuming Adventure 4 in the Chronicles of Lithanil after some helpful discussion with other Lone Wolves...


Resuming Adventure 4 in the Chronicles of Lithanil after some helpful discussion with other Lone Wolves...

The next installment of my d6 Star Wars campaign is up.

The next installment of my d6 Star Wars campaign is up.

Not a lot of die rolling happened in this bit itself, but this is where I had to extrapolate a lot of things that had come up in through the Oracle and from Events and tie them all together.

I have played quite far beyond this, but this post marked the point where I needed to actually decide on a name for another of the NPCs so I could write up the post nicely. He'd been Dr. X in my notes for so long...

This is an interesting way to drive/guide certain scenes in a game...


This is an interesting way to drive/guide certain scenes in a game...



Originally shared by Chris Bennett

Welcome to Valle Oscuro

When you enter this Mexican border town, drop 5d6 and move each die towards the closest scene. If one lands in-between two scenes, they are both related in some way.

Original art by the great Jean Giraud for his Blueberry series.

In my never-ending quest to mix solo tabletop skirmishes with RPG games, I have been immensely impressed by the Ironsworn reports posted by Bernhard Lutz

In my never-ending quest to mix solo tabletop skirmishes with RPG games, I have been immensely impressed by the Ironsworn reports posted by Bernhard Lutz
https://plus.google.com/u/0/111527945125749196335/posts/GuB75WgPuvk

Bernhard has done something brilliant: he basically made his PC a whole army. Damage is applied to the whole army, supply are for the whole army etc. I thought this idea was an explicit option in Ironsworn, but after browsing through the game, I think it is Bernahrd's idea and it can be applied to any battle-oriented RPG. Food for thought....

Since I am currently in a WW2 vein, while searching for other games similar to Ironsworn, I found The Regiment (an alpha-version PbtA game by John Harper & Paul Riddle)
http://mightyatom.blogspot.it/2011/05/regiment-moves.html
http://www.onesevendesign.com/regiment/the_regiment_alpha_2_1.pdf


Ironsworn seems to me more well-rounded and clearly more solo-oriented, but the Regiment could add elements to adapt the game to WW2. In general, I have the impression that the Powered-by-the-Apocalypse style has a great potential for soloing: moves give you a wide and generic (but not infinite) set of options, they should greatly help making game choices. Move outcomes (in particular as defined in Ironsworn) seem to steer the story in precise, easy to interpret, directions.

Have you soloed PbtA games? Are some of them more solo-friendly than others?
http://mightyatom.blogspot.it/2011/05/regiment-moves.html

Thursday, December 28, 2017

Tricks for getting unstuck? In my Scarlet Heroes game, the PC has stumbled on an outpost of heretics of some sort. but even after patiently making one roll and then another on oracular tables and story cubes, I'm having trouble figuring out what the heck this place is about. What do you do when the oracular guidance is ambiguous and the proverbial light bulb isn't going off?

Tricks for getting unstuck? In my Scarlet Heroes game, the PC has stumbled on an outpost of heretics of some sort. but even after patiently making one roll and then another on oracular tables and story cubes, I'm having trouble figuring out what the heck this place is about. What do you do when the oracular guidance is ambiguous and the proverbial light bulb isn't going off?

Related: sometimes it's not hard to find a suitable interpretation to fit whatever oracles/muses you've consulted in isolation but not in a way that fits the story so far. Obviously not everything that happens needs to keep to the same storyline, but ping-ponging between unrelated events seems like a potential pitfall for randomly driven solo systems. Tips for keeping things semi-coherent in relation to the pre-existing narrative?

Hey all you veteran soloists! What are your three favorite RPGs for solo play and why?

Hey all you veteran soloists! What are your three favorite RPGs for solo play and why?

Mine:

SUPERS Revised: Simple opposed roll mechanics but provides great narrative depth and flexibility. Covers a wide range from local vigilantes to planet-shakers.

Scarlet Heroes: Familiar Basic D&D framework scaled for awesome lone hero action. Also has some good solo tables.

“D00lite” which means Covert Ops, Barebones Fantasy, and Frontier Space: These games - especially Frontier Space - is the perfect composite of Star Frontiers and James Bond 007 percentile systems. Very intuitive and flexible, but allowing a nice amount of crunch for modern and sci-fi equipment and vehicles.

How about you?

My first attempt at solo roleplaying (and first post), following the interesting Frustration to Freedom. This was supposed to be a simple Rats in the Basement as per chapter 16, but turned out to nearly kill the character. The rules are DungeonWorld with a tiny bit of Mythic thrown in. The initial mythic roll gave me the idea to use oil and torches, this didn't turn out well for my poor character. Anyway, any comments would be greatly appreciated, I'm still learning how to do this.

My first attempt at solo roleplaying (and first post), following the interesting Frustration to Freedom. This was supposed to be a simple Rats in the Basement as per chapter 16, but turned out to nearly kill the character. The rules are DungeonWorld with a tiny bit of Mythic thrown in. The initial mythic roll gave me the idea to use oil and torches, this didn't turn out well for my poor character. Anyway, any comments would be greatly appreciated, I'm still learning how to do this.

https://drive.google.com/file/d/1915FeRfpkpkycGHnRioe0PfLk2-q9c69/view?usp=sharing

Choose Your Own Adventure with HBO? May be interesting! I know there are a few kids show on Netflix that allow you yo do this, which the kids enjoyed.

Choose Your Own Adventure with HBO? May be interesting! I know there are a few kids show on Netflix that allow you yo do this, which the kids enjoyed.
https://watchmosaic.com/

This is an interesting idea. I don't have an Echo myself, but has anyone else tried to use it as a DM?

This is an interesting idea. I don't have an Echo myself, but has anyone else tried to use it as a DM?

Originally shared by Randall Stukey

I've never found the games available as skills to be all that much fun to play -- at least more than a time or two. Today, however, I discovered Six Swords -- an attempt to have Alexa run a D&D-like game. It's not based on modern D&D -- it's "based on OSRIC, an open source version of first Edition Dungeons and Dragons (tm)" I haven't had much time to play with it, but it actually seems like fun. More in my blog post....
http://blog.retroroleplaying.com/2017/12/play-osr-d-on-amazon-echo.html

Wednesday, December 27, 2017

Hello guys! I have a curiosity about the routine of a solo player. When we play in groups, we usually have a certain agenda - what day of the week or month we play, which is the time of the session - In a group, there is, usually, a routine.

Hello guys! I have a curiosity about the routine of a solo player. When we play in groups, we usually have a certain agenda - what day of the week or month we play, which is the time of the session - In a group, there is, usually, a routine.
And what about RPG solo? Do you have something like that?
I, for example, play 3 times a week, always at night after work when my wife and my son have already been sleeping.
On Mondays I play Vampire, using Mythic; Wednesdays I play a high fantasy scenario using Bivius Tunnels and Dragons; and on Thursdays I play classic D & D adventures, using Miso ...
That sounds very systematic, does not it? Lol
I want to know how - and IF - you organize your game routines...

Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.

Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.

http://www.ganeshagames.net/product_info.php?cPath=1_6&products_id=344

Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.

The game requires printing a deck of cards.

The download includes:

Full color PDF rulebook (68 pages)
30 Monster cards
23 event cards
16 spell cards
8 potion cards
Hundreds of counters for those wishing to play without miniatures
The game will be supported by frequent releases of scenarios and mini-campaigns. A paperback version will be available in January 2018. Cards will be available as print on demand, professionally printed cards on Drivethrucards.com.

Required to play:

Paper and pencil, at least three 20-sided dice, a couple of six-sided dice, 1 to 6 figures per player, plenty of miniatures for opponents (each scenario requires 1-2 boss type monsters and 3-8 minion type monsters per player), a play area (game mat or table) of 36x36", measurer in inches (tape measurer).

The game is non-scale specific: you can play with any scale or brand of miniatures.

Features of the game

Open source point system to create your heroes the way you want them, including giving them disadvantageous traits
Cooperative play - all players against the game instead of player vs player
Solo play - no opponents needed, you can run a party and the event cards will activate the monsters
Activation system (not IGOUGO) that creates fog of war and uncertainty
All monsters stats summarized on handy cards
Campaign activities - Your characters grow and do things other than just fighting monsters
RPG Lite - with creative players and the right attitude, it is possible to use Sellswords as a rules-light, GM-less rpg
All the rules use the same mechanism: roll a difficulty number on d20 for an action to succeed, with modifier for your characters' traits
Only player-characters roll dice. When it's the monster's turn to attack, PCs roll dice to defend

http://www.ganeshagames.net/product_info.php?cPath=1_6&products_id=344





So I'm giving Untold: Adventures Await a go solo, but there doesn't seem to be much (if any) advice given for solo players, despite the "1-4" player count on the box.

So I'm giving Untold: Adventures Await a go solo, but there doesn't seem to be much (if any) advice given for solo players, despite the "1-4" player count on the box.

Specifically I'm wondering if creating multiple PCs is worth the hassle in general, or perhaps generating sketches of fellow heroes is a better choice. Also, the edit tokens seem [almost?] entirely pointless with no other players to interrupt, prompt with questions, etc. Certainly play/pause is moot.

Anyone doing any tinkering here? I like the dice/scene card combos and always appreciate simple chargen. Guess it's mostly freeform, though, so it acts more as a framework for organizing/driving stories via RSC so you don't have to.

In industry news, Steve Jackson announces that he has reaquired the rights to his Fantasy Trip family of games and talks about re-releasing Melee, The article hints that these are not new editions, but rather keep with the original rules.

In industry news, Steve Jackson announces that he has reaquired the rights to his Fantasy Trip family of games and talks about re-releasing Melee, The article hints that these are not new editions, but rather keep with the original rules.

I’d love to see a $3 version of Melee, similar to the Ogre re-release they did a few years back.

https://icv2.com/articles/news/view/39221/the-fantasy-trip-returns-its-designer
https://icv2.com/articles/news/view/39221/the-fantasy-trip-returns-its-designer

Oh also, since I've probably seen more postings about Four Against Darkness here than elsewhere, is this a decent place to go with clarification questions? I know my one [incomplete] go with it so far was fun but occasionally frustrating.

Oh also, since I've probably seen more postings about Four Against Darkness here than elsewhere, is this a decent place to go with clarification questions? I know my one [incomplete] go with it so far was fun but occasionally frustrating.

e.g, I can't fit this room here so I'll just mirror it since there's no other entrances to rotate to (this one I felt fine with), can I withdraw from a room as soon as I roll up a bunch of vermin I don't feel like facing? There was a door so it seemed legit...

Anyway the book really needs a lot of clarity but it can be a lot of fun. I'm living by my spreadsheet atm, because I don't really do pencils and there are so many stats and inventory and stuff to track on the map. I've been using the shorthand symbols from the book which are helpful and indicate state as well as history.

I'd there's a better place to go to bug people I'm happy to, but I much prefer g+ to BGG, I'm just like that.

Thanks!

So I originally picked up Archipelago for the cards, but reading through the book I'm pretty impressed and will almost certainly make use of tooling in it even if I don't touch the game itself. Anyone played on here? What about solo specifically?

So I originally picked up Archipelago for the cards, but reading through the book I'm pretty impressed and will almost certainly make use of tooling in it even if I don't touch the game itself. Anyone played on here? What about solo specifically?

I really like GMless games where individuals "own" or at least adjudicate aspects of the game world. (This harkens back to my love for Mystic Empyrean) I also really like that this game is very explicit in allowing players to demand more/different fiction and the like from other players if they're not hitting hard enough.

I don't fully grasp the importance of the map in this game. At a glance it seems more a tool to organize the story/party/action/local cultures etc, similar to Dungeon World. But I get the impression it's more than that, even though I can't articulate it yet. Something to do with the power of naming things giving them agency within the fiction, maybe? I dunno.

Anyway, happy I picked it up.

I also ordered some Itras By cards, but they seem less useful without the book/setting, which I don't yet own. I'm interested by it as I have a love for the weird in general. (Naked Lunch, David Cronenberg, Over The Edge, etc) I can dig on period pieces, too, but they're outside my comfort zone when it comes to respecting the people/places/Zeitgeist and I have serious paranoia over stepping on people's toes.

Anyone have anything to add/general opinions/comments on either game or elements from them, especially as they pertain to solo?

Tuesday, December 26, 2017

Solo OSRIC (1e AD&D) using Google Home and Six Swords.

Solo OSRIC (1e AD&D) using Google Home and Six Swords.
https://www.youtube.com/watch?v=qPcFc6YT7no

This was my second day playing this RPG. So far my characters have been beaten up and had their stuff stolen. hitched a ride onto another ship without notice. Went on board a weird angular ship and is currently in a hostile situation. I'm gonna try to fight them all. Oh, and yeah. I'm new to this community.


This was my second day playing this RPG. So far my characters have been beaten up and had their stuff stolen. hitched a ride onto another ship without notice. Went on board a weird angular ship and is currently in a hostile situation. I'm gonna try to fight them all. Oh, and yeah. I'm new to this community.

Things go nowhere fast in my fourth session of my current Microlite 20 Star Wars game...just a short session today (about 30 minutes) since I have to go back to work tomorrow.

Things go nowhere fast in my fourth session of my current Microlite 20 Star Wars game...just a short session today (about 30 minutes) since I have to go back to work tomorrow.

I need to wait for things to calm down and rethink my next move...
https://drive.google.com/file/d/1dTp9rZ3dbSVNsnbR4dv_NMGn72rDmVs8/view?usp=sharing

Blood Like Roses, Scene 2. Not sure why the formatting of scene 1 is behaving strangely.

Blood Like Roses, Scene 2. Not sure why the formatting of scene 1 is behaving strangely.
http://gamingwhiledriving.blogspot.com/2017/12/blood-like-roses-season-1-episode-1_26.html?m=1

I've been tooling around with Ironsworn lately. This one started out as Moby Dick homage and nearly went Old Man and the Sea or The Perfect Storm instead. Seriously folks, if you haven't checked out Ironsworn, you are missing out on a great solo experience.

I've been tooling around with Ironsworn lately. This one started out as Moby Dick homage and nearly went Old Man and the Sea or The Perfect Storm instead. Seriously folks, if you haven't checked out Ironsworn, you are missing out on a great solo experience.

Monday, December 25, 2017

Session 3 of my Microlite 20 Star Wars game is up. Not really fitting the joyful christmas season as Randal infiltrates the city and more or less swiftly but also a little messy dispatches two imperial army troopers...oh, and of course his "red" blaster bolt lights up the alley, not his "read" blaster bolt. As far as I know you can't read blaster bolts :-)

Session 3 of my Microlite 20 Star Wars game is up. Not really fitting the joyful christmas season as Randal infiltrates the city and more or less swiftly but also a little messy dispatches two imperial army troopers...oh, and of course his "red" blaster bolt lights up the alley, not his "read" blaster bolt. As far as I know you can't read blaster bolts :-)


https://drive.google.com/file/d/1fyfUO1PX9vnR8dtejYCiDroteoo5QGP1/view?usp=sharing
Finally found the time to start Blood Like Roses. Blending Swords Without Master with Miso and adding a touch of ICRPG for inspirational scene cards.

Saturday, December 23, 2017

I was reading up on Ouija boards, and it gave me the idea that they can make great solo game oracles—especially for horror games! Has anyone tried this?

Session 2 of my Microlite 20 solo Star Wars game. I just realized I haven't introduced my character further:

Session 2 of my Microlite 20 solo Star Wars game. I just realized I haven't introduced my character further:
His name is Randal Urich and he is a level 1 human operative (rogue). His stats are: Str 14, Dex 17, Con 12, Int 14, Wis 14, Cha 15. As I am playing solo I need a somewhat above average character so I generated my stats by rolling 1d6+11 six times and assigned the scores afterwards. I use Microlite 20 skills and classes but the standard six stats, together with somewhat more detailed combat rules. My skills are Physical 2, Knowledge 2, Subterfuge 5, Communication 2 and Survival 2. I have a blaster pistol, a combat knife, combat gloves for weapons, together with a utility belt and survival pack. I wear a heavy leather jacket that is reinforced with plastoid weave fibers on the inside (light armor, +3 AC, basically reskinned studded leather) giving me AC 16. I also have 16 HP.
So here is the second part of my first mission:

https://drive.google.com/file/d/1Dm4nGWAb6EbGE6xyR00UdmG86NMZZdVk/view?usp=sharing
Part 20 of my Star Wars d6 campaign is up. The PCs journey to an even more inhospitable place, and have a chance to settle a score.

Friday, December 22, 2017

Just spent the last couple of hours doing a solo sidequest in Pathfinder using the Path of War stuff from Dreamscarred Press. I loved Tomb of Battle back in 3.5, so it was fun to return to this idea. You can check it out in my newest blog posts on Play Every Role.

Just spent the last couple of hours doing a solo sidequest in Pathfinder using the Path of War stuff from Dreamscarred Press. I loved Tomb of Battle back in 3.5, so it was fun to return to this idea. You can check it out in my newest blog posts on Play Every Role.
http://playeveryrole.com/

Thursday, December 21, 2017

After SGAM2017 is over I have started a new Star Wars game to get into the mood for the newest movie, which I will watch on the 27th, so no spoilers please. I reverted back to my handwritten scribbling after going electronic for SGAM.

After SGAM2017 is over I have started a new Star Wars game to get into the mood for the newest movie, which I will watch on the 27th, so no spoilers please. I reverted back to my handwritten scribbling after going electronic for SGAM.
I know it is better to read, more clear etc. than my handwritten glyphs but for me, typing on the computer just doesn't feel like gaming. As I mentioned before, solo gaming is a physical experience for me that is just as important as the story. The shaking of the dice, the ink on the paper, the pen in my mouth while I am thinking about the next move etc.
This, and the fact that I have an office job and sit in front of a computer screen all week. So I apologize if you need a forensic investigator to read my actual plays but that's the way I like it...

I use Microlite20 as a system, my character is a rebel intelligence operative and the time frame is shortly before the events of Rogue One.

My first (hopefully not last) mission is to retrieve a valuable defector from a planet under imperial siege...I use a variety of tools to mix things up a little (Mythic, Impetus, sometimes the FU oracle etc.).


https://drive.google.com/file/d/1dk6hQ_-bbPAKjv4IpBGqHG4P3pAhzVbQ/view?usp=sharing
i have a club, but or the campaigns aren't apealing to me or the games, either way i've tried to run a fate campaign and nobody inscribed, the season had to do too. here is summer. anyway most the time i play solo, even without using tools like mithic. now i've purchased genesys and his dice system seems to me very adaptable to this type of gaming.

Wednesday, December 20, 2017

This ought to be easy for you guys. ;-) Good luck if you give it a go! It's a good game for solo play with simple rules and lends itself to sandbox /theatre of the mind play. Lots of well-done random charts to roll on!

This ought to be easy for you guys. ;-) Good luck if you give it a go! It's a good game for solo play with simple rules and lends itself to sandbox /theatre of the mind play. Lots of well-done random charts to roll on!

Originally shared by Diogo Nogueira

A few months ago I asked on Google+ if people would be interested in participating on a small giveaway of printed SS&SS books, where participants would use the Adventure Idea Generator and the Adventure Title Generator from Sharp Swords & Sinister Spells - Core Book and Sharp Swords & Sinister Spells - Addendum, respectively, to write a quick Adventure Outline.

The response was impressively good, so here it is!
http://oldskulling.blogspot.com/2017/12/sharp-swords-sinister-spells-giveaway.html

A few people have asked about Ironsworn here so I thought I'd be a bit forward and post a link to my blog where I have started a solo play of it in my own take of the Horizon Zero Dawn setting.

A few people have asked about Ironsworn here so I thought I'd be a bit forward and post a link to my blog where I have started a solo play of it in my own take of the Horizon Zero Dawn setting.

Up front, I am not a writer and this is my first time doing any solo roleplay so take it for what it's worth. But any constructive feed back is appreciated.
https://worldofukarea.wordpress.com

Interesting. I hadn't heard that this was coming out. Anyone give it a try?

Interesting. I hadn't heard that this was coming out. Anyone give it a try?
http://drivethrurpg.com/product/229391/Mythic-Variations-2?affiliate_id=319435

Solo Gaming zine (Choose-Your-Own-Adventure-style?).

Solo Gaming zine (Choose-Your-Own-Adventure-style?).
I don't have it, so this is no endorsement, just a heads-up what's out there.

Originally shared by Bodie Hartley

Hey everyone, I've recently released the second in my series of pick your path adventure zines. It's a fully illustrated fantasy adventure with a bunch of possible endings and pathways. I hope it fits in here, I posted about the first one a while back.

Along with this one i've also just released some other cool zines, one full of wizard bios, a mini zine about a monster called the Mushrump and one or two others.

Hope you like the look of it! You can follow me on instagram at http://www.instagram.com/bodieh (@bodieh) or find my zines for sale at http://slowquest.bigcartel.com/




Hello, people! Yesterday I posted my new solo game, but I removed the post because I had placed a file without grammar revision, by mistake ... sorry! But finally here is SPACE JOURNEY, my newest mini solo game, this time with far fewer typos. Who downloaded the previous file, please replace it. The story goes something like this:

Hello, people! Yesterday I posted my new solo game, but I removed the post because I had placed a file without grammar revision, by mistake ... sorry! But finally here is SPACE JOURNEY, my newest mini solo game, this time with far fewer typos. Who downloaded the previous file, please replace it. The story goes something like this:
"The Great Galactic War has destroyed almost every corner of the universe. You are part of the resistance, soldiers who keep the respect and loyalty to the Great Galactic Kingdom. Unexpectedly, you have obtained one vital information, capable of reversing the results of the war and finally conquering the great conflict against the Enemy.
But there is one dangerous quest ahead: you must undertake a dangerous journey of 30 light-days, to the planet Haratha, capital of the Great Intergalactic Kingdom, to personally deliver this precious information to the Supreme Queen."

It is just a beta version, I am working on that...thank you for the patience!
https://drive.google.com/open?id=1rxXYUWtCL2rZQw7MIYzUlzQaLjF-FX_l
https://drive.google.com/open?id=1rxXYUWtCL2rZQw7MIYzUlzQaLjF-FX_l

Tuesday, December 19, 2017

How do you determine difficulties for things that you'd roll against? In typical GM-led RPGs, players often don't know a-priori whether they have any chance of succeeding at a feat of strength or charming an NPC, not to mention whether they are any match for the monsters they are suddenly facing. Most solo systems do well with setting the stage, but the hand-off to the standard game mechanics that determine whether a PC succeeds at something doesn't include a method for setting difficulty in my experience. Yeah, I can ask the oracle if what my character is trying to do is hard or easy, but that feels clunky. Thoughts?

The last segment quotes Elon Musk talking about robots moving so fast, you'll need a strobe light. How's that for a setting? People being murdered by invisible entities that can only be seen under flickering light. Anyone want to solo that? :D

The last segment quotes Elon Musk talking about robots moving so fast, you'll need a strobe light. How's that for a setting? People being murdered by invisible entities that can only be seen under flickering light. Anyone want to solo that? :D
https://youtu.be/bi43Pk4A_2E

Just got this beauty in. Now, do I take out the inserts like the book recommends, or leave it in tact?


Just got this beauty in. Now, do I take out the inserts like the book recommends, or leave it in tact?

Interesting attempt at using Roll20 with Scarlet Heroes. Too bad the experience wasn't so user friendly. Glad to know ahead of time, though.

Interesting attempt at using Roll20 with Scarlet Heroes. Too bad the experience wasn't so user friendly. Glad to know ahead of time, though.

Originally shared by ****

I was trying to use the Scarlet Heroes solo-play wilderness with Roll20, for the convenience of markers and the built-in character sheet.
However, making a hex map is a pain in Roll20! Using an already existing hex-map is no problem, but doing a tile-at-a-time wasn't working for me. I ended up just using Hexographer and a spreadsheet program.

Monday, December 18, 2017

Currently rough drafting a new solo dungeon crawler. Can be played solo or with up to 4 people. Card/dice mechanics.

Currently rough drafting a new solo dungeon crawler. Can be played solo or with up to 4 people. Card/dice mechanics.

Game mechanics include using dice to generate room, doors, # of monsters and treasure. Also used to check whether things are locked/unlocked.


You see what monster(s) to face using the according dungeon deck. So for a lvl 1 dungeon, you draw from the lvl 1 deck.
Same for treasure. Use the treasure deck.

Combat is dice based, rolling a D6 + STR for the attack roll and D6 + Armor for a defense roll.

Example: I attack the dire wolf that has 10HP, dire wolf rolls D6 for its defense roll. Rolls a 2. Has armor of 1.

2+1=3 DR

I roll my attack. I roll a 3 and have a str of 4.

3+4=7 AR.


I hit and subtract it’s DR from my AR equaling 4 damage. The dire wolf now has 6HP left. If I had rolled an AR of 3 or less I would have missed.

Same process when the monster attacks. You roll DR, it rolls AR. If it’s higher than your DR, the difference is the damage it lands on you. If the AR is lower then your DR, it missed.


You pick a class card and fill out the info, distributing 12 stat points between the 4 stats. Movement is DEX \ 2 rounded up.

Below is an example of what a room may look like once generated and what you’re play area may look like. Triangle represents player, circle for enemy. Can be interchanged with whatever you’d like, minis, tokens etc.
Also and example of monster and class cards.







Part 19 of my d6 Star Wars adventure: Zil's fate is revealed, and a mysterious new player enters the scene.

Sunday, December 17, 2017

Remember Tomorrow - Maxim Wargentin vs AIWA Entertainment - Face Off Scene

Remember Tomorrow - Maxim Wargentin vs AIWA Entertainment - Face Off Scene

I'm continuing to use the same GM/Player dialogue format since it helps me immerse so well. I took on the GM role again since I have more knowledge right now than the character, Maxim, does.

As usual, I've put the complete actual play information on a spreadsheet, which is linked at the blog post.









#soloactualplay   #solorpg   #actualplay   #soloroleplaying   #solo   #rpg

My game character went insane after just a few play sessions. His infantry company is dispersed. Please point me to what happens next :)

My game character went insane after just a few play sessions. His infantry company is dispersed. Please point me to what happens next :)

Originally shared by Bernhard Lutz

What should I do with von Eisenhut?

Blood Like Roses session zero. A simple blend of Swords Without Master and Miso merging RWBY with Bloodborne.

Blood Like Roses session zero. A simple blend of Swords Without Master and Miso merging RWBY with Bloodborne.
http://gamingwhiledriving.blogspot.com/2017/12/blood-like-roses-session-zero.html?m=1

With all three Motif cards filled, the game moves into the End Phase. Next, I'll be simplifying (as if that were needed) Swords Without Master further for "Blood Like Roses."

With all three Motif cards filled, the game moves into the End Phase. Next, I'll be simplifying (as if that were needed) Swords Without Master further for "Blood Like Roses."
http://gamingwhiledriving.blogspot.com/2017/12/azaril-season-1-episode-1-final-scene.html?m=1

For anyone interested: Play reports of my solo Ironsworn campaign set in the great Turkish war, somewhere on the ottoman border. Narration is bad. Mostly chronicling moves. Building a big map though 😀.

For anyone interested: Play reports of my solo Ironsworn campaign set in the great Turkish war, somewhere on the ottoman border. Narration is bad. Mostly chronicling moves. Building a big map though 😀.
http://voneisenhut.wordpress.com

Saturday, December 16, 2017

So, a comment in a thread here got me thinking about a Rashomon-style session.

So, a comment in a thread here got me thinking about a Rashomon-style session.

The comment was, essentially, how might the story of an event differ as told by two people. ( not an exact quote)

I may never develop this idea further, but was wondering if any of you have tried or read of something along similar lines.

Describe an event based on "facts" obtained from the known evidence; characters, objects, actions, etc.

Establish the characters directly involved, along with their motivations and relationships to each other. (random ?)

Draw up a set of questions about aspects of the event that will be answered by each character. (same questions)

Use your Answer Oracle of choice to determine responses for each question from the involved characters. Either use each character's previously determined motivations/relationships or new word prompts to flesh out answers to create their account of the event.

Here is where I'm a little stuck.
Would we look to the Oracle to determine the most plausible tale?
Use the Oracle to determine if someone confesses?
Never really know the truth?

Or does this sound like a bust for solo play?






Hey guys, I'm new to tabletop roleplaying and have seen a few forums mentioning Ironsworn. I was wondering if anyone has played it solo and how well it turned out?

Botnik is a free predictive keyboard that feeds off of existing libraries, or you can upload text via a text file. The link brings you to a hilarious short story they created using the app after feeding it the Harry Potter series.

Botnik is a free predictive keyboard that feeds off of existing libraries, or you can upload text via a text file. The link brings you to a hilarious short story they created using the app after feeding it the Harry Potter series.

http://botnik.org/content/harry-potter.html
http://botnik.org/content/harry-potter.html

Friday, December 15, 2017

The next installment of my d6 Star Wars campaign is up. As Zil consolidates her forces, others move against them with murder on thier minds...

A couple more scenes with Azaril, experimenting with "Swords With No Master" by using Swords Without Master and Bivius providing options to make it a tiny more oracle based.

A couple more scenes with Azaril, experimenting with "Swords With No Master" by using Swords Without Master and Bivius providing options to make it a tiny more oracle based.

Gives me an idea for what to try after the finale scene.
http://gamingwhiledriving.blogspot.com/2017/12/azaril-season-1-episode-1-scenes-3-and-4.html?m=1

Solo card game. I am not familiar with it, but from the description, it might have some kinship to solo roleplaying...

Solo card game. I am not familiar with it, but from the description, it might have some kinship to solo roleplaying...

http://appshopper.com/games/onirim-solitaire-card-game

It's free right now, so you don't lose anything by downloading if you have iOS.

http://appshopper.com/games/onirim-solitaire-card-game

Are there other solo games people play for like, less than five minutes at a time? Because the games are designed that way? I'm thinking of this because of They're Onto Me: http://www.goldencobra.org/pdf/2016/TheyreOntoMe_Chan.pdf

Are there other solo games people play for like, less than five minutes at a time? Because the games are designed that way? I'm thinking of this because of They're Onto Me: http://www.goldencobra.org/pdf/2016/TheyreOntoMe_Chan.pdf

Which Sophia Brandt mentioned last week. It's a good un! It's one of those things that's very freeform, almost more of a storytelling framework than a normal tabletop game. But I do enjoy it quiet a bit.

So I know about De Profundis and English Eerie, both seem like they could be made to work. Lovecraftesque could kind of be done this way as well - freeform horror where you switch between a couple of different roles. But neither are really structured around very tiny bites of playtime. I guess you could run De Profundis over Twitter :) Though I am somewhat loathe to use twitter...

Of the Woods is another freeform solo game that's mostly about answering some interesting questions. It can also be played in very very short stretches with some meaning. That's the key thing, I think - you can play DnD in 3 minute stretches, but you can't really get a lot of interesting stuff done if you're in a fight or the like. You could narrate one PbtA move happening but it's still pretty granular for 3 minute-a-day bites.

So, anything else like this that's seems more like a solo game than a writing exercise book, or should I just look at writing exercise books? Thanks!
http://www.goldencobra.org/pdf/2016/TheyreOntoMe_Chan.pdf

Perhaps of use to solo rp as well. I can see it being used for oracle based play, such as does a mage cast defensively or unload with their most powerful offense, or does a fighter charge into combat or pull a midrange weapon and taunt the character. Obviously, it could be turned into a flow chart or a series of die rolling options.

Perhaps of use to solo rp as well. I can see it being used for oracle based play, such as does a mage cast defensively or unload with their most powerful offense, or does a fighter charge into combat or pull a midrange weapon and taunt the character. Obviously, it could be turned into a flow chart or a series of die rolling options.
https://youtu.be/jc9OBmy8Sag

So I played through something that felt fairly self contained and was a lot of fun about a year ago, and since I took hand written notes (and I mean cursive hand written, and not the neat cursive, but rather the 'should have been a doctor' cursive hand written) it's taken me a while to transcribe, edit and generally make comprehensible. However, its Star Wars, and I wanted to do something for the new movie, and I've managed to get it all written and (hopefully) adequately edited in time to celebrate the opening (at least in Canada). Just be warned, it wound up being about a month or two of solid play, so its rather long (but it does actually have an ending!). EOTE (and miscellaneous) mechanics are in a dull red, Perilous Intersections notes are in fairly bright purple, and random thoughts or rationalizations are in bright red. Unlike in some other games I've written up, I'm fairly certain the notations are pretty consistent as well, but color coded just in case, and so that you can skip over the non-narrative bits if you like. Just be warned that I didn't take the narrative exchanges out of the combat sections given the amount of work it would have been, so you may have to suffer through those if you want to picture the firefights and such. Anyway, without further ado, here's my solo game of Star Wars Edge of the Empire, with Perilous Intersections as the solo driver.

So I played through something that felt fairly self contained and was a lot of fun about a year ago, and since I took hand written notes (and I mean cursive hand written, and not the neat cursive, but rather the 'should have been a doctor' cursive hand written) it's taken me a while to transcribe, edit and generally make comprehensible. However, its Star Wars, and I wanted to do something for the new movie, and I've managed to get it all written and (hopefully) adequately edited in time to celebrate the opening (at least in Canada). Just be warned, it wound up being about a month or two of solid play, so its rather long (but it does actually have an ending!). EOTE (and miscellaneous) mechanics are in a dull red, Perilous Intersections notes are in fairly bright purple, and random thoughts or rationalizations are in bright red. Unlike in some other games I've written up, I'm fairly certain the notations are pretty consistent as well, but color coded just in case, and so that you can skip over the non-narrative bits if you like. Just be warned that I didn't take the narrative exchanges out of the combat sections given the amount of work it would have been, so you may have to suffer through those if you want to picture the firefights and such. Anyway, without further ado, here's my solo game of Star Wars Edge of the Empire, with Perilous Intersections as the solo driver.

https://docs.google.com/document/d/1WEz3skroArBVyaBuuFGVWMSCWkgSmDEt8wvbrevjRjg/edit?usp=sharing

Let me know what you think or if any questions come up; I'm happy to talk about the game or the systems involved, but this post has been TLDR worthy anyway (congrats and thank you for making it this far if you have). I make no claim to Star Wars lore expert or authenticity; I made plenty up, but hopefully its close enough to the universe and feel to be enjoyable.

May the Force ever be with roryb bracebuckle for coming up with and sharing Perilous Intersections; I learned a lot from the system and it's really informed how I've played since; even using other drivers and solo engines. I highly recommend taking a look at it, particularly if you're first starting out, as it provides a great framework for running a game with a beginning middle and end, and integrates quite well with any system that has guidance on the difficulty of tasks through its Danger Level that maps onto how well the protagonist is doing narratively, which is something I've found rare and found extremely welcome to have some structure on when I was first getting started. Check out the excellent No One To Play With blog (http://noonetoplay.blogspot.ca/) if you want to give it a shot.

Thursday, December 14, 2017

All right folks, I want to give another look at these "ultra fast, minimal rules, generic" games you all keep talking about. I want to start a new game using one of them as the base line. At this point, I don't know what kind of game, still playing around with genre and character. So...which system should I use?

Wednesday, December 13, 2017

A few thoughts on a way to set up a wargaming solo campaign of almost any length.

A few thoughts on a way to set up a wargaming solo campaign of almost any length.

You could adapt it to an RPG as well if you wanted, without too much fuss.

Originally shared by Ivan Sorensen

Idle thought about solo'ish wargaming campaigns.

You have a list of encounters, could be 10, 20, 30 depending on length.

Each is written out as a particular set of opponents. (f.x. in a platoon sized game ala Chain of Command, an entry might read "2 German squads, 1 Panzer III, 1 50mm Anti-tank gun")

They could even have a specific objective associated or you could keep that separate.

Each turn, roll a suitable die (D6, whatever). Roll a 3? You fight encounter number 3, then strike it off the list (so everything below it moves up a slot).

As you move down the list, encounters get tougher, better equipped, more numerous, better troops etc.

When you finally roll a number that is bigger than the remaining number of encounters, you've beaten the campaign.

Variant: To speed things up a bit, you also strike off the top entry of the list each turn. So if you roll a 3, strike encounters 1 and 3 for example.

This is partly based on things I've written in #WritingWithDice, parallel concepts I later found in the Location Crafter, and ideas that I read in The Writer's Journey. As I find better ways elucidating on it, the document will evolve.

This is partly based on things I've written in #WritingWithDice, parallel concepts I later found in the Location Crafter, and ideas that I read in The Writer's Journey. As I find better ways elucidating on it, the document will evolve.

http://solorpggamer.blogspot.com/2017/12/using-baseline-assumptions-in-solo.html?m=1

Feel free to leave feedback, ideas, etc in the comments, or anonymously if you prefer. I very much appreciate it since I'm interested in finding ways in which tools can incorporate this.

https://docs.google.com/forms/d/e/1FAIpQLSc5GjSDDZS3DQTqm8ntfL2kCcsh_GBWFJg03GDPCGYQw3_qNw/viewform

#solorpg #soloroleplaying #solitairerpg #justmusing
Do you ever get knee-deep in a solo play and just get bogged down to the point of giving up? If you persevere, how do you get over the hump? Restart or re-write portions of it, taking a new option/path? Do you just drop it and start something new?

Monday, December 11, 2017

Here is the second part of this solo dungeon crawl played using Miso, Rory's Story Cubes and other tools. The quest to destroy the lich Vorin continues. The adventurers discover a portal to a gigantic turtle, trees with human hands instead of fruit, and other oddities.

Here is the second part of this solo dungeon crawl played using Miso, Rory's Story Cubes and other tools. The quest to destroy the lich Vorin continues. The adventurers discover a portal to a gigantic turtle, trees with human hands instead of fruit, and other oddities.

https://dansgamingblog.wordpress.com/2017/12/12/vorins-labyrinth-second-expedition

Josh T Jordan - Turned me on to this utility. It might be an interesting way to write up some dialog by throwing out meaningful keywords and then asking for \help\.

Josh T Jordan - Turned me on to this utility. It might be an interesting way to write up some dialog by throwing out meaningful keywords and then asking for \help\.

https://fiction.ict.usc.edu/creativehelp/
https://fiction.ict.usc.edu/creativehelp/
Here is the next installment of my d6 Star Wars campaign. Information about the "contact" comes to light, and Lina confronts Zil.

Sunday, December 10, 2017

How I approach the Player Knowledge / Character Knowledge Dilemma in Solo Roleplaying

How I approach the Player Knowledge / Character Knowledge Dilemma in Solo Roleplaying

I dislike separating character knowledge from player knowledge, so if I have a story premise in mind, I will frame things such that I know only as much as the character.

One Way To Avoid That Split As a Player

When you're trying to avoid that player/character knowledge split, I think that the #1 thing is being conscientious to avoid omniscience. Anything that your character does not know is something that can't be treated as a fact. It's only a possibility that you as a player know about.

In my opinion, you shouldn't even attempt to confirm or deny a fact until your character is in a position to find out. Just leave it hanging there until such a time.

Hardcore Immersion

If you want to be even more hardcore, consider this:

Some GMs consider in-game player chatter to be in-character chatter.What if you considered your own in-game mental chatter to be in character mental chatter? In other words, if you find yourself thinking of some possibility, you should treat that thought as something that has also entered your character's mind.

Remember, though, just because it entered your character's mind, it doesn't mean it's a fact. How your character reacts to these thoughts is in itself an interesting roleplaying exercise. Is she/he going to dismiss them as fanciful flights of imagination? Is she going to keep them in mind as a real possibility?

For me, that's going to be informed strictly by what's already been established as a confirmed fact during the initial set up of the game's situation, and in the course of play.

If any of this doesn't make sense, or needs some examples, let me know.

#solorpg   #soloroleplaying   #solitairerpg   #justmusing

So do you usually start off with a story idea or do you prefer starting from a completely blank slate?

So do you usually start off with a story idea or do you prefer starting from a completely blank slate?

In other words, when you play solo, how much do you establish before you begin rolling any dice?

Saturday, December 9, 2017

Hi everyone! I'm new to the community, but I've been trying to solo play various RPGs for the past few years as I have time. Once I discovered the Mythic emulator and the rpgsolo.com website, I decided to build my own oracle. I've got the current version posted on my website along with solo blog posts, game recommendations, and my homemade tool for playing Red Markets, a zombie apocalypse where the real horror trying to make enough money to survive. That solo worked really well I think!

Hi everyone! I'm new to the community, but I've been trying to solo play various RPGs for the past few years as I have time. Once I discovered the Mythic emulator and the rpgsolo.com website, I decided to build my own oracle. I've got the current version posted on my website along with solo blog posts, game recommendations, and my homemade tool for playing Red Markets, a zombie apocalypse where the real horror trying to make enough money to survive. That solo worked really well I think!

Anyway, I'd love it if people would check out my site and provide feedback on how to improve my oracle or anything else there. It's at playeveryrole.com where I encourage people to play all the roles: player, GM, and creator.

Sorry for the random lame pics on the blog (like the factory I'm seeing below from when I invaded an abandoned factory in the zombie game), but I wanted to be legal so I tried to use public domain images so my blogs aren't just plain text.
http://playeveryrole.com

For the miniatures gamers on here, I might be able to tempt you with the second leg of NWG's "Five Parsecs" experience.

For the miniatures gamers on here, I might be able to tempt you with the second leg of NWG's "Five Parsecs" experience.

Gather up a handful of futuristic criminals and see if you can become the top dog.
Unlike a lot of mini's games, this is intended for solo gaming from the ground up.

Oh... you can totally carry over your characters from Five Parsecs From Home and vice versa.

I've been reading over Ironsworn during the past few days & trying to help

I've been reading over Ironsworn during the past few days & trying to help
by offering comments & suggestions. It has its own G+ community, which I didn't realize until this week, so for anyone interested in following along with its development, do stop by!

Originally shared by Shawn Tomkin

Happy Saturday, everyone!

An updated rulebook and moves handout were uploaded this morning.

What's changed:

- Cleaned up some (but not all) of the issues with the table of contents, bookmarks, and embedded links (sorry for any niggling issues hampering the ease-of-use with the PDF. We'll get there.)

- Synchronized the latest version of the playtest moves with the moves in Chapter 3, and updated summary text where appropriate. There's been some minor edits/fixes throughout. A revised Forge a Bond move now allows for narrative bonds (not necessarily quest-driven), with a greatly improved change to Forge a Bond when you've completed a vow. Last Stand (now Turn the Tide), End the Fight, and Battle have seen the most significant updates. Nothing is cast in stone, so feedback welcome.

- Some minor fixes, edits and clarifications in various places. Please excuse lingering typos, grammatical errors, etc. I just noticed about a dozen of them in a quick glance. It'll get there!

Chapter 7 is still a early days. I'll keep you guys updated. All of the discussion and feedback here is really driving my plans for the content for that chapter, which is great, but has meant some dramatic course corrections in my outline.

Finally, just want to say that I've had a ton of fun watching the group grow and participating in the discussions. You guys have been awesome. If you are enthusiastic about Ironsworn, please feel free to share/discuss outside of our little settlement in order to spread the word.
https://www.ironswornrpg.com/downloads

Friday, December 8, 2017

What's the fastest (from pick up to play) solo rpg in your collection and what makes it so?

Just opened a new set of polyhedral dice for their inaugural roll before a session of blade & lockpick. I now have high hopes for these dice...


Just opened a new set of polyhedral dice for their inaugural roll before a session of blade & lockpick. I now have high hopes for these dice...
Part 16 of my d6 Star Wars campaign is up, wherein my PCs finally start plotting against one another...

I collected what you shared the past few days in my weekly blog post.

I collected what you shared the past few days in my weekly blog post.
Friday Grab Bag: OSR, Swordfish Island Bestiary for 5e, Henshin!, Pocket Dungeon, and More #blogupdate
https://dieheart.net/friday-grab-bag-dec8/
https://dieheart.net/friday-grab-bag-dec8/

Hey, just posted the second part of my ongoing Ironsworn game. More roleplay heavy this time, but what mechanics did get engaged ended up pushing it in some interesting unexpected directions.

Hey, just posted the second part of my ongoing Ironsworn game. More roleplay heavy this time, but what mechanics did get engaged ended up pushing it in some interesting unexpected directions.

Originally shared by Zack MacDonald

Hey sorry this is so much later than I'd said it'd be; work got busy and I didn't get the chance to play I'd been planning on.

This one was a little heavier on roleplay and dialogue than the last. I'm expecting the next part whenever I get around to playing it to have some more in the way of mechanics, hopefully. I messed around with the spelling of a couple of the words from their origin, but the only one that I think is probably unfamiliar and not referenced in English in the parenthetical notes is Wikipedia-able and verbatim in terms of spelling. Still having a lot of fun with the game, and am planning to play some more; don't hate me too much for the cliff hanger if you do get that far; this one's rather long... Let me know your thoughts and if any questions come up. And apologies as usual for any degree of difficulty in parsing the prose or notes as a result of poor punctuation/style or inconsistency of notation respectively; for what its worth, it's exactly the document as it gets written during play without any editing.

Oh, and Justin Gordon, do you mind if I use your character sheet as the template for my own? I'd been using a physical version up to now, which has been cool, but I'd like to share the character sheet in case anyone's curious what assets/vows Ludvik's got.

https://docs.google.com/document/d/1Gq-GA0TYkXj9f70LFTjGHjKwjrCJD3ko3K8It0QVfDo/edit?usp=sharing

Thursday, December 7, 2017

Remember Tomorrow: Elena Yamamoto Vs. Wan Brothers Multinational - Face Off Scene

Remember Tomorrow: Elena Yamamoto Vs. Wan Brothers Multinational - Face Off Scene

I still followed the same format that I did for Sarah Rheita's intro scene, where I don't write the actual play as fiction but as an interaction between GM and player.

In this case, I decided to GM because I had more knowledge about the in game situation, especially when it came to what Simao Okada of Wan Brothers had found out. I try to avoid having to pretend a character doesn't know something I do, so this is a nice way of dodging the situation. That's going to be my rule of thumb now: If I know more than the character such that I have to play it as if I didn't know what I know, I'll GM.

My approach to concordances keeps growing. I decided that in some cases it made sense to incorporate a more traditional oracle as a way to add indirection. For example, generating a random event and using those keywords as my concordance search. I added a few other things to my personal method as well which you can find out in the spreadsheet notes.

#RememberTomorrow   #SoloActualPlay   #ActualPlay   #SoloRpg  #SolitaireRpg

Hello guys! Here is a game I created, a solo RPG to be played on the streets, without the need for data, dice, writing ... it uses cars - more specifically, car colors - as a random factor.

Hello guys! Here is a game I created, a solo RPG to be played on the streets, without the need for data, dice, writing ... it uses cars - more specifically, car colors - as a random factor.
Basically, the story is this: In this game, you have been mysteriously transported to a corner street, in a parallel reality slightly different from ours. You have only a vague recollection - a deja vu - that you know is the only thing that can bring you back. Otherwise, your memories will be replaced by new ones - your mind will adapt to this new reality - and you will simply cease to be "you.
You know that the order in which certain cars will stop at the traffic light will be the necessary condition to reopen the portal and transport you back home.

It was inspired by Matt Bohnhoff's "Anything Helps" game.
PS: Sorry for the grammar and English mistakes. I am correcting them, slowly...
https://drive.google.com/open?id=1d3x9x2tmt1t7qGgO-Lg7WTDeTwEc-bi5
https://drive.google.com/open?id=1d3x9x2tmt1t7qGgO-Lg7WTDeTwEc-bi5

Solo RP with Mythic GM


https://sterlingheibeck.wordpress.com/2017/12/07/solo-rp-with-mythic-gm/

My Savage Worlds game went well, but as I completed it I found that I was interested enough to continue the story at the moment. So I've shelved it for the time being and turned to another shelved project, Solo Microscope.

My Savage Worlds game went well, but as I completed it I found that I was interested enough to continue the story at the moment. So I've shelved it for the time being and turned to another shelved project, Solo Microscope.

I've begun a new game with a couple of mechanics I thought might be worth sharing. First, each turn I randomize to whether to create a Period, Event or a Scene. I have 3d6, each color matched to a stack of index cards. I roll all three and the highest color die dictates what card to make. If the next level down is the second highest I make a nested card as well.

In order to work in outside influence I've set up my Rory cubes similar to playing traditional card solitaire. I have 5 columns, each with 5 cubes. Each turn I can use any of the cubes at the bottom of a column to direct the focus. The game is complete when I clear the last cube. I also have a side 'hand' of six cubes to bail me out if none of the open column slots are working for me.

I then choose People, Places, or Things and roll on the appropriate Instant Game Creator table to further define my focus for the turn.

And finally, I use the Mythic Fate Chart to decide if I will be a Light or Dark scene. This may seem like a lot of rolling, but I toss all of the dice together as single roll and sort it out from there. It only takes a moment to know what the focus and card type will be.

Then it's back to my own creative initiative I make the card and begin again, unless I've created a scene. Then i always choose to pose the question as a closed question and pose it to the mythic chart, weighted as seems appropriate. I'll ask a few follow up questions and the write a brief summary on the back of the card.

I played for a bit last night while dinner was in process and again this morning while I wait for the house to wake up. It's been a great time and much more relaxing than my usual skirmish games, which I think I'm burned out on for the time being.


Pondering on solo campaigning and world creation, which I've not done too much of either. Scarlet Heroes seems to lend itself to enabling this play style with separate rules and tools for urban, wilderness, and dungeons adventures. What are your methods or tools for world building and campaigning as a solo player?

Pondering on solo campaigning and world creation, which I've not done too much of either. Scarlet Heroes seems to lend itself to enabling this play style with separate rules and tools for urban, wilderness, and dungeons adventures. What are your methods or tools for world building and campaigning as a solo player?
https://wispsoftime.com/content/big-solo-campaign-bang/

Wednesday, December 6, 2017

My wife has a d6 face table in her teaching supplies (the kids love it). Now you can put a face to your NPCs!


My wife has a d6 face table in her teaching supplies (the kids love it). Now you can put a face to your NPCs!

About one year ago, Casey G. pointed out to me Neil Thomas' "One Hour Wargames" book. I was somehow put off by the fact that it focuses on larger-scale battles, rather than my usual skirmishes.

About one year ago, Casey G. pointed out to me Neil Thomas' "One Hour Wargames" book. I was somehow put off by the fact that it focuses on larger-scale battles, rather than my usual skirmishes.
Recently, posts by Geoff Osterberg and Ivan Sorensen rekindled my interest in wargames, and, while browsing boardgame.geek I stumbled upon a nice FREE hexes-and-counters game: Valor and Victory. Its scale is somehow intermediate between a 10-men-per-side skirmish and larger scale 1HWargames (or Memoir 44) battles. A fundamental touch (from my point of view) is that squad leaders are individually represented - this makes campaigning much more interesting in my eyes. It also opens the possibility of some actual RPGaming... VV's scale makes it possible to adapt 1HWargames scenarios with no great effort: the book includes 30 of them, each with a map and a short but engaging discussion. I have played three scenarios so far, and I enjoy both 1HW and VV.

https://solounmondodicarta.wordpress.com/2017/12/06/valor-victory-in-montagna-3-carla-saves-the-bridge/
https://solounmondodicarta.wordpress.com/2017/12/06/valor-victory-in-montagna-3-carla-saves-the-bridge/

And now for the last part of my episode for my latest run through using Untold: Adventures Await....it was fun and I hope you enjoyed it

And now for the last part of my episode for my latest run through using Untold: Adventures Await....it was fun and I hope you enjoyed it

Dale

Part III

Utilizing skills I have honed for several years I was able to get away from those mean little flowermen. They were easy to lose, so once I was in a safer spot I figured I would look for a way back to Ft. Stone.
Unfortunately I had forgotten that swamps like to hide rivers. They hide them with muck and long grass. I managed to stumbled into one. For a small river, more like a creek, it was mighty powerful. It knocked me off my feet and drug me for a good while. As I flew by a tree branch I reached out and snagged it with my hand. Dragging myself out of the river I was now soaking wet and still lost. I figured the best thing to do was look for human civilization.
My skills in this endeavor had fled me. It didn’t look like humans had ever inhabited this world. It was getting late when I pushed aside some foliage and discovered a portal, much like the one I had fallen through. Moving in and out of it were more of those nasty little flowermen. Now I know the flowermen are strange, but what they were carrying was even stranger. I can’t explain most of it. One of things I saw was an all metal wagon, but no horses and it was being controlled by one of the flowermen. It had gotten stuck and the little men were trying to get it unstuck.
This was my chance. The portal looked like the area surrounding Ft. Stone, so I took off and hopped through the portal. Upon landing on the other side I realized it was the area around Ft. Stone, but it was not the Ft. Stone I remember.
The Finger is still here, but I see poles in the ground (they looked like telegraph poles, but these had like 3 or 4 lines one them). I see long curving or winding roads, similar to the tracks wagons used or the streets in Ft. Stone, but these are whitish grey in color. They also have more of those metal wagons whizzing up and down them.
I would have like to seen more, but that was when I noticed that Stretchy Art and a herd of flowermen weren’t far from me. They had noticed me and I saw Stretchy Art bellow something. The flowermen turned as a group, yowled and started running towards me. Now I wished I had remembered the repeating rifle, but I was going to give them my best. I was going to take as many of them with me before being pulled apart by savage flowermen. I took up a kneeling position and fired off 2 quick shots with Never Miss (both hits). The flowermen were converging on me when from behind me I hear the war whoop of the Ashtako (they are one of the local tribes from my Ft. Stone).
I figure they are either here to help me or scalp me, so I send off one more round at the flowermen and turn to face this new threat. Up over a low ride comes running my friend, Stand with Bear. He had the biggest grin on his face. He tells me it’s time to kill some foes as he runs by me. He tosses me a war hatchet as the rest of his tribe flowed by me, smacking into the army of flowermen.
I am not terribly handy with a hatchet, preferring the long distance touch of Never Miss, so I found one of those tall poles near by. I am not sure what possessed me, but I needed to get higher up to get a good shot off at Stretchy Art and nothing else presented itself, so I shimmed up one of the poles. I took a shot with Never Miss and missed. The recoil from Never Miss knocked me off my perch. I dropped the dozen feet or so, luckily I didn’t break anything, but it was only because somehow I ended up falling onto Never Miss. She didn’t survive. Man that made me mad. I had Never Miss forever it seemed like, but I didn’t have much of a chance to mourn her as about this time Stretchy Art started loping towards me. I noticed the flowermen hadn’t joined the fray because they were currently getting their asses handed to them by the men of the Ashtako.
The best thing I can do is meet Stretchy Art head on, so I grasped the war hatchet in my right hand and strood forward to confront this hellpit spawned demon. I got about 20 feet from old Stretchy Art when he opened his maw and out shot a gooey, green tongue. It slamed into my chest. Man that hurt something fierce. The force of the tongue knocked me flat onto the ground. It turned out the tongue was incredibly sticky. Stretchy Art starts cackled like a hyena as he started reeling me in. I still had the hatchet, so I tried my best to cut that slimy tongue off. I cut at the tongue, but it glanced off the slick surface and I lost my grip on it. I figured I was a goner as I got within feet of Stretchy Art’s mouth (it was real wide now and rows and rows upon knife length teeth). With that thought rolling around my head I remember my handy dandy hunting/camp knife. I sling it in the middle of my back, seemed handy at time, so with my right hand I reach for it. I figured if nothing else I could toss it Stretchy Art’s eye taking it with me. I fumbled with knife a bit getting it into position to throw, but then it seemed to have a life of its own. My right hand locked down, the knife was in a stabbing position, and I sort of jerked forward. The knife slide into Stretchy Art’s eye socket and the world, for me turned purple. I felt a massive wave hit me and I was thrown to the ground. My bearings were off, I was rattled, but as I started to fade from the world Stand with Bear came loping up to me. I remember him telling me I was going to be okay, but I had this odd sensation in my right hand. I brought it up….
Where pink skin had once resided I now had a hand covered in a purplish scale. That was too much and away from that world I fled…...


Thanks again to John Fiore, Rory O'Connor and the Creativity Hub

#untoldbg

Thought that some people might be interested in this system.

Thought that some people might be interested in this system.

Originally shared by Brian Holland

Hey everyone. Here's the RPG I made for a friend who cares more about storytelling than crunch. It's free on DruveThru RPG, and all of the rules can be printed on a single sheet of paper.
http://www.drivethrurpg.com/product/226035/One-Sheet-RPG

I'm gearing up for a new campaign. I'll be using Savage Worlds as my rule system this time since I want to straddle the line between skirmish wargame and roleplay more than usual.

I'm gearing up for a new campaign. I'll be using Savage Worlds as my rule system this time since I want to straddle the line between skirmish wargame and roleplay more than usual.

The basic setup is that Ulric Swiftwing, a young druid, is set on a course to avenge his village, which was destroyed by a reaver clan raiders when he was very young. His primary inner conflict is the pull between the call of the Deeppwood and the call for blood justice.

His antagonist is Cara Ragnarkin, the ruthless daughter of a reaver clan chief. Tradition denies her the right to succeed her father, but her ambition won't let her take on a lesser roll. She has struck out on her own with a small band. She seeks riches beyond the sea coasts that her people have prowled for generations.

Both are drawn to the small town of Hurah. It does a decent trade with it's inn and lumber mill. It also has the only Temple Divine for many miles. Yet it has failed to grow into a greater town or even city, in part because of the strange occurrences that plague the town's history.

The supernatural rumors have drawn Ulric who thinks he may find the key to unleashing vengeance upon his sworn foes. Cara has come to see if there may be relics of power that, once claimed, could give her the might she needs to change history and become the first woman to chief the clan.

I've setup of the first encounter. Ulric has discovered that a hermit witch lives in the woods beyond the town. Cars has also heard the rumors. Both seek her knowledge of the abnormal events of the past, neither wishes the other to reach her first. But they must take some care, they are neither strong enough to take on their rival and am angry township which does not seek to be site of further upset.



Hello!

Hello!
I've written a little cyoa (5 minutes to play).

Direct link:
https://drive.google.com/file/d/1Fg5SbxFc-aj3gW3DVDHggvfkIrt-dlEr/view

Thank you for give me some feedback !

Monday, December 4, 2017

Here is the second part of my Untold Adventure Awaits

Here is the second part of my Untold Adventure Awaits

Series Name "Ft. Stone Telegraph"

Part 2

Holy horse shit, about 50 feet away is the scariest damn thing I have ever seen made more so by the fact that the damn thing looks exactly like Art, except this yahoo is like 10 feet tall, covered in a scaly hide, purple and thin as a rail. I almost forgot to mention his right hand is a hatchet and he is blabbering some gibberish over a cauldron. I say it looked like Art, but really it looked like it was wearing a mask of Art all elongated and pointy. Scary shit my friend. O and I forgot to mention the creepy altar, which was emitting the dark flame. That thing writhed like it was full of maggots. I never saw what it was actually made of because at this point I thought I would take a half a step back and launch some lead at its ass (actually it’s head, but hey you get the point). I kneeled down, getting a good solid firing position when the thing must have heard me….
It turned its head towards me. Man those eyes, dark pools that glittered and seemed to go on forever. I couldn’t move or think, my body wouldn’t react as the thing pointed a finger at me and then flicked its finger at me like it was castin’ off a bugger. An invisible wave slammed into my body, knocking me off balance. As I tumbled backwards I realized I was falling through a hole in the air. I slide through the hole and was dumped into a swamp of all places.

O man I hate swamps. They have all sorts of crawling things, they are hot and moist and just plain annoying. At least Never Miss wasn’t a paper cartridge shooter. She was wet, but a little water wouldn’t hurt her. She had been knocked out of my hand as a result of the fall, but I saw the butt of her stock peeking out of the water not far from me, so I scooped her up and gave her a good shake. I decided I best figure out where the hell I was and get back home before things got out hand with old Stretchy Art.
This is the weirdest swamp I had ever been in. It has all of the normal swamp stuff, but there was large bulbous plants, lots of pretty colors and large (say a handwidth) flying bugs. Luckily none bite me, but I still didn’t care for them. I started walkin’, but didn’t make it far before I heard this high pitched scream. Past me thunked what sounded like an arrow. It was short and stubby, but man it looked wicked. It smacked into one of the large bulbs on a plant. The bulb disintegrated on the spot, blowing sticky bits everywhere and that’s when I heard the rustling coming from my left side…..
I slide back into the foliage surrounding me (this time one of the huge mosquitos got a hold of me, but I kept my tongue). Out of the underbrush came, FLOWERs? Yes I mean flowers, well sort of. The best way I can described them is short, brutish and kinda man shaped with petals on their heads and mean lookin’ faces. From what I could only presume was eyeholes the little flowermen shot more darts a me. They seemed to have no problem knowing where I was at, but there aim was atrocious. I bet 10 of those darts went flying by me. There were about 5 of the flowermen, I reckon. I pulled Never Miss up to my shoulder, leveled her off and shot the lead flowerman in the head. In a large puff of petals the flowerman collapsed to the ground. At least I knew they were allergic to lead. I was getting ready to load up another round, but my cartridge belt had gotten tangled up in the fall through the air and I couldn’t manage to get another shot off before the flowermen got to me. Don’t get me wrong I like flowers, but I dread the thought of being strangled to death by one. So I decided that discretion is the better part of valor and high tailed it outta there.

#untoldbg, John Fiore

Just a little game design musing, in particular about Warframe which is a video game that I play solo and co-op. Talking about it here because I'm intrigued about the design challenges it would take to bring it to the table top for solo and group play.

Just a little game design musing, in particular about Warframe which is a video game that I play solo and co-op. Talking about it here because I'm intrigued about the design challenges it would take to bring it to the table top for solo and group play.

Omari Brooks asked, "...what are you trying to model fictionally/ mechanically that hasn't already been solved by any number of games when it comes to Warframe? I played that game for about a year and on the surface I'm not seeing any unique issues..."

For those that don't know, Warframe is a game about space ninjas with super powers killing a bazillion mooks and bosses while they perform missions for their sexy mother-like patron. There is much grinding for loot drops, parkour, shooting, stabbing, as well... excessive customization (called fashion frame by a lot of folks.) There are also quests that reveal deep lore in the game and also unlock new modes of play or new warframes to use.

Warframes are wickedly competent. They're also exceeding tactical due to the video game setting. At the table top, there are dozens of games that allow you to kill stuff. And, it would honestly be kind of boring.

So, if the number one thing you do in Warframe is kill stuff (which is a reflex challenge for mooks, a trivial bit of a tactical challenge for lieutenants, and a shooty/slashy puzzle for bosses), what more is there? Discovery, mastery (leveling up your frame to unlock new powers), enhancing your gear, crafting new items (weapons, frames, keys, etc.), and pets (the kind that can fight at your side and grant you new abilities.) There's mission planning in your gear load out and warframe choice, imagine a player that can pick their class or playbook at the beginning of each mission. And, there is also resource management in-game for like restores (ammo, shields, health, and energy), spawn-able helpers, lock picks, and other gear. Even stealth and time is a resource that can be squandered.

So, the challenge would be to balance the feel with the mechanics to create the right kind of badassery without making you roll for every single mook that you killed. I'm still playing with ideas like a tile based combat system. In Warframe, maps are collections of random 3d tile sets with each one being a small battle field and they might branch to dead ends as well as continue to the next mission way point or exit. Funny, but the tile sets of Warframe distinctly remind me of the geomorphs from old school dungeon crawls. There is a flow to the game as you navigate it (or fail to do so due to a bad jump, enemy harpoon, or shockwave.) Even with the same tiles, the exact type of mission you run can change how they are played out. A capture mission favors stealth and pursuit, exterminate is brute force, etc.

Everything in the game can scale, the level 30 grunts will gun you down if you let them. The are power frames, shooty frames, melee combat monsters, and stealthy frames, so you can tackle each mission (and the tiles within) differently. Even some boss fights are radically different depending on your load out. So, there is game as several levels, but it boils down to a cycle of planning, execution, and leveling up/crafting.

Even if I got all those parts working like I wanted, it wouldn't be enough. I've played that game. (Okay, I still play that game, daily. It's good to be the warlord.) The next step after that would be world creation. Digital Extremes took years to build all their content and continue to expand upon it. Any part of a 'Warframe' game would have to allow you to create your own lore, discover dark mysteries, and reveal earth shattering events. You wouldn't want to stat out every mook and robot. You want the world and the enemies to evolve and surprise you before you kick their collective butt. :-)

Thanks if you're still with me, you could say that I'm a little passionate about the idea and the design challenge to create it and have it still be fun.
With the new Star Wars movie coming up, I felt compelled to return to my d6 Star Wars campaign. It follows on from the previous adventure, skipping ahead 2 months to jump in medias res.

Got to play a little Solo of Ironsworn!

Got to play a little Solo of Ironsworn!
https://docs.google.com/document/d/1Inydx3fczmGjxgberPu_6vhriGmSUeX3fvU7r-wQIbk/edit?usp=drivesdk

Sunday, December 3, 2017

This is another run through for the cool Untold: Adventure Awaits game by the Creativity Hub.

This is another run through for the cool Untold: Adventure Awaits game by the Creativity Hub.

This is only one session with the game (it is broken into 3 parts as it turned out so long). I decided I wanted to write some short fiction based on the gameplay so here goes.

This is the pilot episode for the series " Ft. Stone Telegraph"

It’s a nice sunny day here in Ft. Stone. I had just gotten off circuit when the local native american representative, Two Trees, came stumbling into what I call my “office”. The place is a small room in the local Frontier Outpost suitably arranged for a young hotshot US Army scout such as myself.

Two Trees was agitated.

Seeing how he was mighty upset I inquired as to why? He, since I am the resident liason for the US army and the Native Americans, told me that there is trouble brewing at the tower of rocks southeast of town, known to the locals as the Finger of Gods. The Finger of Gods is also a very sacred site for the local Native Americans.
Two Trees suggested to me that Art, the local blacksmith, might be involved. He didn’t give me particulars, but he decided to leave the investigation to me.
I sauntered over to the blacksmith, known as the “Anvil”. Not very descriptive, but that’s Art Stolnach for you.
Upon opening the door I was greeted by Art engaged in the art of romance with a cute blonde lady. Art was upset, but I told him I was there on official business and what I was seeing wasn’t official. Art shooed the blonde out back and turned on my like dogs were at his tail. He explained to me that he had been out of town for the last fortnight or so with a couple of the local deputies. I told him I knew that, but I had to come check. I advised him to stay in town until this was over as I didn’t want any problems since the locals were upset.
Realizing that the easy part of my day was over I headed out towards the Finger of Gods.
The Finger of Gods. No idea what made the place, but it is a sight to behold. I hear tell that the rock itself is one of the tallest out on the plains of the Nebraska Territory, nothing taller, except the Rockies, they are a good ride away though. And it does look a bit like a finger, a bony narrow finger stabbin’ up out of the earth, and nothing else around but flat old prairie.
We had a couple of geologists come look at a year or so ago. They think it was molten lava, spewed up into the air and cooled off. Me I prefer the local speculation that it was the UnderGod climbing from the bowels of the earth. He was stopped by the pantheon of gods, deities and spirits the locals all worship. They couldn’t get the UnderGod all the way back into the eart, but they made sure his influence on the world was just a finger’s worth. One finger’s worth, sometimes even that is too much…..

Two Trees was right. I couldn’t believe it. I could see the tip of the Finger, hell that thing seems like a mile tall, and a cone of utter darkness descending from it. I recall Two Trees saying something about an altar in the middle of it. I don’t want to go in there, but sometimes (hell most times) you have to do things you don’t want to do.
I had failed to bring any of my kit, so I whipping out my trusty hunting knife, I leaned over and sawed on the branch of a shit tree. No, that’s not its real name, but christ when you burn it, it makes you gag. Not even real human shit smells that bad, but it’s one of a very few trees (more like weeds) that grow large enough around here to burn for warmth or light, especially in a pinch, which would describe my situation perfectly.
As I walked over the threshold it winked from day to night, that quick. Nothingness, pitch black and eerie as hell. I couldn’t see very far due to the wane light of the shit tree torch, but I was able to make out what looked like some type of animal tracks leading towards the Finger. I grope my way through the darkness occasionally finding a faint human footprint, always headed away from the Finger.
Although the walk didn’t seem to take long I started to see a weird glowing in front of me. The best way I can describe it is like a flickering of the darkness, not as dark but kinda glowin’, ain’t never seen nothin’ like it. I slowed down a little as I was certain I was getting close to the center of this mess. I wasn’t sure what I was going to encounter, so I unslung my rifle, affectionately known as Never Miss (cuz that’s how much I miss my targets by). I checked the breech, yep there was a cartridge seated and ready for action. Taking a set forward I entered the glowin’ darkness……..


The remaining 2 parts will be up in the next few day I hope you enjoyed.
John Fiore, Rory O'Connor

#untoldbg

My Fiance Lysa Clarke​ has updated her Ironsworn AP

My Fiance Lysa Clarke​ has updated her Ironsworn AP

Originally shared by Lysa Clarke

Updated my solo RP, it continues at the bottom with "The Problem with Monsters". I attempted to share my mechanics and rolls, I am realizing I don't roll a lot, so I'll try my best in the next session to do more, especially since I'm going to have some new things to come up with and ponder over the next day while at work!
Sneaking in scene 2 before sleep :D

Looking for some ideas about handling mech combat without miniatures. I’d like to find a system that handles the combat simply enough, so I don’t need to drag my laptop to play megamek at work.

Looking for some ideas about handling mech combat without miniatures. I’d like to find a system that handles the combat simply enough, so I don’t need to drag my laptop to play megamek at work.

Or do I just need to get off my butt and write this thing?

This newish MUD (multi user dungeon) may be of some interest to someone.

This newish MUD (multi user dungeon) may be of some interest to someone.
http://www.archaicquest.com/blog/multi-user-dungeon-changes-and-improvements-for-october/

If you need an idea to drive your fantasy adventure, check out this list of 1,001!

If you need an idea to drive your fantasy adventure, check out this list of 1,001!

http://mapacker.blogspot.com/2017/08/1001-adventure-ideas.html?m=1
An experiment with solo Swords Without Master... I've got a couple ideas for tweaks, but I want to run it RAW first.

Found some time for another short session in The Lost Empire...

Found some time for another short session in The Lost Empire...
http://ubiquitousrat.net/?p=4366

Some nice thoughts on how to solo some hex crawl using the old melee/wizard/fantasy trip rules combined with mythic. https://youtu.be/8XHTgUiFfPQ

Some nice thoughts on how to solo some hex crawl using the old melee/wizard/fantasy trip rules combined with mythic. https://youtu.be/8XHTgUiFfPQ
https://youtu.be/8XHTgUiFfPQ

It seems that gamebooks on Kickstarter are becoming a thing. Here are two more - the links were posted in an update of the "Rider of the Black Sun" gamebook KS...

It seems that gamebooks on Kickstarter are becoming a thing. Here are two more - the links were posted in an update of the "Rider of the Black Sun" gamebook KS...

This one is still active (2 weeks to go):

https://www.kickstarter.com/projects/curtelgames/the-ballad-singer-write-your-own-fantasy-story

(That one's a video game, but in the style of a CYOA book.)

And this one just ended in the past few hours:

https://www.kickstarter.com/projects/1412864360/neverland-here-be-monsters

https://www.kickstarter.com/projects/curtelgames/the-ballad-singer-write-your-own-fantasy-story

Saturday, December 2, 2017

The first part of a solo dungeon crawl played using Miso, Rory's Story Cubes and other tools.

The first part of a solo dungeon crawl played using Miso, Rory's Story Cubes and other tools.
https://dansgamingblog.wordpress.com/2017/12/03/vorins-labyrinth

Added a ready-to-play adventuring party of 3 characters to Blade&Lockpick, as well as an example of character creation using the Path system.

Added a ready-to-play adventuring party of 3 characters to Blade&Lockpick, as well as an example of character creation using the Path system.

Over the next week or two, I am also going to expand the booklet with more game examples to help people grok how it all works.
Simply download your file from rpgnow again and print the two final pages.

Cheers!

Friday, December 1, 2017

My fiance Lysa Clarke's first ever solo roleplay! The character she's playing here is one that we have played together using the Ironsworn rules for Co-op gaming. After the vow we fulfilled together, she has set off on her own path and with her own Vows.

My fiance Lysa Clarke's first ever solo roleplay! The character she's playing here is one that we have played together using the Ironsworn rules for Co-op gaming. After the vow we fulfilled together, she has set off on her own path and with her own Vows.

The rulesystem for this solo play is Ironsworn by Shawn Tomkin


Originally shared by Lysa Clarke

My first ever Solo RP. I never play characters who aren't all about stabbing and killing (well, there was one time, but he got literally hugged in half by an owlbear) so this is all around a learning experience for me. So far it's been quite enjoyable however! I may have too much love for rolling on the Oracle tables though.

Got myself going with an opening scene using Peter the Lost as he arrives in The Lost Empire...

Got myself going with an opening scene using Peter the Lost as he arrives in The Lost Empire...
http://ubiquitousrat.net/?p=4356

Thursday, November 30, 2017

#SGAM2017 Remember Tomorrow - AIWA Entertainment - Intro

#SGAM2017 Remember Tomorrow - AIWA Entertainment - Intro

The last intro scene, and my last entry for this year's Solo Gaming Appreciation Month!

Wanderer's journey continues, now with 40% more chainswords!

Wanderer's journey continues, now with 40% more chainswords!

The game system is Ironsworn by Shawn Tomkin with a custom setting.

https://docs.google.com/document/d/1AP38-kwBD-ZTwzHksXKgTQLl_E9cJt4hssX0oqAv1-g/edit?usp=sharing

Part VII of my LotFP historical campaign is up.

Part VII of my LotFP historical campaign is up.

At the very end of the post I've appended a scan of my time&location tracking sheet, in case you're wondering how I kept track of this mess. Whilst I was doing this I realised that one of the things that solo gaming does better than social is splitting the party, because no one has to sit around getting bored.

Wednesday, November 29, 2017

Well this story didn't head where I thought it was XD

Well this story didn't head where I thought it was XD

Originally shared by Justin Gordon

Got a start on one of the Ironsworn games I wanted to. For this one I'm using a post-apocalypse Earth setting that basically mimics the basic setting conceits of Ironsworn, though interpreted through a different lens.

I had intended for the first episode to carry the Wanderer from Iron Vow to first milestone, but a string of spectacularly bad rolls ended up burning the local bar down instead and leaves our hero no closer to the goal of finding the macguffin that will restore pure water to the people of his tribe.

https://docs.google.com/document/d/1AP38-kwBD-ZTwzHksXKgTQLl_E9cJt4hssX0oqAv1-g/edit?usp=sharing