This seems to be not quite ready for general consumption, but here is a great idea for playing text-based choose-your-path style adventures using Android core UI elements to present the game to the user and ask for choices...
Originally shared by Android Developers
SHORTSTORIES - a platform to play text-based scenario games by @ricknout using elements of the Android System UI.
https://www.androidexperiments.com/experiment/shortstories
https://www.androidexperiments.com/experiment/shortstories
Wednesday, May 31, 2017
Also gonna play some pinball.
Also gonna play some pinball.
Yes, there's a pinball gamebook.
https://solorpgvoyages.wordpress.com/2017/05/31/pinball-heaven/
Yes, there's a pinball gamebook.
https://solorpgvoyages.wordpress.com/2017/05/31/pinball-heaven/
So this is a quick game for Short Order Heroes.
So this is a quick game for Short Order Heroes.
https://solorpgvoyages.wordpress.com/2017/05/31/short-order-session/
https://solorpgvoyages.wordpress.com/2017/05/31/short-order-session/
Episode 1 of the adventure using "Beyond the Wall" to generate a Classic Fantasy scenario...
Episode 1 of the adventure using "Beyond the Wall" to generate a Classic Fantasy scenario...
http://ubiquitousrat.net/?p=4072
http://ubiquitousrat.net/?p=4072
Tuesday, May 30, 2017
Another Ruins of the Undercity adventure.
Another Ruins of the Undercity adventure.
https://dansgamingblog.wordpress.com/2017/05/31/shrine-of-the-rat-cult
https://dansgamingblog.wordpress.com/2017/05/31/shrine-of-the-rat-cult
Things on your solo rpg pipeline?
Things on your solo rpg pipeline?
Just curious as to what fellow soloists have on their pipeline to play, tinker with or create.
For me, I'm very interested in playing these systems in the near future:
ZefrS (retroclone of TSRs conan)
Crypts & Things
Magic World (Chaosium)
Barbarians of Lemuria (or Heroes of Hellas)
Heroquest (2nd ed)
It's probably going to be ZefrS, Heroquest and one of the others. Probably in that order .
I also want to take some of the settings and toolkits I've bought for a spin. High on the list are the Sine Nomine ones I own (Red Tide & Silent Legions).
After that, some Cyberpunk 2020 supplements I own. I want to take the CP 2020 system for a spin too.
After all that, I might fall back on what I think might be my stand by system, which is Trollbabe-- or probably some derivative of that to fit whatever genre Im playing.
Just curious as to what fellow soloists have on their pipeline to play, tinker with or create.
For me, I'm very interested in playing these systems in the near future:
ZefrS (retroclone of TSRs conan)
Crypts & Things
Magic World (Chaosium)
Barbarians of Lemuria (or Heroes of Hellas)
Heroquest (2nd ed)
It's probably going to be ZefrS, Heroquest and one of the others. Probably in that order .
I also want to take some of the settings and toolkits I've bought for a spin. High on the list are the Sine Nomine ones I own (Red Tide & Silent Legions).
After that, some Cyberpunk 2020 supplements I own. I want to take the CP 2020 system for a spin too.
After all that, I might fall back on what I think might be my stand by system, which is Trollbabe-- or probably some derivative of that to fit whatever genre Im playing.
In which I dust off my blog and talk about the solo game of Mythras I am running for myself.
In which I dust off my blog and talk about the solo game of Mythras I am running for myself.
Originally shared by Ed Ortiz
In which I dust off my blog and talk about the solo game of Mythras I am running for myself.
Originally shared by Ed Ortiz
In which I dust off my blog and talk about the solo game of Mythras I am running for myself.
Inspired by "Beyond the Wall", I've been working to set up a new game. Here are my notes on the village of Haven and the five heroes who form the adventuring party for my next solo venture...
Inspired by "Beyond the Wall", I've been working to set up a new game. Here are my notes on the village of Haven and the five heroes who form the adventuring party for my next solo venture...
http://ubiquitousrat.net/?p=4060
http://ubiquitousrat.net/?p=4060
New series "Rumbles from the Rift" new episode for it "Easier said than Done!". This is a solo play through of Untold found here: https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await?ref=nav_search
New series "Rumbles from the Rift" new episode for it "Easier said than Done!". This is a solo play through of Untold found here: https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await?ref=nav_search
So let the episode begin, enjoy and have a great day!
"Rumbles from the Rift"
EP. 1 "Easier said than Done!"
In this series I am going to explore one of my favorite DnD settings. Thunder Rift. A mid 90s setting that was set in a small valley full of all the regular fantasy tropes. I always loved the setting for its compactness, but never really got to play it. With Untold I think I am really going to be able to explore the setting in a great amount of detail.
I am going to read just the initial supplement for this game, so as not to preload it with too much information. I just want to tell myself some stories about this setting like I did when I was a wee lad. I might in the future set in Scarlet Heroes or red book DnD for resolutions instead of using the reaction cards, we will see.
RftR Episode 1 “Easier said than Done!”
The premise behind this will be a beginning adventurer, so my episode needs to reflect that.
Danger Scene - location, threat, pursuing something or someone
Location - House icon
Threat - Kobolds
A building of sometime is being invaded by kobolds who are pursuing something or someone!
4 Questions for the Danger Scene
What are the kobolds pursuing? Sheep icon. They are pursuing a mage, by the name of Hulfin.
Why are they pursuing Hulfin? Key icon. He stole their idol, made of gold, from them.
How did the character get involved in this episode? Mail letter icon. The character heard a rumor at the local tavern, the Melodius Harpy, about this infestation and the owner’s need for a “cleaner”. They decided to take up the task and start their adventuring career in the Thunder Rift, they had heard all the stories of great adventurers and now it is their turn. They approach the owner of the tower (he happens to be ruminating at a table), an amount is agreed upon and Enes accepts the request.
Where is this building at? Castle icon. The building the old watch tower, Neverwox, it is a day’s journey southeast of the town of Kleine in the Upper Great Grasslands. Rumor has it that it was originally built to protect the town from the threats coming from the grasslands. It is now inhabited by Sence, a local mage of smallish renown.
Heroic Entrance -
The hero is a local Kleine resident, who is the local fix it all man (used the lock icon here). He was small for race, but agile of foot being that he is of the halfling variety. He is very skilled at locks and mechanic items.
Alter Enes is our hero for this adventure, he has some of the skills one might attribute to a rogue (he can and does quite handily pick locks and spring traps) and he is agile of foot.
Actions for the Danger Scene (4)
Enes packs his bags and heads out to the Neverwox. He knows he is going to spend the night in the field, so he is going to try to find the safest place of his night’s camp by scouting the area.
Reaction - red face, unhappy, but nothing else
Enes makes his way from Kleine into the vastness that the Upper Great Grasslands seems to offer. Enes not having a lot of experience in the great outdoor (tent icon here) stumbles on what appears to be an abandoned campsite. He decides to spend the night here. In the middle of the night he is awoke by a growling. As he awakens he notices that his fire has died to an ember, if that.
Enes tries to scan the area for the threat by using his infravision
Reaction - green face, embarrassed, but
Enes gets to his feet, loosening the dagger at his side as he quickly scans the area around his camp. (If you didn’t know halflings, along with most demi-humans have the ability to see warmth at night, thus allowing them a view similar to that of a primitive thermal imager.) Enes immediately sees something just beyond the abandoned campsite. As his eyes focus he notices it is merely a Cressnet (used the moon icon here), a small feline type animal said to be a protector (used the key icon here) of the hearth and home. Cressnets do have a soft growl, but they are relatively harmless. Enes chuckles at his nerves, never having done this before. Enes decided since he is awake to shove off and make haste to his first adventure. As he leaves Enes leaves a small morsel of food for the Cressnet behind. Enes arrives at Neverwox early in the morning, the dew is still damp upon the ground. Neverwox is on a slight hill and looks fairly unapproachable without being seen.
Enes thinks the kobolds have likely set a watch, so in the pre-dawn he is going to try slip undetected up to the door of the watchtower by using his fleet of foot.
Reaction - green face, surprised and BUT
Enes manages to glide across the grassland, the ground slipping beneath his feet is intoxicating. He manages to get to the door, but when he gets there he discovers it is locked. Enes thinks to himself “What a pain, the man needs a “cleaner” and he can’t even leave the door open.”
Enes tries to unlock the door by using his skills of lockpicking.
Reaction - green face, o ya I got this face, and AND
Enes probing the lock realizes he has worked on this variety many times, nothing for an old hand like himself. His lockpicks easily trigger the lock. Enes opens the door just wide enough and slides inside.
End of the Danger Scene, now off to the Intrigue scene
Intrigue Scene - An evil master attached to the threat, alien icon. Represents an evil mage, Alcor Thimous.
Intrigue Questions (3)
How are Sence and this Alcor involved? They were in an adventuring party together (pyramid icon). Sence left the Aclor for dead (parachuting man icon) after an unsuccessful venture.
What is Alcor’s plan for the tower? Alcor is going to use it to conduct magical experiments on the local animals.
Where is Alcor? Alcor is currently away on other business, hoping that the trap he set for his “friend” will be enough to drive him away.
Done with the Intrigue scene now on to the Confrontation Scene
Confrontation Scene - a location, a threat, attacking the character
Location - (bridge icon) the center room of a tower? This is the library filled with tomes and musty things, to include cobwebs.
Threat - the kobolds are pulled into this room from the Danger scene, since we have as yet managed to encounter them.
Actions for the Confrontation Scene (3)
Enes having managed to slip unnoticed through the front door, proceeded to slip down the various passages of the tower, up towards the top until he encountered a door with a light behind it. Enes knowing that his job was to find kobolds is a little shocked that he has encountered none of the scaly little beasts. Standing before the door Enes decides…..
Enes is going to open the door by turning the handled.
Reaction - green card, a hmmm face and a but.
The door handled easily opens and the door slides open. Enes is looking into a very dusty, dank and cobweb filled library, but as he tries to remove his hand from the door he realizes he can’t. His hand is stuck to the door.
Enes wants to remove his hand from the door by pulling the door shut, without touching the door with any other part of himself besides the stuck hand and then yank with all his might to pull his hand off the door.
Reaction - red card, a didn’t expect that face and a but
Enes manages to shut the door without getting any other part of himself stuck to the door, but as he yanks on his hand it is quickly released. He falls backwards, stumbling into the waiting arms of a kobold.
Enes wants to stab the kobold in the neck with his dagger to prevent the kobold from sounding an alarm.
Reaction - green card, a shaky face and a but
Enes follows the fall through and slams the kobold into the wall. As the kobold starts to crumple to the ground, Enes smashes his dagger into the kobold neck, unfortunately the blade missed the larynx as the kobold thrashes it emits a loud yelp echoing throughout the tower.
Thus ends the confrontation scene of to the Revelation scene.
Revelation scene - seeking this all along connected to the threat from the confrontation card, used the letter icon, a missive of some kind
Revelation scene question (1)
What is the missive about? The missive gives detailed descriptions to the Black Flamme (campfire icon) about various political problems that are brewing or that could be inflamed.
Revelation is done off to the SHOWDOWN scene
Showdown Scene - a location, 2 threats and the party is captured or cornered or out of options etc.
A location - Neverwox
A threat - kobolds
A threat - (fish icon) a troglodyte
They have cornered Enes in the upper room of the tower after the death of one of their fellows.
Actions for the Showdown Scene
Enes having remembered to bring along his trusty short bow is going to hold off the kobolds advance by peppering them with arrows.
Reaction - red card, angry face and AND
Enes slug up his trusty bow, Anoli, she is a good bow capable of slaying a clutch of rabbits. As Enes draws Anoli back he hears a twang and suddenly Anoli snaps forwards as her string breaks and the unleashed force grabs her from his hands. Anoli tumbles down the stairwell into the darkness of the tower, an umph is heard filtering up to Enes. Enes can now see the red kobold eyes as they approach up the stairs
Enes ties his rope to the banister of the handrailing, he wants to get to the bottom of the tower by sliding down the rope like a master acrobat he once saw at Carnival.
Reaction - green card, smiling very happy face and AND
Enes swings over the edge of the handrailing, although fear is coursing through him he manages to slide down rope like the master acrobat he envisioned himself to be and as he comes to the second floor, with a dagger clutched in his teeth, he lets go with his left hand, grabs the dagger and whips it at the first enemy he sees. The dagger, as Enes slides past, has erupted from the forehead of the lead kobold causing it to sink onto the ground. Enes lands on the bottom floor of the tower. He still wants to complete the job, so he looks about for an option…..
Enes discovers a spear by the front door of the tower (used the direction icon). Enes wants to kill the kobold as they come down the stairs by using the spear to skewer them.
Reaction - red card, neutral face, and but
Enes can barely lift the spear, being designed for a man, not half man sized man, but Enes sees that not far from the spear is Anoli, in perfect shape and Enis has a fresh bowstring.
Enes wants to restring Aloni and kill the kobolds as they come down the stairs.
Reaction - red card, angry face and AND
Enes rummages around his pack, but realizes that he forgot, in his haste to bring a fresh bowstring, and as he looks up 2 kobolds and a troglodyte have descended to the tower bottom. These gruesome creatures have evil written on their faces and pain in their eyes.
Enes tries to attack and kill the enemies by using his short sword.
Reaction - green card, sweaty face and a BUT
Enes charges into the fray knowing that surprise is his best option. He works his blade feeling it slice into flesh. The yowls come from left and right. Enes, who can’t see much, just whacks and hacks away. As he comes out of his furor he realizes that he has taken a serious wound to his side, luckily none of the foul beasts remain standing. Enes bandages his wounds the best he can, as he steps out of the door. The sun rises in the East and Enes, as he sets off for Kleine, knows his adventure has just began…….
Darrel Miller,John Fiore, Rory O'Connor
https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await?ref=nav_search
So let the episode begin, enjoy and have a great day!
"Rumbles from the Rift"
EP. 1 "Easier said than Done!"
In this series I am going to explore one of my favorite DnD settings. Thunder Rift. A mid 90s setting that was set in a small valley full of all the regular fantasy tropes. I always loved the setting for its compactness, but never really got to play it. With Untold I think I am really going to be able to explore the setting in a great amount of detail.
I am going to read just the initial supplement for this game, so as not to preload it with too much information. I just want to tell myself some stories about this setting like I did when I was a wee lad. I might in the future set in Scarlet Heroes or red book DnD for resolutions instead of using the reaction cards, we will see.
RftR Episode 1 “Easier said than Done!”
The premise behind this will be a beginning adventurer, so my episode needs to reflect that.
Danger Scene - location, threat, pursuing something or someone
Location - House icon
Threat - Kobolds
A building of sometime is being invaded by kobolds who are pursuing something or someone!
4 Questions for the Danger Scene
What are the kobolds pursuing? Sheep icon. They are pursuing a mage, by the name of Hulfin.
Why are they pursuing Hulfin? Key icon. He stole their idol, made of gold, from them.
How did the character get involved in this episode? Mail letter icon. The character heard a rumor at the local tavern, the Melodius Harpy, about this infestation and the owner’s need for a “cleaner”. They decided to take up the task and start their adventuring career in the Thunder Rift, they had heard all the stories of great adventurers and now it is their turn. They approach the owner of the tower (he happens to be ruminating at a table), an amount is agreed upon and Enes accepts the request.
Where is this building at? Castle icon. The building the old watch tower, Neverwox, it is a day’s journey southeast of the town of Kleine in the Upper Great Grasslands. Rumor has it that it was originally built to protect the town from the threats coming from the grasslands. It is now inhabited by Sence, a local mage of smallish renown.
Heroic Entrance -
The hero is a local Kleine resident, who is the local fix it all man (used the lock icon here). He was small for race, but agile of foot being that he is of the halfling variety. He is very skilled at locks and mechanic items.
Alter Enes is our hero for this adventure, he has some of the skills one might attribute to a rogue (he can and does quite handily pick locks and spring traps) and he is agile of foot.
Actions for the Danger Scene (4)
Enes packs his bags and heads out to the Neverwox. He knows he is going to spend the night in the field, so he is going to try to find the safest place of his night’s camp by scouting the area.
Reaction - red face, unhappy, but nothing else
Enes makes his way from Kleine into the vastness that the Upper Great Grasslands seems to offer. Enes not having a lot of experience in the great outdoor (tent icon here) stumbles on what appears to be an abandoned campsite. He decides to spend the night here. In the middle of the night he is awoke by a growling. As he awakens he notices that his fire has died to an ember, if that.
Enes tries to scan the area for the threat by using his infravision
Reaction - green face, embarrassed, but
Enes gets to his feet, loosening the dagger at his side as he quickly scans the area around his camp. (If you didn’t know halflings, along with most demi-humans have the ability to see warmth at night, thus allowing them a view similar to that of a primitive thermal imager.) Enes immediately sees something just beyond the abandoned campsite. As his eyes focus he notices it is merely a Cressnet (used the moon icon here), a small feline type animal said to be a protector (used the key icon here) of the hearth and home. Cressnets do have a soft growl, but they are relatively harmless. Enes chuckles at his nerves, never having done this before. Enes decided since he is awake to shove off and make haste to his first adventure. As he leaves Enes leaves a small morsel of food for the Cressnet behind. Enes arrives at Neverwox early in the morning, the dew is still damp upon the ground. Neverwox is on a slight hill and looks fairly unapproachable without being seen.
Enes thinks the kobolds have likely set a watch, so in the pre-dawn he is going to try slip undetected up to the door of the watchtower by using his fleet of foot.
Reaction - green face, surprised and BUT
Enes manages to glide across the grassland, the ground slipping beneath his feet is intoxicating. He manages to get to the door, but when he gets there he discovers it is locked. Enes thinks to himself “What a pain, the man needs a “cleaner” and he can’t even leave the door open.”
Enes tries to unlock the door by using his skills of lockpicking.
Reaction - green face, o ya I got this face, and AND
Enes probing the lock realizes he has worked on this variety many times, nothing for an old hand like himself. His lockpicks easily trigger the lock. Enes opens the door just wide enough and slides inside.
End of the Danger Scene, now off to the Intrigue scene
Intrigue Scene - An evil master attached to the threat, alien icon. Represents an evil mage, Alcor Thimous.
Intrigue Questions (3)
How are Sence and this Alcor involved? They were in an adventuring party together (pyramid icon). Sence left the Aclor for dead (parachuting man icon) after an unsuccessful venture.
What is Alcor’s plan for the tower? Alcor is going to use it to conduct magical experiments on the local animals.
Where is Alcor? Alcor is currently away on other business, hoping that the trap he set for his “friend” will be enough to drive him away.
Done with the Intrigue scene now on to the Confrontation Scene
Confrontation Scene - a location, a threat, attacking the character
Location - (bridge icon) the center room of a tower? This is the library filled with tomes and musty things, to include cobwebs.
Threat - the kobolds are pulled into this room from the Danger scene, since we have as yet managed to encounter them.
Actions for the Confrontation Scene (3)
Enes having managed to slip unnoticed through the front door, proceeded to slip down the various passages of the tower, up towards the top until he encountered a door with a light behind it. Enes knowing that his job was to find kobolds is a little shocked that he has encountered none of the scaly little beasts. Standing before the door Enes decides…..
Enes is going to open the door by turning the handled.
Reaction - green card, a hmmm face and a but.
The door handled easily opens and the door slides open. Enes is looking into a very dusty, dank and cobweb filled library, but as he tries to remove his hand from the door he realizes he can’t. His hand is stuck to the door.
Enes wants to remove his hand from the door by pulling the door shut, without touching the door with any other part of himself besides the stuck hand and then yank with all his might to pull his hand off the door.
Reaction - red card, a didn’t expect that face and a but
Enes manages to shut the door without getting any other part of himself stuck to the door, but as he yanks on his hand it is quickly released. He falls backwards, stumbling into the waiting arms of a kobold.
Enes wants to stab the kobold in the neck with his dagger to prevent the kobold from sounding an alarm.
Reaction - green card, a shaky face and a but
Enes follows the fall through and slams the kobold into the wall. As the kobold starts to crumple to the ground, Enes smashes his dagger into the kobold neck, unfortunately the blade missed the larynx as the kobold thrashes it emits a loud yelp echoing throughout the tower.
Thus ends the confrontation scene of to the Revelation scene.
Revelation scene - seeking this all along connected to the threat from the confrontation card, used the letter icon, a missive of some kind
Revelation scene question (1)
What is the missive about? The missive gives detailed descriptions to the Black Flamme (campfire icon) about various political problems that are brewing or that could be inflamed.
Revelation is done off to the SHOWDOWN scene
Showdown Scene - a location, 2 threats and the party is captured or cornered or out of options etc.
A location - Neverwox
A threat - kobolds
A threat - (fish icon) a troglodyte
They have cornered Enes in the upper room of the tower after the death of one of their fellows.
Actions for the Showdown Scene
Enes having remembered to bring along his trusty short bow is going to hold off the kobolds advance by peppering them with arrows.
Reaction - red card, angry face and AND
Enes slug up his trusty bow, Anoli, she is a good bow capable of slaying a clutch of rabbits. As Enes draws Anoli back he hears a twang and suddenly Anoli snaps forwards as her string breaks and the unleashed force grabs her from his hands. Anoli tumbles down the stairwell into the darkness of the tower, an umph is heard filtering up to Enes. Enes can now see the red kobold eyes as they approach up the stairs
Enes ties his rope to the banister of the handrailing, he wants to get to the bottom of the tower by sliding down the rope like a master acrobat he once saw at Carnival.
Reaction - green card, smiling very happy face and AND
Enes swings over the edge of the handrailing, although fear is coursing through him he manages to slide down rope like the master acrobat he envisioned himself to be and as he comes to the second floor, with a dagger clutched in his teeth, he lets go with his left hand, grabs the dagger and whips it at the first enemy he sees. The dagger, as Enes slides past, has erupted from the forehead of the lead kobold causing it to sink onto the ground. Enes lands on the bottom floor of the tower. He still wants to complete the job, so he looks about for an option…..
Enes discovers a spear by the front door of the tower (used the direction icon). Enes wants to kill the kobold as they come down the stairs by using the spear to skewer them.
Reaction - red card, neutral face, and but
Enes can barely lift the spear, being designed for a man, not half man sized man, but Enes sees that not far from the spear is Anoli, in perfect shape and Enis has a fresh bowstring.
Enes wants to restring Aloni and kill the kobolds as they come down the stairs.
Reaction - red card, angry face and AND
Enes rummages around his pack, but realizes that he forgot, in his haste to bring a fresh bowstring, and as he looks up 2 kobolds and a troglodyte have descended to the tower bottom. These gruesome creatures have evil written on their faces and pain in their eyes.
Enes tries to attack and kill the enemies by using his short sword.
Reaction - green card, sweaty face and a BUT
Enes charges into the fray knowing that surprise is his best option. He works his blade feeling it slice into flesh. The yowls come from left and right. Enes, who can’t see much, just whacks and hacks away. As he comes out of his furor he realizes that he has taken a serious wound to his side, luckily none of the foul beasts remain standing. Enes bandages his wounds the best he can, as he steps out of the door. The sun rises in the East and Enes, as he sets off for Kleine, knows his adventure has just began…….
Darrel Miller,John Fiore, Rory O'Connor
https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await?ref=nav_search
Monday, May 29, 2017
https://groups.google.com/d/msg/solorpgs/T4Br-4kMd6s/oy6zuKgYAAAJ
https://groups.google.com/d/msg/solorpgs/T4Br-4kMd6s/oy6zuKgYAAAJ
Used the oracle to establish a few things first, then continued with using the text parser to drive banter, etc.
************
(I've decided that what drives Brett 'crazy' about Catherine is her pessimism and animosity towards him. I will filter the text parser results for Catherine through the lens of the pessimism she displayed during their last spotlight scene.
Randomly selected "Fire Near The Fuel Tanks". Randomly determined that Catherine won't take on the threat. Since Hema already used her death card, Brett will take on the threat again. Randomly determined that Hema will help.
Brett - 1 point to add one dice . - 1 point to use Fire Extinguisher asset. (3W vs 2B)
Hema - 1 point to remove one dice from the threat: 3W vs 1B)
Act 1 - Scene 3 - Taking on Threat
MIMIC: ([over paul this is houston fire]) "Houston we got a problem. There's a fire next to the left fuel tank."
Brett: "Just what we needed. I'll go MIMIC. Turn off propulsion."
MIMIC: ([blow this thing up from the]) "If the tank explodes, it will blow this thing up from the-"
Brett: "I GET IT, MIMIC. Just do what I told you."
MIMIC: ([you got that - okay])"OK, you got it, Brett."
(Hema arrives just as Brett is starting to use the fire extinguisher.)
Hema: ([listen carefully exit from the]) "Brett, listen carefully. We can deplete the oxygen in the room to help starve the fire."
Brett: "That's a good idea. MIMIC, is it possible to seal off this section of the craft?"
MIMIC: ([yes - do we have a]) "Yes, we do have breach resistant gates."
Brett: "OK, do as Hema says."
MIMIC: ([leave now here is the key]) "I will do once you are out of the area."
(Rolled: 2,2,3 for White. 2 for Black. Hema's plan worked.)
MIMIC: ([ in the balls and you]) "Hema's plan has kicked the fire in the balls. Metaphorically speaking."
Brett: "Um...I hope it did, MIMIC." To Hema, softly: "Seems like the software engineers had a little fun building MIMIC."
Hema: ([a gigantic fireworks display thank you]) "I'm just glad we didn't become a gigantic fireworks display, Brett." She says smiling.
Brett: "Excellent point," he smiles. "Excellent plan too. MIMIC, is it safe to go look at the damage?"
MIMIC: ([yeah basically - let me get ]) "Yeah, basically. Let me get some oxygen circulating in there again, though."
Brett: "OK. We'll go check on Catherine in the meantime."
**********
The normal rule is that you move to Act II once the pool has grown to 3 dice per player. Right now we're at only 4 dice, and I'd need at least five more spotlight scenes to move on to Act II. I'm not sure I can sustain my interest that long, particularly creating and taking on four new threats (at least!). There's just not enough crunch.
Depending on how I feel during Scene 4, I might need to invoke the game's alternate rule of capping the number of Act 1 spotlight scenes. Maybe doing the next spotlight as a flashback taking place somewhere other than the spaceship might help.
#SoloActualPlay #actualplay #OurLastBestHope #TheKillerAsteroid #soloroleplaying #solorpg #sharedscifi
Used the oracle to establish a few things first, then continued with using the text parser to drive banter, etc.
************
(I've decided that what drives Brett 'crazy' about Catherine is her pessimism and animosity towards him. I will filter the text parser results for Catherine through the lens of the pessimism she displayed during their last spotlight scene.
Randomly selected "Fire Near The Fuel Tanks". Randomly determined that Catherine won't take on the threat. Since Hema already used her death card, Brett will take on the threat again. Randomly determined that Hema will help.
Brett - 1 point to add one dice . - 1 point to use Fire Extinguisher asset. (3W vs 2B)
Hema - 1 point to remove one dice from the threat: 3W vs 1B)
Act 1 - Scene 3 - Taking on Threat
MIMIC: ([over paul this is houston fire]) "Houston we got a problem. There's a fire next to the left fuel tank."
Brett: "Just what we needed. I'll go MIMIC. Turn off propulsion."
MIMIC: ([blow this thing up from the]) "If the tank explodes, it will blow this thing up from the-"
Brett: "I GET IT, MIMIC. Just do what I told you."
MIMIC: ([you got that - okay])"OK, you got it, Brett."
(Hema arrives just as Brett is starting to use the fire extinguisher.)
Hema: ([listen carefully exit from the]) "Brett, listen carefully. We can deplete the oxygen in the room to help starve the fire."
Brett: "That's a good idea. MIMIC, is it possible to seal off this section of the craft?"
MIMIC: ([yes - do we have a]) "Yes, we do have breach resistant gates."
Brett: "OK, do as Hema says."
MIMIC: ([leave now here is the key]) "I will do once you are out of the area."
(Rolled: 2,2,3 for White. 2 for Black. Hema's plan worked.)
MIMIC: ([ in the balls and you]) "Hema's plan has kicked the fire in the balls. Metaphorically speaking."
Brett: "Um...I hope it did, MIMIC." To Hema, softly: "Seems like the software engineers had a little fun building MIMIC."
Hema: ([a gigantic fireworks display thank you]) "I'm just glad we didn't become a gigantic fireworks display, Brett." She says smiling.
Brett: "Excellent point," he smiles. "Excellent plan too. MIMIC, is it safe to go look at the damage?"
MIMIC: ([yeah basically - let me get ]) "Yeah, basically. Let me get some oxygen circulating in there again, though."
Brett: "OK. We'll go check on Catherine in the meantime."
**********
The normal rule is that you move to Act II once the pool has grown to 3 dice per player. Right now we're at only 4 dice, and I'd need at least five more spotlight scenes to move on to Act II. I'm not sure I can sustain my interest that long, particularly creating and taking on four new threats (at least!). There's just not enough crunch.
Depending on how I feel during Scene 4, I might need to invoke the game's alternate rule of capping the number of Act 1 spotlight scenes. Maybe doing the next spotlight as a flashback taking place somewhere other than the spaceship might help.
#SoloActualPlay #actualplay #OurLastBestHope #TheKillerAsteroid #soloroleplaying #solorpg #sharedscifi
Ironsworn is a fantasy RPG designed for solo, co-op (two or more players, no GM) and guided (traditional GM) play. I've recently updated the preview materials to include a fairly hefty chunk of the manual and some reference downloads, and I'd love to hear what the solo RPG community thinks.
Ironsworn is a fantasy RPG designed for solo, co-op (two or more players, no GM) and guided (traditional GM) play. I've recently updated the preview materials to include a fairly hefty chunk of the manual and some reference downloads, and I'd love to hear what the solo RPG community thinks.
The setting is gritty-ish fantasy on a dangerous frontier. You are one of the Ironsworn -- driven by your vows to complete perilous quests. It's inspired by media such as Vikings or The Last Kingdom, but with some ritual magic, scary monsters, and a "whatever you think is cool!" attitude towards cultural influences. The setting is lightly themed and open to customization.
If you are familiar with games powered by D. Vincent Baker’s Apocalypse World game engine, such as Dungeon World, Monsterhearts, or Monster of the Week, you will notice intentional similarities in Ironsworn's move-based mechanics. However, I have taken a fair number of liberties. It utilizes a different dice mechanic. It includes several resource tracking mechanisms. It uses ad hoc character building rather than character playbooks. It has taken some of the core concepts of Apocalypse World games, torn them apart, and bolted them back together into an ungainly monster suited for the kind of play experience I wanted to create. If you are a fan of PbtA games, please forgive the liberties taken.
Visit the site to learn more and to download the preview materials. I'll be adding additional materials in the coming weeks, including info on creating your version of the setting and some additional helpful aids for solo play, such as the oracle tables. As it is, if you're an experienced solo gamer, you can probably manage some playtesting with your own inspirational prompts (such as the Mythic engine or Rory's Story Cubes).
http://www.ironswornrpg.com
The setting is gritty-ish fantasy on a dangerous frontier. You are one of the Ironsworn -- driven by your vows to complete perilous quests. It's inspired by media such as Vikings or The Last Kingdom, but with some ritual magic, scary monsters, and a "whatever you think is cool!" attitude towards cultural influences. The setting is lightly themed and open to customization.
If you are familiar with games powered by D. Vincent Baker’s Apocalypse World game engine, such as Dungeon World, Monsterhearts, or Monster of the Week, you will notice intentional similarities in Ironsworn's move-based mechanics. However, I have taken a fair number of liberties. It utilizes a different dice mechanic. It includes several resource tracking mechanisms. It uses ad hoc character building rather than character playbooks. It has taken some of the core concepts of Apocalypse World games, torn them apart, and bolted them back together into an ungainly monster suited for the kind of play experience I wanted to create. If you are a fan of PbtA games, please forgive the liberties taken.
Visit the site to learn more and to download the preview materials. I'll be adding additional materials in the coming weeks, including info on creating your version of the setting and some additional helpful aids for solo play, such as the oracle tables. As it is, if you're an experienced solo gamer, you can probably manage some playtesting with your own inspirational prompts (such as the Mythic engine or Rory's Story Cubes).
http://www.ironswornrpg.com
Chapter II: Character Creation is now available for view! Enjoy~
Chapter II: Character Creation is now available for view! Enjoy~
https://youtu.be/iHUE94I0Dks
https://youtu.be/iHUE94I0Dks
https://youtu.be/iHUE94I0Dks
https://youtu.be/iHUE94I0Dks
Sunday, May 28, 2017
I played a cool little game, First Ride/Last Ride, by Jason Morningstar. It's built as a solo game from the ground up, so no need to graft a GM emulator onto it or anything. How cool is that?
I played a cool little game, First Ride/Last Ride, by Jason Morningstar. It's built as a solo game from the ground up, so no need to graft a GM emulator onto it or anything. How cool is that?
http://adoptedbymentor.blogspot.com/2017/05/1st-ride-last.html
http://adoptedbymentor.blogspot.com/2017/05/1st-ride-last.html
Friday, May 26, 2017
Untold Solo Play through - this was my first run though using this system...currently on kickstarter, https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await/description , Rory O'Connor, John Fiore
Untold Solo Play through - this was my first run though using this system...currently on kickstarter, https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await/description , Rory O'Connor, John Fiore
Here are all of my notes and such, a bit formulatic, but helped tell the tale.
Here is the premise -
Monster Hunters Inc. Ep. 1
This is going to be about a group of hunters for hire and general finding and slaying or doing away with monsters, ghost and/or spook haunting Earth.
Here is the play through ---
Danger Scene -
A location, a threat, an attack by the threat or to someone/something.
A roll of the dice and I decide -
A apple tree this is my location
A turtle is my threat
Based upon these 2 icons I am going to go with, A farm in the heartland
of America is being overrun by a savage group of evil humanoid turtle like demons who are attacking something.
Questions for the Danger Scene (4)
What is being attacked? The turtle demons, know as the Z’luth, have uncovered a hidden cache of temple artifacts, in the barn of the farm.
Why do they want these artifacts? If the artifacts are captured the Z’luth will be able to influence and control all the demons in the Plane of Dread.
How did the Z’luth discover that the artifact were at this farm? The goddess of the night, She-lath, told them of it existence and location.
Have the Z’luth dispatched the residents of the farm? The Z’luth feed the locals to their “god”.
Time for the Hero -
Enter Tybo Rastor, wielder of magic and carrier of a sword cane.
Actions for the Danger Scene (4)
Rastor arrives at the location he wants to determine the Z’luth’s weakness by using his magical powers.
Reaction - green card, with embarrassed face and but
Rastor discovers that the source of the turtle demons strength is a magical fish suspended on the moon, but since he has no way of getting there he can’t attack them and destroy them.
Rastor, knowing that the locals are all gone, decided to burn the farm down by summoning a firestorm.
Reaction - green card, sweaty face and a but
Rastor manages to summon up the firestorm, but the strain of it weakens his power. After doing this the farm has been burnt to the ground.
Rastor wants to find the magical artifacts, by sifting through the remains of the farm.
Reaction - Rastor finds the artifacts, but they have been burned and melted into nothingness, thus losing Rastor his bonus for retrieving strange and odd items for the MHi Hall of Wonders.
Rastor wants to find out how the artifacts got here in the first place, by examining remnants of the farmhouse.
Reaction - red face, a hmm hadn’t seen that face, with BUT
Rastor makes a superhuman effort to find an trace of who brought the artifacts to the farm and finds nothing. But, while searching he stumbles upon a sealed box, not listed or seen as an artifact for the Z’luth.
End of Danger Scene off to the Intrigue scene
Intrigue Scene -
Checking the card it is an evil Master connected to the threat….the threat is the Z’luth the evil master is …… I used the light bulb here to come up with the Evil Lighting Slinger Gulah.
Questions for the Intrigue Scene (3)
Why was Gulah involved with the Z’luth? Used the multi-directional die. Gulah wanted the Z’luth to distract the MHi from his plan to steal the earth’s gravitational field.
How is Gulah going to steal the gravitation field? Used the tree icon. By depleteing the green area around the farm which is a node of power which will allow Gulah to tap into the earth’s gravitational field.
How is Gulah planning on enacting his plan? Used the foot icon. By sacrificing a few Z’luth and the surrounding areas critters it will force open the node by overpowering it with energy of life and death (demons).
End of the Intrigue Scene onto the Confrontation Scene
Confrontation Scene -
A location, a threat, attacking Rastor.
Rolled a flower, interpreted it to be a Sun City, decided it would be Jodhpur in India.
The threat is more Z’luth from the first scene.
Questions for the Confrontation Scene (2)
Why did Rastor go to Jodhpur? Used the book icon. Rastor during his search of the MHi database uncovered a reference to Gulah that mentioned his base of operation was believed to be out of Jodhpur because of the brightness of the sunshine there.
How did the Z’luth find Rastor? Used the water fountain icon. The Z’luth, utilizing the demon network of give and take, spoke to shadowed group called the Kutar, who gave them information about Rastor’s whereabouts.
Actions for the Confrontation Scene (4)
Rastor attempts to elude his pursuers by ducking and weaving through the many varied streets of Jodhpur.
Reaction - green face, sweaty looking, but
Rastor manages to run away from them, but they have herded him into a a cul-de-sac where an ambush has been set for him.
Since Rastor exhausted him magic, he pulls his cane sword to do battle and slay the Z’luth, who had ambushed him, or at least banish their mortal forms.
Reaction - green face, embarrassed face and BUT
Rastor manages to pull his cane sword out, but only manages to lop the head off 1 Z’luth before the green blood on the handle causes him to lose his grip on the cane and it flies away from him.
Rastor steels his nerves and begins to hammer away at the remaining Z’luth with his fists.
Reaction - red card, face is crying and AND
Rastor makes a valient effort, but realizes his efforts are in vain. Even though he knocks them back the continue to flood into him and eventually drag him down.
I am going to end the scene here, looks like a good end point so on to the Revelation
Revelation Scene -
Question for the Revelation scene (1)
What do the Z’luth want with Rastor? Rastor was the one they had wanted all along, by his death he would unleash enough power to open the portal since he is a potent magic user.
Showdown Scene -
This scene opens with Rastor strapped to a throne made of bone. Gulah and the Z’luth are there at the farm from the first scene. Rastor is groggy but realizes he is about to be sacrificed.
Action for this Scene (6)
Rastor is going to attempt to free himself from his bonds by trying to find a weakness in them.
Reaction - green card, face of hmmm I that stinks, and a but
Rastor after probing the shackles realize they are magical shackles, he knows he is weakened, so is concerned how this might affect him.
Rastor is going to summon his magical powers to undo the binds surrounding him.
Reaction - green card, face is O Ya shitty grin, and
Rastor feels the flood of his magic back into his body, he can feel it coursing through his body, so much so that it causes his body to shine, this releases the fetters surrounding him and lights him with POWER.
Rastor wants to kill Gulah by spewing forth a column of green power in the shape of a giant arrow.
Reaction - red card, didn’t see that coming and a but.
Rastor’s arrow blast flashes into existence, but as it speeds towards Gulah a lone Z’luth jumps up and into the arrow. The Z’luth vanishes into an explosion of black goo, some of which gets onto Gulah, who now notices that Rastor is freed from his bonds.
Rastor realizing that he was the reason for all of this decides discretion is the better part of valor, there are always other battles and no need to lose the war, so Rastor wants to leave the area, by calling in air transport from MHi headquarters.
Reaction - red face, a neutral expression and a BUT
Rastor calls in for an air transport, but MHi is only able to send him a car with one support staff. The support staff is killed getting Rastor out, but Rastor manages to make it back to MHi headquarters for some rest and recovery.
This episode will be titled “All Burnt Out”.
https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await/description
Here are all of my notes and such, a bit formulatic, but helped tell the tale.
Here is the premise -
Monster Hunters Inc. Ep. 1
This is going to be about a group of hunters for hire and general finding and slaying or doing away with monsters, ghost and/or spook haunting Earth.
Here is the play through ---
Danger Scene -
A location, a threat, an attack by the threat or to someone/something.
A roll of the dice and I decide -
A apple tree this is my location
A turtle is my threat
Based upon these 2 icons I am going to go with, A farm in the heartland
of America is being overrun by a savage group of evil humanoid turtle like demons who are attacking something.
Questions for the Danger Scene (4)
What is being attacked? The turtle demons, know as the Z’luth, have uncovered a hidden cache of temple artifacts, in the barn of the farm.
Why do they want these artifacts? If the artifacts are captured the Z’luth will be able to influence and control all the demons in the Plane of Dread.
How did the Z’luth discover that the artifact were at this farm? The goddess of the night, She-lath, told them of it existence and location.
Have the Z’luth dispatched the residents of the farm? The Z’luth feed the locals to their “god”.
Time for the Hero -
Enter Tybo Rastor, wielder of magic and carrier of a sword cane.
Actions for the Danger Scene (4)
Rastor arrives at the location he wants to determine the Z’luth’s weakness by using his magical powers.
Reaction - green card, with embarrassed face and but
Rastor discovers that the source of the turtle demons strength is a magical fish suspended on the moon, but since he has no way of getting there he can’t attack them and destroy them.
Rastor, knowing that the locals are all gone, decided to burn the farm down by summoning a firestorm.
Reaction - green card, sweaty face and a but
Rastor manages to summon up the firestorm, but the strain of it weakens his power. After doing this the farm has been burnt to the ground.
Rastor wants to find the magical artifacts, by sifting through the remains of the farm.
Reaction - Rastor finds the artifacts, but they have been burned and melted into nothingness, thus losing Rastor his bonus for retrieving strange and odd items for the MHi Hall of Wonders.
Rastor wants to find out how the artifacts got here in the first place, by examining remnants of the farmhouse.
Reaction - red face, a hmm hadn’t seen that face, with BUT
Rastor makes a superhuman effort to find an trace of who brought the artifacts to the farm and finds nothing. But, while searching he stumbles upon a sealed box, not listed or seen as an artifact for the Z’luth.
End of Danger Scene off to the Intrigue scene
Intrigue Scene -
Checking the card it is an evil Master connected to the threat….the threat is the Z’luth the evil master is …… I used the light bulb here to come up with the Evil Lighting Slinger Gulah.
Questions for the Intrigue Scene (3)
Why was Gulah involved with the Z’luth? Used the multi-directional die. Gulah wanted the Z’luth to distract the MHi from his plan to steal the earth’s gravitational field.
How is Gulah going to steal the gravitation field? Used the tree icon. By depleteing the green area around the farm which is a node of power which will allow Gulah to tap into the earth’s gravitational field.
How is Gulah planning on enacting his plan? Used the foot icon. By sacrificing a few Z’luth and the surrounding areas critters it will force open the node by overpowering it with energy of life and death (demons).
End of the Intrigue Scene onto the Confrontation Scene
Confrontation Scene -
A location, a threat, attacking Rastor.
Rolled a flower, interpreted it to be a Sun City, decided it would be Jodhpur in India.
The threat is more Z’luth from the first scene.
Questions for the Confrontation Scene (2)
Why did Rastor go to Jodhpur? Used the book icon. Rastor during his search of the MHi database uncovered a reference to Gulah that mentioned his base of operation was believed to be out of Jodhpur because of the brightness of the sunshine there.
How did the Z’luth find Rastor? Used the water fountain icon. The Z’luth, utilizing the demon network of give and take, spoke to shadowed group called the Kutar, who gave them information about Rastor’s whereabouts.
Actions for the Confrontation Scene (4)
Rastor attempts to elude his pursuers by ducking and weaving through the many varied streets of Jodhpur.
Reaction - green face, sweaty looking, but
Rastor manages to run away from them, but they have herded him into a a cul-de-sac where an ambush has been set for him.
Since Rastor exhausted him magic, he pulls his cane sword to do battle and slay the Z’luth, who had ambushed him, or at least banish their mortal forms.
Reaction - green face, embarrassed face and BUT
Rastor manages to pull his cane sword out, but only manages to lop the head off 1 Z’luth before the green blood on the handle causes him to lose his grip on the cane and it flies away from him.
Rastor steels his nerves and begins to hammer away at the remaining Z’luth with his fists.
Reaction - red card, face is crying and AND
Rastor makes a valient effort, but realizes his efforts are in vain. Even though he knocks them back the continue to flood into him and eventually drag him down.
I am going to end the scene here, looks like a good end point so on to the Revelation
Revelation Scene -
Question for the Revelation scene (1)
What do the Z’luth want with Rastor? Rastor was the one they had wanted all along, by his death he would unleash enough power to open the portal since he is a potent magic user.
Showdown Scene -
This scene opens with Rastor strapped to a throne made of bone. Gulah and the Z’luth are there at the farm from the first scene. Rastor is groggy but realizes he is about to be sacrificed.
Action for this Scene (6)
Rastor is going to attempt to free himself from his bonds by trying to find a weakness in them.
Reaction - green card, face of hmmm I that stinks, and a but
Rastor after probing the shackles realize they are magical shackles, he knows he is weakened, so is concerned how this might affect him.
Rastor is going to summon his magical powers to undo the binds surrounding him.
Reaction - green card, face is O Ya shitty grin, and
Rastor feels the flood of his magic back into his body, he can feel it coursing through his body, so much so that it causes his body to shine, this releases the fetters surrounding him and lights him with POWER.
Rastor wants to kill Gulah by spewing forth a column of green power in the shape of a giant arrow.
Reaction - red card, didn’t see that coming and a but.
Rastor’s arrow blast flashes into existence, but as it speeds towards Gulah a lone Z’luth jumps up and into the arrow. The Z’luth vanishes into an explosion of black goo, some of which gets onto Gulah, who now notices that Rastor is freed from his bonds.
Rastor realizing that he was the reason for all of this decides discretion is the better part of valor, there are always other battles and no need to lose the war, so Rastor wants to leave the area, by calling in air transport from MHi headquarters.
Reaction - red face, a neutral expression and a BUT
Rastor calls in for an air transport, but MHi is only able to send him a car with one support staff. The support staff is killed getting Rastor out, but Rastor manages to make it back to MHi headquarters for some rest and recovery.
This episode will be titled “All Burnt Out”.
https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await/description
[Our Last Best Hope]The Killer Asteroid
[Our Last Best Hope]The Killer Asteroid
Act1 - Scene 3 (Brett & Catherine)
Link at: https://groups.google.com/d/msg/solorpgs/T4Br-4kMd6s/Y6tlaXWyAgAJ
------------------------ Act 1 - Scene 3 (Catherine & Brett) ------------------------
Catherine: ([is is not gonna do it]) "This ship is not going to make it."
She said this to Brett as he entered the break room.
Brett: "What do you mean?"
Catherine: ([not take my word for it]) "Don't take my word for it. You saw what happened."
Brett: "You mean the breach?"
Catherine: ([happened it was the echo of])"everything. it was all an echo of our near future."
Brett: "the things that drive our destiny are many." he shrugged.
Catherine: ([he teaches philosophy in chicago you]) "Are you a philosophy major or something?"
Brett: No. Why?
Catherine: ([he is down right dull chase]) "Because you are downright dull, Brett. No offense." She says that and walks off out of the break room.
Cut! That's a wrap for this scene. Very very (very!) short, but I think it was perfect for how he drives her crazy.
Time to bring out the threat. That will be the next play log whenever I get a chance.
#SoloActualPlay #OurLastBestHope #TheKillerAsteroid#solorpg #soloroleplaying #soloap #actualplay #sharedscifi
Thursday, May 25, 2017
This D&D 5e template could be useful for solo play. It uses the 5-room-dungeon and other scene structures.
This D&D 5e template could be useful for solo play. It uses the 5-room-dungeon and other scene structures.
https://www.reddit.com/r/mattcolville/comments/6cwsv5/made_myself_a_single_day_of_adventuring_template/
https://www.reddit.com/r/mattcolville/comments/6cwsv5/made_myself_a_single_day_of_adventuring_template/
https://www.reddit.com/r/mattcolville/comments/6cwsv5/made_myself_a_single_day_of_adventuring_template/
https://www.reddit.com/r/mattcolville/comments/6cwsv5/made_myself_a_single_day_of_adventuring_template/
Wednesday, May 24, 2017
Playtest for oath of the frozen kinng of kickstarter
Playtest for oath of the frozen kinng of kickstarter
https://youtu.be/5bkvVK0F_fk
https://youtu.be/5bkvVK0F_fk
What is the main element that drives you to play a solo RPG?
What is the main element that drives you to play a solo RPG?
No multiple choice, please.
No multiple choice, please.
I'm still dragging my feet trying to start out with solo RPG plays. I've become a bit of a collection addict with regards to game systems. "Oooh, Traveller sounds neat today! Oh, what's this, 7th Sea? What, Babylon 5?!"
I'm still dragging my feet trying to start out with solo RPG plays. I've become a bit of a collection addict with regards to game systems. "Oooh, Traveller sounds neat today! Oh, what's this, 7th Sea? What, Babylon 5?!"
{Ka-BLOOIE! Mind blown... Brain bits all over the place...}
So, I know there's a lot of talk of picking a "rules-light" system to solo with, and I mostly understand the need and agree, but sometimes I think I just want the crunchy feel of playing a system exactly how it would be played at the table, with friends.
Do you all pick systems based on the world-building or story aspects, or based more on the rules within the system? If rules is your thing, do you stick as closely as possible to the full ruleset, or do you find that throwing out a bunch of the rules is better for solo play?
I guess I'm asking because, as I look at the solo systems I've picked up (Scarlet Heroes, Solo for Traveller, 4AD) they seem pretty crunchy, and require attention to the rules (which is nice for learning a system prior to getting together with other players). But then I look at articles like those on solo gaming at http://tabletopdiversions.blogspot.com/ and I see the benefits of just playing slim and fast. Am I making it clear what I'm asking? :)
http://tabletopdiversions.blogspot.com/
{Ka-BLOOIE! Mind blown... Brain bits all over the place...}
So, I know there's a lot of talk of picking a "rules-light" system to solo with, and I mostly understand the need and agree, but sometimes I think I just want the crunchy feel of playing a system exactly how it would be played at the table, with friends.
Do you all pick systems based on the world-building or story aspects, or based more on the rules within the system? If rules is your thing, do you stick as closely as possible to the full ruleset, or do you find that throwing out a bunch of the rules is better for solo play?
I guess I'm asking because, as I look at the solo systems I've picked up (Scarlet Heroes, Solo for Traveller, 4AD) they seem pretty crunchy, and require attention to the rules (which is nice for learning a system prior to getting together with other players). But then I look at articles like those on solo gaming at http://tabletopdiversions.blogspot.com/ and I see the benefits of just playing slim and fast. Am I making it clear what I'm asking? :)
http://tabletopdiversions.blogspot.com/
--In the Advanced Dungeons & Dragons Dungeon Master’s Guide, Gary Gygax describes his approach.
--In the Advanced Dungeons & Dragons Dungeon Master’s Guide, Gary Gygax describes his approach.
“Allow the dice to control the situation. This can be done by assigning reasonable probability to an event and then letting the player dice to see if he or he can make that percentage.” Gygax made up rulings on the spot to suit whatever seemed “correct and logical.”
http://dmdavid.com/tag/a-lack-of-ability-checks-once-shaped-how-people-played-dungeons-dragons/
“Allow the dice to control the situation. This can be done by assigning reasonable probability to an event and then letting the player dice to see if he or he can make that percentage.” Gygax made up rulings on the spot to suit whatever seemed “correct and logical.”
http://dmdavid.com/tag/a-lack-of-ability-checks-once-shaped-how-people-played-dungeons-dragons/
Tuesday, May 23, 2017
Part three of the exploration of the Halls of Nizar-Thun for Crypts and Things, and my thoughts on the game system itself.
Part three of the exploration of the Halls of Nizar-Thun for Crypts and Things, and my thoughts on the game system itself.
https://moggynomates.angrymog.com/2017/05/20/crypts-things-the-halls-of-nizar-thun-part-three/
https://moggynomates.angrymog.com/2017/05/20/crypts-things-the-halls-of-nizar-thun-part-three/
https://moggynomates.angrymog.com/2017/05/20/crypts-things-the-halls-of-nizar-thun-part-three/
https://moggynomates.angrymog.com/2017/05/20/crypts-things-the-halls-of-nizar-thun-part-three/
I'd like to hear how people deal with set pieces and climactic finales in their solo games, if at all.
I'd like to hear how people deal with set pieces and climactic finales in their solo games, if at all.
I'm pretty new to soloing but have been playing 5e with the help of mythic, and my party are about to attack a large lizardfolk encampment/fort; how much should i plan out? I was thinking of drawing a map,planning out some crazy battles with lizardmen riding dinosaurs, but i could just use the location crafter.
I suppose my main question is, how much do you leave to mythic or your solo engine of choice? How do you balance the cool things you want to happen with wanting to be surprised?
Also a big thank you to everyone in this group for the sheer amount of info you have collected regarding a hobby i would otherwise never have known about!
I'm pretty new to soloing but have been playing 5e with the help of mythic, and my party are about to attack a large lizardfolk encampment/fort; how much should i plan out? I was thinking of drawing a map,planning out some crazy battles with lizardmen riding dinosaurs, but i could just use the location crafter.
I suppose my main question is, how much do you leave to mythic or your solo engine of choice? How do you balance the cool things you want to happen with wanting to be surprised?
Also a big thank you to everyone in this group for the sheer amount of info you have collected regarding a hobby i would otherwise never have known about!
Monday, May 22, 2017
An incredibly interesting device for creating random hex terrain...
An incredibly interesting device for creating random hex terrain...
This is certainly useful for solo hex-crawls.
Via Moe Tousignant.
Originally shared by Eric Nieudan
Loris Gianadda sent me a lovely watercolours version of the terrain wheel generator, so I updated the standalone PDF for the procedure.
https://www.dropbox.com/s/42e98mextth3ki6/Terrain%20generator%20colour.pdf?dl=0
This is certainly useful for solo hex-crawls.
Via Moe Tousignant.
Originally shared by Eric Nieudan
Loris Gianadda sent me a lovely watercolours version of the terrain wheel generator, so I updated the standalone PDF for the procedure.
https://www.dropbox.com/s/42e98mextth3ki6/Terrain%20generator%20colour.pdf?dl=0
Do you use sex in your games? How do you do it?

Do you use sex in your games? How do you do it?
And what purpose does it serve?
Sunday, May 21, 2017
My first game of Untold: Adventures Await, using free print and play test files.
My first game of Untold: Adventures Await, using free print and play test files.
It was fun to play.
http://battreps.blogspot.rs/2017/05/untold-adventures-await-goes-bananaman.html
It was fun to play.
http://battreps.blogspot.rs/2017/05/untold-adventures-await-goes-bananaman.html
Just uploaded a first draft of Soloist, some simple solo-rpg rules that I've used with my Soloist website.
Just uploaded a first draft of Soloist, some simple solo-rpg rules that I've used with my Soloist website.
https://drive.google.com/open?id=0B0W7DyELeCFcVUdDa3BpcmlVeFU
https://drive.google.com/open?id=0B0W7DyELeCFcVUdDa3BpcmlVeFU
I was thinking today about psychedelic role play.
I was thinking today about psychedelic role play.
Burning with metaphysical fire, praying to heavy metal gods, melting walls with the intensity of your need, pulling off your head and hurling it at your foe setting off a mushroom cloud.
How far do you take the "anything is possible" mindset? Do you often use art to inform your story?






Burning with metaphysical fire, praying to heavy metal gods, melting walls with the intensity of your need, pulling off your head and hurling it at your foe setting off a mushroom cloud.
How far do you take the "anything is possible" mindset? Do you often use art to inform your story?







Saturday, May 20, 2017
Reading the Lazy Dungeon Master, taking notes.

Reading the Lazy Dungeon Master, taking notes.
"How little can I prepare and have an interesting game?"
-Robin Laws
Minimalist prepping gives you the most dynamic game, asserts the author. Over prepping locks it all down.
If you want a game and not a novel, you need to do as advised in dungeon world. Draw a map but leave blank spaces.
To begin you need three things. A place to start, paths from there, and NPCs.
When designing the adventures starting place, use an elevator pitch. A single evocative sentence.
I personally would add some questions.
The Jabberquai Goblins are raiding the peaceful village of Drome at night. What are they looking for? How do they enter?
Paths ahead can be linear (so you hit them all) or radial and sandboxy. I find myself wanting to do an encounter table at each of them.
And NPCs. Since we run solo, all characters are NPC or PC depending on your perspective. Primary or Major characters should be about a paragraph, enough to know who they are. Minor or secondary characters don't need much more than a name and occupation but can be promoted to primary if they become useful to the story.
So I had this idea kicking around for a while, centered on "what happens if an rpg prioritizes social approaches over combat"? Think empathy and negotiation, "romantic fantasy" instead of grimdark.
So I had this idea kicking around for a while, centered on "what happens if an rpg prioritizes social approaches over combat"? Think empathy and negotiation, "romantic fantasy" instead of grimdark.
After kicking it around a little, it evolved into an entire system based on the hero's approach to a situation. Do you approach combat by fighting or by fleeing? A social encounter by being aggressive or empathetic?
It's strongly narrative, with a focus on the player as author, and intended to create story but also to have a strong framework (largely inspired by Trollbabes' rerolls) to tell you when you lose, haha. I'm happy with how it plays, at least for myself.
Would love any feedback/ideas/suggestions, or playtests, even if it's just a couple of rolls to see how it handles.
https://exposit.github.io/katamoiran/2017/05/14/romantic-fantasy/
After kicking it around a little, it evolved into an entire system based on the hero's approach to a situation. Do you approach combat by fighting or by fleeing? A social encounter by being aggressive or empathetic?
It's strongly narrative, with a focus on the player as author, and intended to create story but also to have a strong framework (largely inspired by Trollbabes' rerolls) to tell you when you lose, haha. I'm happy with how it plays, at least for myself.
Would love any feedback/ideas/suggestions, or playtests, even if it's just a couple of rolls to see how it handles.
https://exposit.github.io/katamoiran/2017/05/14/romantic-fantasy/
Friday, May 19, 2017
The beauty of Ghost/echo is its utter crunchlessness.

The beauty of Ghost/echo is its utter crunchlessness.
Its liquid. Intuitively hackable.
Plug and play. As deep or complex as you like it.
Suddenly I'm thinking all of my books are useful.
I'm excited at the possibilities.
Thursday, May 18, 2017
Actual Play- I homebrewed a reskin of Ghost/Echo for a Werird Science Fantasy setting I call Galidor, after the principal characters home base, a city of towers and the primitive villagers surrounding them.
Actual Play- I homebrewed a reskin of Ghost/Echo for a Werird Science Fantasy setting I call Galidor, after the principal characters home base, a city of towers and the primitive villagers surrounding them.
The characters are loosely inspired by the Thundarr trio. Vadd, a good looking but reckless scoundrel with a heart of gold carrying a Raygun (all too easily deflected by swords) and a sword.
Gleep is his cycloptic colleague, bigger and stronger than Vadd and more reactionary. He's a pretty happy guy most of the time and serves as comic relief as well as being the tank of the party. He carries a broad war axe.
Both he and Vadd roll 2d6 when attacking taking the high roll.
Tayla is the practical one, who is the face of the party. She is able to use telekinesis as long as she is standing still and has her hands free.
1-2 failure with a twist
3 failure
4- success with twist or partial success
5 success
6 success plus
I might also roll 1d3
Failure, partial success, success
I made a list of names of people and places.
In started in the Mutated Marshes of Mlorgesh Thregg.
My encounter roll showed nothing at first. So they hit mud and rolled up their canoe.
I made a new table on the spot.
Object Weather Animal Humanoid Monster Machine
I rolled a three, animal. I made a new table to determine the scale and threat level. I determined that it was big but not dangerous and then a new table to determine what kind of animal. It was an arthropod so I imagined it was something like the big flat walking swamp foliage covered creatures from Wayne Barlowe's Alien Planet.
It wasn't enough to just have it walk by so they climbed aboard and travelled to the next scene.
Rolling again, I got the fetid slurry pits of Yickity.
A new encounter table. Robot.
I rolled twice on a module table from the Radhack which I bought last night. Toxin injector and Holoflage.
I had it disable their new friend the crab and then go after them.
Vadd rolls d3 shooting with his blaster.
He would normally roll 2d6 but I wanted the holoflage to be a factor.
1 would have missed
2 would disable the holoflage
3 would disable and hurt it
Rolled 1
It went after Tayla who wasn't quite able to stop it. She slowed it so Gleep had a chance to hit it but he rolled 2 and only made it visible so she got poked. She at least rolled a 3 out of 4 so she felt uncomfortable but not drooling and stumbling or passing out instantly as 1 would have done.
Vadd rolls 2d6 and gets a 2 and 1. So not only does he not land an attack, he gets stung. His reaction was a four so no effect.
Then I decided to wrap up the encounter by having Vadd punch it and shove it Gleeps way to finish it off.





The characters are loosely inspired by the Thundarr trio. Vadd, a good looking but reckless scoundrel with a heart of gold carrying a Raygun (all too easily deflected by swords) and a sword.
Gleep is his cycloptic colleague, bigger and stronger than Vadd and more reactionary. He's a pretty happy guy most of the time and serves as comic relief as well as being the tank of the party. He carries a broad war axe.
Both he and Vadd roll 2d6 when attacking taking the high roll.
Tayla is the practical one, who is the face of the party. She is able to use telekinesis as long as she is standing still and has her hands free.
1-2 failure with a twist
3 failure
4- success with twist or partial success
5 success
6 success plus
I might also roll 1d3
Failure, partial success, success
I made a list of names of people and places.
In started in the Mutated Marshes of Mlorgesh Thregg.
My encounter roll showed nothing at first. So they hit mud and rolled up their canoe.
I made a new table on the spot.
Object Weather Animal Humanoid Monster Machine
I rolled a three, animal. I made a new table to determine the scale and threat level. I determined that it was big but not dangerous and then a new table to determine what kind of animal. It was an arthropod so I imagined it was something like the big flat walking swamp foliage covered creatures from Wayne Barlowe's Alien Planet.
It wasn't enough to just have it walk by so they climbed aboard and travelled to the next scene.
Rolling again, I got the fetid slurry pits of Yickity.
A new encounter table. Robot.
I rolled twice on a module table from the Radhack which I bought last night. Toxin injector and Holoflage.
I had it disable their new friend the crab and then go after them.
Vadd rolls d3 shooting with his blaster.
He would normally roll 2d6 but I wanted the holoflage to be a factor.
1 would have missed
2 would disable the holoflage
3 would disable and hurt it
Rolled 1
It went after Tayla who wasn't quite able to stop it. She slowed it so Gleep had a chance to hit it but he rolled 2 and only made it visible so she got poked. She at least rolled a 3 out of 4 so she felt uncomfortable but not drooling and stumbling or passing out instantly as 1 would have done.
Vadd rolls 2d6 and gets a 2 and 1. So not only does he not land an attack, he gets stung. His reaction was a four so no effect.
Then I decided to wrap up the encounter by having Vadd punch it and shove it Gleeps way to finish it off.






I generally prefer gaming in the modern world, either as supernatural, superhero, or just straight up horror. But, I'm ALWAYS struggling to come with a good mystery plot or horror situation. Recently found these, which I'm hoping will be useful for others than just me.
I generally prefer gaming in the modern world, either as supernatural, superhero, or just straight up horror. But, I'm ALWAYS struggling to come with a good mystery plot or horror situation. Recently found these, which I'm hoping will be useful for others than just me.
Mystery Plot
http://www.plot-generator.org.uk/create.php?type=5
Character Generator
http://selfpublishingteam.com/chargen/mystery_thriller/
Lots of tools
http://www.springhole.net/writing_roleplaying_randomators/index.html
http://www.plot-generator.org.uk/create.php?type=5
Mystery Plot
http://www.plot-generator.org.uk/create.php?type=5
Character Generator
http://selfpublishingteam.com/chargen/mystery_thriller/
Lots of tools
http://www.springhole.net/writing_roleplaying_randomators/index.html
http://www.plot-generator.org.uk/create.php?type=5
After applying myself to the task, I was able to make sense of Ghost/Echo after all and quickly put myself to the task of seeing what other people have done with it.
After applying myself to the task, I was able to make sense of Ghost/Echo after all and quickly put myself to the task of seeing what other people have done with it.
Some people made reskins.
Perhaps that's what I want to do.
First, loosely define the world with evocative places and characters.
Then anticipate what manner if trouble you'll get into and assign the flavors of trouble a die or pool of dice and write yourself a table for it.
Add more tables to taste. That's wildly minimalist.
Have you experimented with this method?



Some people made reskins.
Perhaps that's what I want to do.
First, loosely define the world with evocative places and characters.
Then anticipate what manner if trouble you'll get into and assign the flavors of trouble a die or pool of dice and write yourself a table for it.
Add more tables to taste. That's wildly minimalist.
Have you experimented with this method?




Wednesday, May 17, 2017
I don't know. I love so many games...Fate, OSR, countless others of varying levels of complexity. But I've come to a revelation...some of my favorites are only for social games, as much as I would like to make them work for solo. I need ultra lite outlets for solo games. Lasers & Feelings, FU and the like. No more crunchy.
I don't know. I love so many games...Fate, OSR, countless others of varying levels of complexity. But I've come to a revelation...some of my favorites are only for social games, as much as I would like to make them work for solo. I need ultra lite outlets for solo games. Lasers & Feelings, FU and the like. No more crunchy.
That's all.
That's all.
I've been thinking about trying to DM a solo adventure using random game elements and encounters using my own tables brewed from D&D 5e and mythic via google hangouts. Has anyone else tried this? I looked at some online options for PbP but they honesty all seemed like a creative writing class more than a game. Below is an example of what I'm talking about:
I've been thinking about trying to DM a solo adventure using random game elements and encounters using my own tables brewed from D&D 5e and mythic via google hangouts. Has anyone else tried this? I looked at some online options for PbP but they honesty all seemed like a creative writing class more than a game. Below is an example of what I'm talking about:
Me: (Describe the situation) what would you like to do?
Player: I want to do X
Me: ok. (Describe what happens next)
And so on. No need to write a paragraph describing what you want to do.
Is there any interest in something like this? Anyone been a part of an adventure built this way? Thanks for any ideas or feedback.
Me: (Describe the situation) what would you like to do?
Player: I want to do X
Me: ok. (Describe what happens next)
And so on. No need to write a paragraph describing what you want to do.
Is there any interest in something like this? Anyone been a part of an adventure built this way? Thanks for any ideas or feedback.
In case anybody isn't obsessively stalking Kickstarter to find ways to part with their hard-earned money, here's a fantasy toolkit that's going to have, you guessed it, lots and lots of delicious random tables and inspiration...
In case anybody isn't obsessively stalking Kickstarter to find ways to part with their hard-earned money, here's a fantasy toolkit that's going to have, you guessed it, lots and lots of delicious random tables and inspiration...
https://www.kickstarter.com/projects/absolutetabletop/adventure-kit-oath-of-the-frozen-king
https://www.kickstarter.com/projects/absolutetabletop/adventure-kit-oath-of-the-frozen-king
I've recently started a project of going through my games, making a character for them, and then running that character through a solo adventure - either the one provided in the book if there is one, or putting something together with the GME.
I've recently started a project of going through my games, making a character for them, and then running that character through a solo adventure - either the one provided in the book if there is one, or putting something together with the GME.
My first one is complete - A Sorcerer wanders through the halls of Nizar-Thun in Crypts and Things.
https://moggynomates.angrymog.com/2017/05/17/crypts-things-the-halls-of-nizar-thun/
https://moggynomates.angrymog.com/2017/05/17/crypts-things-the-halls-of-nizar-thun/
My first one is complete - A Sorcerer wanders through the halls of Nizar-Thun in Crypts and Things.
https://moggynomates.angrymog.com/2017/05/17/crypts-things-the-halls-of-nizar-thun/
https://moggynomates.angrymog.com/2017/05/17/crypts-things-the-halls-of-nizar-thun/
Tuesday, May 16, 2017
Have seen this?
Have seen this?
Originally shared by Gary Anastasio
Rorys Story Cubes goes RPG.
https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await
Originally shared by Gary Anastasio
Rorys Story Cubes goes RPG.
https://www.kickstarter.com/projects/roryoconnor/untold-adventures-await
Support @FantasyCoinHQ on @patreon. The only way to get miscast and rare coins and other unique items! #OnPatreon bit.ly/2pVvrjP
Support @FantasyCoinHQ on @patreon. The only way to get miscast and rare coins and other unique items! #OnPatreon bit.ly/2pVvrjP







Looking for advice before I potentially re-invent a wheel (or go down a path that leads no where).
Looking for advice before I potentially re-invent a wheel (or go down a path that leads no where).
I'd like to do a solo 5e game where I start basically as a nothing. I'll have a race and stats, but not a class. No skills or proficiency other than racial ones.
My thought is I'd randomize the town and locations I start with and go to using some of the tables that I've found through here. If I want to be a fighter, I'll need to find someplace to train. Same goes with being a mage. If my stats don't line up to being a good mage BUT I only have a wizarding school available then I'm out of luck unless I can find a story plot to get me to another town where I might have a better chance.
Any thoughts or add-on material that might make this more fluid?
I'd like to do a solo 5e game where I start basically as a nothing. I'll have a race and stats, but not a class. No skills or proficiency other than racial ones.
My thought is I'd randomize the town and locations I start with and go to using some of the tables that I've found through here. If I want to be a fighter, I'll need to find someplace to train. Same goes with being a mage. If my stats don't line up to being a good mage BUT I only have a wizarding school available then I'm out of luck unless I can find a story plot to get me to another town where I might have a better chance.
Any thoughts or add-on material that might make this more fluid?
Question for solo'ers who play using more "standard" rulesets (D&D, etc.) that include rules for things like perception checks -
Question for solo'ers who play using more "standard" rulesets (D&D, etc.) that include rules for things like perception checks -
If you're playing a system with perception checks and using a GM emulator/oracle to determine what's in a room, for example, do you use both? Switch back and forth when it seems appropriate? Some other solution?
An example of what I'm talking about is something like -
Bob enters the room.
[Ask GME of choice if there's a clue to the mystery Bob's trying to solve in the room.]
[The GME says, "Yes, there is!"]
(Now, in your personal style of play, does that mean Bob finds it, Bob has to roll a search/perception/similar check to see if he spots it, or something else?)
I'm just curious because I'm trying to decide how best to handle situations similar to this without getting too bogged down in rolling numerous times for essentially one thing.
Right now I'm kind of at the point of, "If I were GMing someone else, would they need to roll to find this thing or would I just tell them it was there?", but I kind of like taking as much of the GMing decision making out of my own hands as possible... Thoughts?
If you're playing a system with perception checks and using a GM emulator/oracle to determine what's in a room, for example, do you use both? Switch back and forth when it seems appropriate? Some other solution?
An example of what I'm talking about is something like -
Bob enters the room.
[Ask GME of choice if there's a clue to the mystery Bob's trying to solve in the room.]
[The GME says, "Yes, there is!"]
(Now, in your personal style of play, does that mean Bob finds it, Bob has to roll a search/perception/similar check to see if he spots it, or something else?)
I'm just curious because I'm trying to decide how best to handle situations similar to this without getting too bogged down in rolling numerous times for essentially one thing.
Right now I'm kind of at the point of, "If I were GMing someone else, would they need to roll to find this thing or would I just tell them it was there?", but I kind of like taking as much of the GMing decision making out of my own hands as possible... Thoughts?
http://adoptedbymentor.blogspot.com/2017/05/the-academy-of-mind-session-2-were-not.html
http://adoptedbymentor.blogspot.com/2017/05/the-academy-of-mind-session-2-were-not.html
A second, final session of my latest solo foray. I had intended to go longer, but it felt like an end after this one.
A second, final session of my latest solo foray. I had intended to go longer, but it felt like an end after this one.
Monday, May 15, 2017
Open Legend Solo Adventure concluded
Open Legend Solo Adventure concluded
Sessions 3 (https://docs.google.com/document/d/1WoXGmbuMBgwFcEsmK3eVnvk7_DLzWHJfjV-3Msd0dSc/edit#bookmark=id.4ldi1hj39v2f) and 4 (https://docs.google.com/document/d/1WoXGmbuMBgwFcEsmK3eVnvk7_DLzWHJfjV-3Msd0dSc/edit#bookmark=id.5v7rkzola050) of Volkor's quest, in which he finally makes it into the building... and then pretty much immediately discovers why it's a good idea to bring some friends along when you're going on a dangerous quest into a bizarre magical building.
Sessions 3 (https://docs.google.com/document/d/1WoXGmbuMBgwFcEsmK3eVnvk7_DLzWHJfjV-3Msd0dSc/edit#bookmark=id.4ldi1hj39v2f) and 4 (https://docs.google.com/document/d/1WoXGmbuMBgwFcEsmK3eVnvk7_DLzWHJfjV-3Msd0dSc/edit#bookmark=id.5v7rkzola050) of Volkor's quest, in which he finally makes it into the building... and then pretty much immediately discovers why it's a good idea to bring some friends along when you're going on a dangerous quest into a bizarre magical building.
Here's a link to another World vs Hero game I've been playing. While it's not technically solo (it's 1v1 this time), I do use a lot of solo methodologies and tools during the game. I'm using Mythic to help setup the scenes, UNE for important characters, and Stars Without Number for planet generation. We've finished 2 of the 8 rounds and are actively putting out 6-10 new posts per week. Hope you'll check it out!
Here's a link to another World vs Hero game I've been playing. While it's not technically solo (it's 1v1 this time), I do use a lot of solo methodologies and tools during the game. I'm using Mythic to help setup the scenes, UNE for important characters, and Stars Without Number for planet generation. We've finished 2 of the 8 rounds and are actively putting out 6-10 new posts per week. Hope you'll check it out!
https://the-ithrian-gambit.obsidianportal.com/
https://the-ithrian-gambit.obsidianportal.com/
https://the-ithrian-gambit.obsidianportal.com/
https://the-ithrian-gambit.obsidianportal.com/
Saturday, May 13, 2017
Open Legend Session 2 in what I'm beginning to think of as "Volkor's Quest To Get Into A Building" :)
Open Legend Session 2 in what I'm beginning to think of as "Volkor's Quest To Get Into A Building" :)
https://docs.google.com/document/d/1WoXGmbuMBgwFcEsmK3eVnvk7_DLzWHJfjV-3Msd0dSc/edit#bookmark=id.dwr17bah6rcl
https://docs.google.com/document/d/1WoXGmbuMBgwFcEsmK3eVnvk7_DLzWHJfjV-3Msd0dSc/edit#bookmark=id.dwr17bah6rcl
Friday, May 12, 2017
So I finally got a chance to at least start an adventure playing Open Legend RPG solo, using my own randomized solo GM outcomes method (https://goo.gl/8EFqX2), Mythic GME, and the Open Legend Core Rules.
So I finally got a chance to at least start an adventure playing Open Legend RPG solo, using my own randomized solo GM outcomes method (https://goo.gl/8EFqX2), Mythic GME, and the Open Legend Core Rules.
I didn't get to play for long, but... I'm very excited about how well it's working already and can't wait to play (and post) more. For now, you can see how Volkor is faring so far in just trying to get into the place where I plan to do a dungeon crawl. What's happened so far, although probably not super exciting to an outside observer, was absolutely unexpected by me.
https://goo.gl/WzB9hn
I didn't get to play for long, but... I'm very excited about how well it's working already and can't wait to play (and post) more. For now, you can see how Volkor is faring so far in just trying to get into the place where I plan to do a dungeon crawl. What's happened so far, although probably not super exciting to an outside observer, was absolutely unexpected by me.
https://goo.gl/WzB9hn
Thursday, May 11, 2017
Not sure if this post made it hear. I have no idea where this is going, but here it is.
Not sure if this post made it hear. I have no idea where this is going, but here it is.
Forgot to mention, tired daddy gaming suggestions welcome!
Originally shared by Ovy Ortega
Its been a year, but alas I seem to be crawling again!
Forgot to mention, tired daddy gaming suggestions welcome!
Originally shared by Ovy Ortega
Its been a year, but alas I seem to be crawling again!
Wednesday, May 10, 2017
I've decided to make my own smashup in order to get the game experience I've been looking for. I have an idea for a quest, a location, and I've built about 25 pages of "tables" which I will roll on (most with a d100) to create the environment. I used monsters from D&D, as well as potions, treasure, etc. To define some of the particulars, I will be using the mythic fate table. I have a couple more tables to build then it will be game time. Any advice on how to maximize the scenario? I took some ideas from 4AD as well.
Tuesday, May 9, 2017
Monday, May 8, 2017
I am anticipating starting my first solo campaign and looking forward to it immensely (I just await the time). I've settled on using the Pathfinder system. I enjoy it and have several of the books.
I am anticipating starting my first solo campaign and looking forward to it immensely (I just await the time). I've settled on using the Pathfinder system. I enjoy it and have several of the books.
Any tips for a rookie Solo RPGer?
How would you recommend keeping a log?
Any tips for a rookie Solo RPGer?
How would you recommend keeping a log?
Sunday, May 7, 2017
A short adventure played using Miso and Rory's Story Cubes.
A short adventure played using Miso and Rory's Story Cubes.
https://dansgamingblog.wordpress.com/2017/05/07/senthas-journey-miso-rpg-combined-with-rorys-story-cubes
https://dansgamingblog.wordpress.com/2017/05/07/senthas-journey-miso-rpg-combined-with-rorys-story-cubes
Friday, May 5, 2017
Thursday, May 4, 2017
Wednesday, May 3, 2017
I just ran a short little solo adventure, using nothing but just a couple* cards from the sample of the Gamemaster's Apprentice deck. I didn't even keep notes, or use any game system.
I just ran a short little solo adventure, using nothing but just a couple* cards from the sample of the Gamemaster's Apprentice deck. I didn't even keep notes, or use any game system.
I started out, naturally, in a tavern, where Kirsten, the proprietor, enlisted my help. She had gems that she was planning on selling to invest in the tavern, however, they had been stolen. My help was needed to recover them.
Following Kirsten's lead, I went North to the shipyard that night. Having found some crates by a shop, I used the difficulty generator** to decide the odds of finding the gems before being caught: 8. I interpreted this as a high difficulty, rather than a high likelihood, so I went with bad odds. However, I still managed to do as such. I checked to see if I could return undetected-- neutral odds-- and yes, I could.
And so, I safely returned the gems to their rightful owner. Kirsten's tavern is saved!
...
I could have done a few things a little different, for a more interesting story. Rather than asking if I could find the gems before getting caught, I should have asked if I could could find the gems at all at this location, and then asking if I could do it before enemy contact.
If I continue this later, there's a good place to start: who would steal from Kirsten, and why? Does Kirsten know more than what she lets on? What sort of payment am I getting for that job?
* 12, double sided.
** 1-10, bell curve. 2d6 -1, I would guess.
I started out, naturally, in a tavern, where Kirsten, the proprietor, enlisted my help. She had gems that she was planning on selling to invest in the tavern, however, they had been stolen. My help was needed to recover them.
Following Kirsten's lead, I went North to the shipyard that night. Having found some crates by a shop, I used the difficulty generator** to decide the odds of finding the gems before being caught: 8. I interpreted this as a high difficulty, rather than a high likelihood, so I went with bad odds. However, I still managed to do as such. I checked to see if I could return undetected-- neutral odds-- and yes, I could.
And so, I safely returned the gems to their rightful owner. Kirsten's tavern is saved!
...
I could have done a few things a little different, for a more interesting story. Rather than asking if I could find the gems before getting caught, I should have asked if I could could find the gems at all at this location, and then asking if I could do it before enemy contact.
If I continue this later, there's a good place to start: who would steal from Kirsten, and why? Does Kirsten know more than what she lets on? What sort of payment am I getting for that job?
* 12, double sided.
** 1-10, bell curve. 2d6 -1, I would guess.
3am Thoughts on a system- inspired by The Bean D2 RPG and by the disappointment in the ORE system ( not really one role for all); success comes in pairs. Hit a pair success! But alas at a price!

3am Thoughts on a system- inspired by The Bean D2 RPG and by the disappointment in the ORE system ( not really one role for all); success comes in pairs. Hit a pair success! But alas at a price!
Demands are top right, no opposing rolls like DW, visual, and oracle in feel and approach.
I want a system where one roll tells the whole story.
Comments?
Tuesday, May 2, 2017
2nd part of star frontiers expand3d gameplay.
2nd part of star frontiers expand3d gameplay.
https://worldofthefifthsun.blogspot.com/2017/04/star-frontiers-expanded-sample.html?m=1
https://worldofthefifthsun.blogspot.com/2017/04/star-frontiers-expanded-sample.html?m=1
Monday, May 1, 2017
One of the things I really like about group RPGs and published solo adventures is solving puzzles. This is probably the hardest thing to emulate in solitaire gaming. You can fake it with skill/attribute rolls, but this is a little bland.
One of the things I really like about group RPGs and published solo adventures is solving puzzles. This is probably the hardest thing to emulate in solitaire gaming. You can fake it with skill/attribute rolls, but this is a little bland.
So I had the idea that instead of solving a puzzle in play, I would try creating one instead. However long it took to create would count as the amount of time it took my PCs to solve. As a bonus, I could then share the puzzle with the community, so you can (potentially) drop it into your own games.
I'm sure this a is a less-is-more kind of thing; one or two per dungeon ought to suffice, and maybe not in every dungeon, either.
So here are some brief guidelines if you want to try it:
-The only real requirement is that is needs to fit the setting (in the example below, it was devised by Christian monks some time between the 11th and 12th century).
-However long it takes to think it up in real time becomes the approximate game time it takes for the PC/party to solve it, if time matters (e.g. round to the nearest Turn if you're using an OSR ruleset). If it's a two or more part/location puzzle, just average the time for each section.
-It can involve skill rolls if you want it to
-XP are only gained if the solution would normally earn them in the game you're playing
-You can use reference works to create it
-If you're offering it up to the community for their own use, please put the solution somewhere easy to find, but hard to stumble across accidentally.
-If you get stuck and give up, so do your characters. If you have a flash of inspiration afterwards, it means they need the help of an NPC or an item/spell they don't currently have.
There's a more long-winded write-up of this process at the end of my latest adventure report: http://aleaiactandaest.blogspot.co.uk/2017/05/lotfp-solo-hex-dungeon-crawl-part-v.html
But if you just want to see the first puzzle itself, click the link below (but if you want to use it, don't click on the links within until your PCs get that far):
So I had the idea that instead of solving a puzzle in play, I would try creating one instead. However long it took to create would count as the amount of time it took my PCs to solve. As a bonus, I could then share the puzzle with the community, so you can (potentially) drop it into your own games.
I'm sure this a is a less-is-more kind of thing; one or two per dungeon ought to suffice, and maybe not in every dungeon, either.
So here are some brief guidelines if you want to try it:
-The only real requirement is that is needs to fit the setting (in the example below, it was devised by Christian monks some time between the 11th and 12th century).
-However long it takes to think it up in real time becomes the approximate game time it takes for the PC/party to solve it, if time matters (e.g. round to the nearest Turn if you're using an OSR ruleset). If it's a two or more part/location puzzle, just average the time for each section.
-It can involve skill rolls if you want it to
-XP are only gained if the solution would normally earn them in the game you're playing
-You can use reference works to create it
-If you're offering it up to the community for their own use, please put the solution somewhere easy to find, but hard to stumble across accidentally.
-If you get stuck and give up, so do your characters. If you have a flash of inspiration afterwards, it means they need the help of an NPC or an item/spell they don't currently have.
There's a more long-winded write-up of this process at the end of my latest adventure report: http://aleaiactandaest.blogspot.co.uk/2017/05/lotfp-solo-hex-dungeon-crawl-part-v.html
But if you just want to see the first puzzle itself, click the link below (but if you want to use it, don't click on the links within until your PCs get that far):
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