Wednesday, December 31, 2014
Saturday, December 27, 2014
I'm going to engage in my next Solo Voyage project. The project in question is testing out a handful of GM Emulation PDFs such as Mythic or the Covetous Poet.
I'm going to engage in my next Solo Voyage project. The project in question is testing out a handful of GM Emulation PDFs such as Mythic or the Covetous Poet.
While I work on that, I figured I'd make a poll. What is your favorite GM Emulator?
While I work on that, I figured I'd make a poll. What is your favorite GM Emulator?
Friday, December 19, 2014
Well, I wrote out rules for anyone interested in playing Dread solo (well, it's more playing Dread without the Jenga tower... which certain situations do call for), which I had stewing in my head since I played it in October.
Well, I wrote out rules for anyone interested in playing Dread solo (well, it's more playing Dread without the Jenga tower... which certain situations do call for), which I had stewing in my head since I played it in October.
http://solorpgvoyages.wordpress.com/2014/12/19/how-to-play-dread-with-the-mythic-gm-emulator/
http://solorpgvoyages.wordpress.com/2014/12/19/how-to-play-dread-with-the-mythic-gm-emulator/
Tuesday, December 2, 2014
Kenny Norris asks in his SoloRP mailing list the question of how do people handle NPC's that may have secrets and half-truths a GM would normally handle. I asked Kenny if we could discuss it here, and he agreed it would be okay.
Kenny Norris asks in his SoloRP mailing list the question of how do people handle NPC's that may have secrets and half-truths a GM would normally handle. I asked Kenny if we could discuss it here, and he agreed it would be okay.
I can think of three ways in order of easy to hard:
(1) Amorphous NPC - ask only what you need to know about the NPC and let the NPC slowly take shape across the game. Hopefully a tool you are using will provide a surprise, and since the whole of the NPC is not set in concrete that "secret" can then be revealed.
(2) Disguise - based on some roll, such as Mythic's "doubles" throw out some portion of the NPC and replace it with the real motivation. This can be hard because there will be past/future fallout based on the NPC's earlier actions.
(3) Metagame - this is hard, but take the hat of the GM, and then play cat and mouse with the PC. Allow only the world to revolve around the secret/half-truth while the PC has to act according to the lie until such a time that the secret is revealed. I've found that while this is hard, it can be a really good tool to becoming a great roleplayer of the PC.
What are your thoughts on NPC secrets?
I can think of three ways in order of easy to hard:
(1) Amorphous NPC - ask only what you need to know about the NPC and let the NPC slowly take shape across the game. Hopefully a tool you are using will provide a surprise, and since the whole of the NPC is not set in concrete that "secret" can then be revealed.
(2) Disguise - based on some roll, such as Mythic's "doubles" throw out some portion of the NPC and replace it with the real motivation. This can be hard because there will be past/future fallout based on the NPC's earlier actions.
(3) Metagame - this is hard, but take the hat of the GM, and then play cat and mouse with the PC. Allow only the world to revolve around the secret/half-truth while the PC has to act according to the lie until such a time that the secret is revealed. I've found that while this is hard, it can be a really good tool to becoming a great roleplayer of the PC.
What are your thoughts on NPC secrets?
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