Saturday, August 27, 2016

A continuation of a two year old solo campaign, but this time using the Cornerstone Fantasy rpg.

Friday, August 26, 2016

So, I'm working on my own oracle for solo fantasy gaming. Since they're easy to make and fun to use, I'm designing this with random tables. This is based on two ideas, largely inspired by the tables from Instant Game.

So, I'm working on my own oracle for solo fantasy gaming. Since they're easy to make and fun to use, I'm designing this with random tables. This is based on two ideas, largely inspired by the tables from Instant Game.

The first idea is that a quest consists of three parts: an action, an object for that action, and an opposition to that action. Using a d10 random table for each of those three elements, I can have one thousand (10^3) different quests. This should be more than plenty, but I can always come up with more later, as I see fit.

The other idea came from the fact that most solo engines-- all of the free ones I've seen, anyway-- have some sort of system for close-ended yes/no questions, but don't have any way to handle any other sort of question. Presumably, any other sort of question is considered too open-ended, and not easily predicted by game designers. This simply isn't true. There are only six basic open-ended questions: who, what, where, when, why, and how. These are in order of importance; the last three can probably be ignored altogether. By creating random tables for these questions, my engine should be able to handle any question thrown at it.

As I said, the "who" questions are the most important, so I'm designing an NPC generator, using multiple tables. So far, I'm working on two d10 tables, but I'll probably work on at least one more. I'll have to find the right balance between simplicity and robustness for this.

While I'm working on this for fantasy gaming, these ideas can easily be adapted for any genre, or even a "universal" system. I'd rather avoid going the universal approach, though, because I find that "universal" and "random" will inevitably  result in an incoherent mishmash of everything at once. Some people might appreciate that, but I don't.

What do you guys think? Does this sound like a good idea?

Hi everybody!!!

Hi everybody!!!

I thought I'd share my Python framework for solo gaming/sandbox content creation. It's essentially a text file logger/bits of info tracker with buttons for rolling dice, questioning oracles, and getting random content out of generators. It started out as a way to corral my multi-player sandbox game stuff but it evolved (don't they always?).

I ended up using FU as the main 'built-in' oracle and it has some other great generators Joel Priddy  was kind enough to share from his blog, plus a few I made up myself. I added support for adding new panels with custom oracles and generators, too.

Fair warning, though, I've only just started with Kivy and my python is rusty so if you do try it out, please let me know if there's anything that needs attention. :)
https://exposit.github.io/pythia-oracle/

Hello! Just found this community, thought I'd share a solo session I played a while back using rules from Into the Odd and Scarlet Heroes. I must go back and play this guy some more at some point. :-)

Hello!  Just found this community, thought I'd share a solo session I played a while back using rules from Into the Odd and Scarlet Heroes.  I must go back and play this guy some more at some point. :-)
http://greyooze.livejournal.com/19809.html
Setting up for a return to an old solo campaign in Sigil Stone’s Cornerstone Universal RPG.

Wednesday, August 24, 2016

[TL:DR I'm looking for a solo friendly, character driven skirmish rule set. Do any of you fine gamers have suggestions?]

[TL:DR I'm looking for a solo friendly, character driven skirmish rule set. Do any of you fine gamers have suggestions?]

I need some suggestions from the other solo wargamers here. I'm currently working on a solo skirmish campaign. I'm in the world building phase, which is usually the longest part of any solo wargame campaign for me.

My focus so far is on UBER BRAWL , the #1 spectator blood sport of the multiverse. Currently I'm fleshing out back stories for the various sponsored teams.

The part I need help with is choosing a rule set. Song of Blades and Heroes (and the new Advanced) have been my go to system for the last year. I'm a little burnt out on it now. I've considered using Savage Worlds, since it's RPG aspects would allow for a unique character driven campaign. I also picked up In Her Majesty's Name recently, so it's sitting there mocking me. Are there any other skirmish rule sets I should consider?

Monday, August 22, 2016

After seeing this review, I began to think up how solo roleplaying could actually fix up the problems brought up in the No Man's Sky review. Like, you can definitely generate planets, factions, creatures, and other things if you can find the tools for it.

After seeing this review, I began to think up how solo roleplaying could actually fix up the problems brought up in the No Man's Sky review. Like, you can definitely generate planets, factions, creatures, and other things if you can find the tools for it.
https://www.youtube.com/watch?v=uTTPlqK8AnY

Hi all. Nearly September, does this mean we are gearing up for another Solo Gaming Appreciation Month?

Hi all. Nearly September, does this mean we are gearing up for another Solo Gaming Appreciation Month?

I'm happy to do another logo to promote it if so, but wondered if we had a theme or concept before I go and do something, or if people just wanted a different colour and/or date change?

I'm on holiday Friday and back into September so if you want it by the 1st let me know people's thoughts

Sunday, August 21, 2016

Hi folks, just brainstorming on this idea. I'm halfways considering the release of another DM/solo tool. The recent posts from Todd and Ovy have me thinking about one-room-at-a-time programmatic dungeon generation, like from the 1st edition DMG, Ruins of the Undercity, or Mad Monks of Kwantoom.

Hi folks, just brainstorming on this idea. I'm halfways considering the release of another DM/solo tool. The recent posts from Todd and Ovy have me thinking about one-room-at-a-time programmatic dungeon generation, like from the 1st edition DMG, Ruins of the Undercity, or Mad Monks of Kwantoom.

Roguelike map generation is cool in terms of exploration and fog of war, but generally rooms are placed on the grid, subsequently connected with corridors, and revealed bit by bit. that sounds kind of hard to implement.

So, I'm writing up a bit of an outline spec on how I would write this (note that I'm not promising that I'm writing this, I'm just writing a spec to see if I could write it, and if I did write it, how I would do it). Any other folks with programming knowledge on this board, what do you think?

-----------------

solo map

an implementation of the 1e DMG dungeon generator, or something like it.
plus inspiration from kabuki kaiser MMoK and RoTU

This solo map generator would be a grid of square lines over a background crosshatch png image.
grid squares occur on some sort of even number distribution for ease of programming math
probably 10x10 but perhaps 20x20.
base objects are designed as SVG objects in JS and re-used and rotated with transform statements.
grid occupancy can be stored in a matrix (2d or 3d?)
should be able to check if a matrix square is occupied with math.
doors and corridor exits are generated at room creation time
e.g. a colored transparent circle.
for starters, everything starts rectilinear.
square rooms
rectangular rooms
square corridors
rectangular corridors
nonstandard shapes still have a rectilinear backing.
90 degrees only, don’t sweat 45 deg for now.


layer order, top to bottom
doors, traps, stairs, and other placed objects
square grid lines, either gray or blue depending on bg color.
room and corridor borders
room and corridor base color image
(optional?) background cross-hatch png
background color, solid blue or black.

potential abstraction layer above rooms:
rooms are grouped by broad functions.
guard rooms likely near the entrance.
entrance room is first-placed room.
entry room in center along bottom
cave entrance
dungeon door
ladder back up
circular staircase back up
stairs back up
defensive fortification room
external tower
etc
rooms of living
kitchen
dining area
den
bedrooms
cesspit
storage
guard rooms
entry fortifications
barracks
fighting pit
armory
cells
rooms of worship
temple
altar
rooms of rulership
throne
antechamber
office
map room
treasure room
empty rooms
stairs up and down.
cave-ins and blocked passages. possibly just the bg color gradient that once transparent
caverns: don’t worry about these until later. ship rectilinear first.
set pieces, e.g. designed rooms

standard rooms are square.
non-standard rooms could be anything that can be shoehorned into a rectilinear format.
circular
octagonal
triangular.

caverns are likely a special shape.
perhaps designed ahead of time and rotated.
perhaps a rectilinear shape but with random triangles placed on half-grid borders.
awareness of a cavern shape here could be tough.
subsequent line points with random reversing obtuse angles are another possibility
perhaps voronoi shapes of a set size might be a simple way to do it.
entire voronoi is bg color at first
entry point is fg color
each neighbor has a 50/50 chance of being fg filled
or
first neighbor has a 100% chance of being filled
subsequent neighbors have a 33% chance of being filled
could be useful:
http://stackoverflow.com/questions/17285514/is-it-possible-to-make-a-squiggly-line#17285739
http://jsfiddle.net/zadP7/
http://bite-software.co.uk/squiggle/?utm_source=jquer.in&utm_medium=website&utm_campaign=content-curation

Saturday, August 20, 2016

Just Discovered this site and their biggest section is GMLess.

Just Discovered this site and their biggest section is GMLess.
http://www.indiepressrevolution.com/xcart/home.php?cat=359&sort=title&sort_direction=0&objects_per_page=50

The conclusion of the Scarlet Blade of Conan! Scroll down to the bottom of the page to Part 8.

The conclusion of the Scarlet Blade of Conan! Scroll down to the bottom of the page to Part 8.

It's fairly long, but I have to say this may have been the best solo RPG experience I've ever had. Certainly the best with any legacy D&D system. My other top solo plays were using Supers Revised and Victory Games 007 RPG.
https://sites.google.com/site/whimstorm/home/scarlet-heroes
Just sharing the YouTube video I made with ambient music of the Aioskoru gaming world using mostly maps. It's my first attempt at editing video and making one. I tried keeping a NASA-like feel.

Sessions 6-10 from my Funnel World game - thought the few surviving characters level up around session 7 or so, so it's essentially Dungeon World at this point.

Sessions 6-10 from my Funnel World game - thought the few surviving characters level up around session 7 or so, so it's essentially Dungeon World at this point.

http://wildsofxendrik.blogspot.co.uk/2016/08/fires-of-giants.html
http://wildsofxendrik.blogspot.co.uk/2016/08/fire-worshippers.html
http://wildsofxendrik.blogspot.co.uk/2016/08/onatars-fire.html
http://wildsofxendrik.blogspot.co.uk/2016/08/chaos-of-kythri.html
http://wildsofxendrik.blogspot.co.uk/2016/08/fire-pit.html

Character sheets as of level 1: http://wildsofxendrik.blogspot.co.uk/2016/08/the-party.html

Friday, August 19, 2016

Let's say you grab a solid Dyson Logos dungeon to delve, how do you implement a fog of war?

Let's say you grab a solid Dyson Logos dungeon to delve, how do you implement a fog of war?

Or, if you prefer, We have a lot of Dungeon generators out there, but how do you make them grow as you explore?

I want to use rory's cubes or tangent zero dice to decide outcomes based on a heroes score.


I want to use rory's cubes or tangent zero dice to decide outcomes based on a heroes score.

How is 'victory' decided in images? How is 6 better than 1 in that scenario, if the system only uses icon dice?

Ie: Murk has a Battle score of 4, if he rolls those four dice and gets the pictures below- is that good or bad?

So someone made this interesting solo game...

So someone made this interesting solo game...
https://groups.yahoo.com/neo/groups/Mythic_Role_Playing/conversations/topics/6629

Wednesday, August 17, 2016

Wanted to share my first draft of a solo RPG inspired by the recent posting of the Oculus d12. Like the Oculus, Paragon to Control has you observing a character, but pitches you as that character's active handler and adviser, rather than a distant, mystical influencer. It's intended for modern and sci-fi stories of soldiers, spies, space travel, and superheroes, where you and your agents build or lose trust in each other over the outcome of scenes.

Wanted to share my first draft of a solo RPG inspired by the recent posting of the Oculus d12. Like the Oculus, Paragon to Control has you observing a character, but pitches you as that character's active handler and adviser, rather than a distant, mystical influencer. It's intended for modern and sci-fi stories of soldiers, spies, space travel, and superheroes, where you and your agents build or lose trust in each other over the outcome of scenes.

All feedback welcome in this thread. It's very much unfinished and likely unclear in ways I'm too biased to notice.

Tuesday, August 16, 2016

RND issue 3, the make-your-own-adventure-zine is out---with stickers!

RND issue 3, the make-your-own-adventure-zine is out---with stickers!
Like the previous issues, you use icons and interpret the events, decorations, and activities.  This issue focuses on the Shattered Tower, a single adventure location with space for stickers (or art cards, battlecards, doodles, magazine pictures, whatever).

PWYW at drivethrurpg:  http://drivethrurpg.com/product/189518/RND--issue-3
PWYW at gumroad: https://gumroad.com/l/NHvSo#
Print and pdf available at thunderbunnypress.com

Thanks for all the support solo-rpgers.
http://drivethrurpg.com/product/189518/RND--issue-3

I am not sure if this has been posted here before, but this is a great article that gave me a lot of advice and inspiration for solo roleplaying. We are not alone...there are a lot of us out there :-) Credits go to Lora Allen for writing it. Thank you for that, it's a great reference.

I am not sure if this has been posted here before, but this is a great article that gave me a lot of advice and inspiration for solo roleplaying. We are not alone...there are a lot of us out there :-) Credits go to Lora Allen for writing it. Thank you for that, it's a great reference.
http://shiftkitty.angelfire.com/

Another post in which I use cards to make a character's story.

Another post in which I use cards to make a character's story.
https://solorpgvoyages.wordpress.com/2016/08/16/creating-an-npc-using-the-rouze-cards/

Sunday, August 14, 2016

Unlucky bounty hunter Telrac Kendrall continues his search here...

Unlucky bounty hunter Telrac Kendrall continues his search here...
https://solospelunking.wordpress.com/2016/08/14/star-wars-one-shot-adventure-powered-by-fu-rpg-part-2/

For those of you who mainly play on your computer, how do you organize your files?

For those of you who mainly play on your computer, how do you organize your files?

I ask because I'm an "analogue" kind of player-- I have my rules books for the game of choice, my printed out Mythic Emulator tables and UNE (for NPC generation), character sheet, GM Screen/rules cheat sheet, notepad, pen and pencil, and dice.

Do you digital folks just use a lot of PDF's? Onenote? Evernote? Is there a good dice roller app? Online, I tend to use the wizards site, but I'm not really in love with it.

I'm thinking of migrating to digital, and would love some advice.

I think Adventure Girl posted something like this awhile back, but I haven't been able to find that thread. I'm on mobile, so that might be the reason.

Saturday, August 13, 2016

How long does your typical session lasts? I tend to run "social" games (Vampire is my go to) and it tends to take me about an hour-hour and a half before the narrative comes to a close, for good or ill.

How long does your typical session lasts? I tend to run "social" games (Vampire is my go to) and it tends to take me about an hour-hour and a half before the narrative comes to a close, for good or ill.

Is this typical?

Live Video Solo Play

Live Video Solo Play

Has anyone ever thought — or even tried — to do a solo session by “journaling” their session directly into a video archive? I can see that as a potential option.

Perhaps editing out the uh's and um's to keep the presentation flowing. Since it bypasses the need to take notes, perhaps it might serve to speed up play. By making a presentation that others might watch, it might serve as a level of separation that makes solo play somewhat awkward.

Hmm...

Friday, August 12, 2016

A long long time ago (we are talking ten years), in a game far away, I had a software that generated a dungeon as you go. It was a lot like the ios random dungeon generator, but I think it was 3D. It was definitely a solo dungeon generator.

A long long time ago (we are talking ten years), in a game far away, I had a software that generated a dungeon as you go. It was a lot like the ios random dungeon generator, but I think it was 3D. It was definitely a solo dungeon generator.

Anyone heard or seen anything like this?

If you were to assemble a bundle of solo/solitaire play, what would you include in it?

If you were to assemble a bundle of solo/solitaire play, what would you include in it?
http://bundleofholding.com

Just posted a new session report. Taking a very short break from Edge of the Empire to test the FU rpg by Nathan Russel I am currently playing a one shot bounty hunt. Find part 1 here:

Just posted a new session report. Taking a very short break from Edge of the Empire to test the FU rpg by Nathan Russel I am currently playing a one shot bounty hunt. Find part 1 here:
https://solospelunking.wordpress.com/2016/08/12/star-wars-one-shot-adventure-powered-by-fu-rpg-part-1/

Thursday, August 11, 2016

While playing a solo rpg session today I figured I could also share my play area as some others already did: When it comes to solo role playing I am a physical guy. I like to roll real dice, to hear the sound of them clicking together in the dice cup. I like to smell the plastic of the miniatures (on those occasions that I use miniatures) or feel the hard cardboard of the pawns or tokens. I like paper character sheets and making notes on scrap paper. This all contributes to the atmosphere of actually playing a game. Having said that, I do use the laptop to record the session. I use the browser based program Quip to record my sessions. But for everything else I am an analog guy. I use Mythic charts and tables on paper. In the top left corner of the picture, in the plastic box you can see my Star Wars stuff from Fantasy Flight Games. As I was taking the picture I was playing a Star Wars one shot adventure to test the FU rpg which I never tried, therefore I didn't need the EotE stuff.


While playing a solo rpg session today I figured I could also share my play area as some others already did: When it comes to solo role playing I am a physical guy. I like to roll real dice, to hear the sound of them clicking together in the dice cup. I like to smell the plastic of the miniatures (on those occasions that I use miniatures) or feel the hard cardboard of the pawns or tokens. I like paper character sheets and making notes on scrap paper. This all contributes to the atmosphere of actually playing a game. Having said that, I do use the laptop to record the session. I use the browser based program Quip to record my sessions. But for everything else I am an analog guy. I use Mythic charts and tables on paper. In the top left corner of the picture, in the plastic box you can see my Star Wars stuff from Fantasy Flight Games. As I was taking the picture I was playing a Star Wars one shot adventure to test the FU rpg which I never tried, therefore I didn't need the EotE stuff.

OK, so I'm starting some Gods and Monsters plus the Revelations Tarot, plus Rory's Cubes, plus Its not my fault cards for some mythic world / God creation!

OK, so I'm starting some Gods and Monsters plus the Revelations Tarot, plus Rory's Cubes, plus Its not my fault cards for some mythic world / God creation!
I'll keep you all posted :)
http://www.evilhat.com/home/wp-content/uploads/2014/08/Gods-and-Monsters.jpg

Been playing some solo Dungeons & Dragons today. Here's the game report...

Been playing some solo Dungeons & Dragons today. Here's the game report...
http://ubiquitousrat.net/?p=3514

Tuesday, August 9, 2016

Cal is getting nowhere fast in session 8 of my Edge of the Empire solo campaign. Find another unedited 1:1 session report here:

Cal is getting nowhere fast in session 8 of my Edge of the Empire solo campaign. Find another unedited 1:1 session report here:
https://solospelunking.wordpress.com/2016/08/09/star-wars-eote-session-8-an-unpleasant-surprise-unedited/

So, I've got a question for anyone who played D&D/Pathfinder (particularly the latter) solo. The question is as follows: how do you set the DCs? So far I've mostly been playing Fate, using the awesome adventure fractal hack by Ryan Danks, so I had this issue solved for me. Now I would like to give PF a shot and I don't really know how to go about this issue. Initially it may seem pretty obvious - why, these are simulationist games, just look at how difficult the task is and use that. But that's the question: how difficult is it? The DC to jump over the chasm depends on how wide it is, but how do I decide how wide it is? There are rules for deciding the DC to break down the door based on what it's made from, but how am I to know what it's made from? When it comes to combat encounters, there is CR for aproximating an appropriate challenge, but as far as I know there is no CR for skill checks (well, except for 4e, but I don't really care about it).

So, I've got a question for anyone who played D&D/Pathfinder (particularly the latter) solo. The question is as follows: how do you set the DCs? So far I've mostly been playing Fate, using the awesome adventure fractal hack by Ryan Danks, so I had this issue solved for me. Now I would like to give PF a shot and I don't really know how to go about this issue. Initially it may seem pretty obvious - why, these are simulationist games, just look at how difficult the task is and use that. But that's the question: how difficult is it? The DC to jump over the chasm depends on how wide it is, but how do I decide how wide it is? There are rules for deciding the DC to break down the door based on what it's made from, but how am I to know what it's made from? When it comes to combat encounters, there is CR for aproximating an appropriate challenge, but as far as I know there is no CR for skill checks (well, except for 4e, but I don't really care about it).

So, TLDR, denizens of LWR who play D&D/PF, how do you set the DCs for skill checks?

PS: sorry about adding the link to Adventure Fractal hack in this way, this is literally my first post on G+ and I couldn't figure out how to do this properly.
http://ryanmdanks.com/?p=496

Another Solo Musing. This time it's about how I'm terrible at balancing out battles when it comes to D&D.

Another Solo Musing. This time it's about how I'm terrible at balancing out battles when it comes to D&D.
https://solorpgvoyages.wordpress.com/2016/08/09/im-a-bad-dm-towards-myself

Monday, August 8, 2016

Brainstorming scene modifying descriptors for a table intended for superhero stories. Would you find these kinds of terms useful for inspiring twists? Is this diverse enough? How do you choose terms when you make these kinds of tables?


Brainstorming scene modifying descriptors for a table intended for superhero stories. Would you find these kinds of terms useful for inspiring twists? Is this diverse enough? How do you choose terms when you make these kinds of tables?

Edit: The Up, Down, and Circle indicators before each term were to help me balance the table between what I thought were clearly positive, clearly negative, or generally unbiased terms.

Sunday, August 7, 2016

As a follow-up to my Oculus discovery, I thought I would show ye olde community my desktop during gaming. I got the works there, fusing both Oculus's into one page ( I really like the resolution table of O12), both focuses for more options, and finally, my pride and joy back there in the background- hell yeah, dungeonwords30!


As a follow-up to my Oculus discovery, I thought I would show ye olde community my desktop during gaming. I got the works there, fusing both Oculus's into one page ( I really like the resolution table of O12), both focuses for more options, and finally, my pride and joy back there in the background- hell yeah, dungeonwords30!

Using that for a lens in a dungeon crawl setting has made all the difference!

By all means comment or post your own tabletop, virtual or real!

I have been looking for a long time for this, a real long time for something that gives the thrill of rpg (randomness of tables, character sheet) without getting in the way of the writing.

Oculus with a bunch of lens tables- perfection (for me).
Still working on techniques for maps for my ABS12 Aioskoru world solo gaming. I may try some forest & grassland techniques next.

Session 7 of my Edge of the Empire solo campaign is up.

Session 7 of my Edge of the Empire solo campaign is up.
https://solospelunking.wordpress.com/2016/08/07/star-wars-eote-session-7-into-the-asteroid-belt/

I have a six-year-old son. I'm thinking there may be a good solo RPG that I could use for us to play "together" either co-op or semi co-op, with us sharing a character, or GM duties, or both. Making a map as part of the activity would be a plus.

I have a six-year-old son. I'm thinking there may be a good solo RPG that I could use for us to play "together" either co-op or semi co-op, with us sharing a character, or GM duties, or both. Making a map as part of the activity would be a plus.

What kid-friendly games might there be?

Post 3 in 6 days - not too bad, Maybe a short one to follow up late today

Post 3 in 6 days - not too bad, Maybe a short one to follow up late today
https://malciggrpg.wordpress.com/2016/08/06/recover-catch-up-time/

Friday, August 5, 2016

Tuesday, August 2, 2016

I'm a fan of Powered by the Apocalypse games, but they have a lot of moves that require some kind of arbitration. When you don't have a GM, you can use the following table instead, and come up with some consequences for your actions with a couple of d20s.

I'm a fan of Powered by the Apocalypse games, but they have a lot of moves that require some kind of arbitration. When you don't have a GM, you can use the following table instead, and come up with some consequences for your actions with a couple of d20s.

When you roll for a move, on a 10+, you do it, no problem. On a 7-9, you still succeed, but roll twice on the following table and choose one or the other to apply to your move. On a 6-, your action fails, and roll twice on the following table and choose one or the other to apply to your move. Alternatively, you may choose to have your action succeed, but roll twice on the following table and apply both.

1: Failure - You don’t achieve what you intended.
2: Forfeit - Something slips by your attention, or you lose track of something you should have been paying attention to.
3: Delay - It takes up a lot more time to accomplish your goal than you intended.
4-5: Expense - You use up a notable amount of your resources.
6: Breakage - Some item that you value is broken in the midst of your action.
7: Peril - You create a new dangerous situation for yourself, or put yourself or an ally into the path of an existing one.
8: Inaccuracy - You damage something you didn’t intend to.
9: Snared - You are tangled up in something, and you need help to get free.
10: Enmity - You antagonize someone or something present, creating new hazards or hostiles.
11-12: Relocation - You end up somewhere you didn’t intend to be, which may cause new problems.
13-15: Injury - You are damaged in body, spirit, or reputation.
16-17: Affliction - You are afflicted by some force that will continue to harm or burden you until treated. Maybe poison, maybe an enchantment.
18: Burden - You must shoulder some additional burden or obligation now.
19: Weariness - You are left exhausted, either physically or psychologically. You may be hungry, afraid, or weakened.
20: Disaster - You don’t achieve what you intended, and roll again.

It's that time again, let's see if we can make it to the end. Everyone is welcome to add to the thread.

It's that time again, let's see if we can make it to the end. Everyone is welcome to add to the thread.
http://www.brigadecon.org/rpgaday2016
http://www.brigadecon.org/rpgaday2016

Not an Actual Play this week, but rather a musing I had.

Not an Actual Play this week, but rather a musing I had.
https://solorpgvoyages.wordpress.com/2016/08/02/my-thoughts-on-salvo-denmark-strait/