Hi! Need some help from other lone wolf players ;)
Originally shared by David “Sunwalker” Dufrey
Hi! I'd like to play a sandbox adventure and exploration game in a fantasy city. Do you know where I could find random tables to generate buildings and structures?
Wednesday, April 27, 2016
Tuesday, April 26, 2016
Hi All
Hi All
I have put up the first session of a Pulp adventure using Mike Overbo's GM app on my web page. It worked great and the oracle function is everything you could want for solo gm'ing. The session is cut and pasted from the GM log which I used to write the story as I went as well as using it for the ask output.
I have put up the first session of a Pulp adventure using Mike Overbo's GM app on my web page. It worked great and the oracle function is everything you could want for solo gm'ing. The session is cut and pasted from the GM log which I used to write the story as I went as well as using it for the ask output.
Monday, April 25, 2016
Emulating the player characters instead of the GM
Emulating the player characters instead of the GM
Again I realized that I'm more interested in being the GM than the players and using solo roleplaying to scratch that itch.
Edit: real GMing isn't possible for me at the moment, not even via hangouts.
I wonder if you have some ideas on how to go about that?
My method is that I give the PCs something like a "default mode/behavior" and some basic personality. You can steal Mouse Guard's Instincts, too. In D&D type games a marching order also helps. (Ruins of the Undercity uses this technique.)
For example:
- Grunt, Warrior, 1st in marching order, cautious and likes to check out everything, tries to solve problems with violence
- Sylvain, Thief, 2nd in marching order, likes to rush ahead, impatient, tries to solve problems by being clever or trying to talk his way out
or something like that.
Then I use my judgement or the Mythic GME oracle to determine the characters' behaviors.
I do not emulate fictional players.
EDIT: this has been done before, see these APs:
https://forum.rpg.net/showthread.php?537852-Mythic-0D-amp-D-B1-9-In-search-of-Adventure
More suggestions?
Again I realized that I'm more interested in being the GM than the players and using solo roleplaying to scratch that itch.
Edit: real GMing isn't possible for me at the moment, not even via hangouts.
I wonder if you have some ideas on how to go about that?
My method is that I give the PCs something like a "default mode/behavior" and some basic personality. You can steal Mouse Guard's Instincts, too. In D&D type games a marching order also helps. (Ruins of the Undercity uses this technique.)
For example:
- Grunt, Warrior, 1st in marching order, cautious and likes to check out everything, tries to solve problems with violence
- Sylvain, Thief, 2nd in marching order, likes to rush ahead, impatient, tries to solve problems by being clever or trying to talk his way out
or something like that.
Then I use my judgement or the Mythic GME oracle to determine the characters' behaviors.
I do not emulate fictional players.
EDIT: this has been done before, see these APs:
https://forum.rpg.net/showthread.php?537852-Mythic-0D-amp-D-B1-9-In-search-of-Adventure
More suggestions?
Sunday, April 24, 2016
has it already been nine days since the last version of ranDM Solo?another new version is up (v0.9), and it's a big update. I now have support for storing results and using them later (i.e. variables), logic, functions, etc; reverse or normal log output, save to HTML5 IndexedDB or WebSQL, increasing the amount of data you can save locally by x10 if you're running with a relatively recent browser (max 50mb), better save and load, autoload on opening: woot, bugs squashed, and probably some introduced too. more help text for the advanced stuff, and a new randm-solo.defaultlist.txt at my dropbox (and I'll probably add more into that tomorrow).
has it already been nine days since the last version of ranDM Solo?another new version is up (v0.9), and it's a big update. I now have support for storing results and using them later (i.e. variables), logic, functions, etc; reverse or normal log output, save to HTML5 IndexedDB or WebSQL, increasing the amount of data you can save locally by x10 if you're running with a relatively recent browser (max 50mb), better save and load, autoload on opening: woot, bugs squashed, and probably some introduced too. more help text for the advanced stuff, and a new randm-solo.defaultlist.txt at my dropbox (and I'll probably add more into that tomorrow).
If you wrote a solo roleplaying engine (or you wrote more than one engine) and you'd like for me to include it in this program, just let me know.
Thanks all --
https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html
If you wrote a solo roleplaying engine (or you wrote more than one engine) and you'd like for me to include it in this program, just let me know.
Thanks all --
https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html
http://www.whodaresrolls.com/rpgs/hikikomori/
http://www.whodaresrolls.com/rpgs/hikikomori/
My actual play of Hikikomori on Who Dares Rolls, as part of my series on solo RPGs.
http://www.whodaresrolls.com/rpgs/hikikomori/
My actual play of Hikikomori on Who Dares Rolls, as part of my series on solo RPGs.
http://www.whodaresrolls.com/rpgs/hikikomori/
Not had time to edit it much, but here's episode two of my adventure in Castle Mistamere...
Not had time to edit it much, but here's episode two of my adventure in Castle Mistamere...
http://ubiquitousrat.net/?p=3340
http://ubiquitousrat.net/?p=3340
Saturday, April 23, 2016
I have started a solo RPG experiment, using Dungeon World. I have completed a few sessions, and have just got the presentation of the write-up to a point that I am happy with.
I have started a solo RPG experiment, using Dungeon World. I have completed a few sessions, and have just got the presentation of the write-up to a point that I am happy with.
More detail about how I'm approaching the game, the setting and rules: http://shadowoftheflame.blogspot.co.uk/2016/04/meta-introduction.html
And the first session of play: http://shadowoftheflame.blogspot.co.uk/2016/04/the-templar.html
More detail about how I'm approaching the game, the setting and rules: http://shadowoftheflame.blogspot.co.uk/2016/04/meta-introduction.html
And the first session of play: http://shadowoftheflame.blogspot.co.uk/2016/04/the-templar.html
A solo game report using Mythras' (formerly RuneQuest 6th Edition) Classic Fantasy supplement to emulate the 1983 Red Box first adventure...
A solo game report using Mythras' (formerly RuneQuest 6th Edition) Classic Fantasy supplement to emulate the 1983 Red Box first adventure...
http://ubiquitousrat.net/?p=3331
http://ubiquitousrat.net/?p=3331
Friday, April 22, 2016
Thursday, April 21, 2016
Tuesday, April 19, 2016
Here is the the start of the next game , nothing else has been planned so lets see where it goes

Here is the the start of the next game , nothing else has been planned so lets see where it goes
Monday, April 18, 2016
Just finished my Conan type game , again it was about the three hours , here is the report

Just finished my Conan type game , again it was about the three hours , here is the report
And now I play Swords & Six-Siders and learn the cruel nature of Challenge Ratings
And now I play Swords & Six-Siders and learn the cruel nature of Challenge Ratings
https://solorpgvoyages.wordpress.com/2016/04/18/swords-six-siders-and-suicude-squads/
https://solorpgvoyages.wordpress.com/2016/04/18/swords-six-siders-and-suicude-squads/
Sunday, April 17, 2016
Originally shared by Wesley “Noel” Camp

Originally shared by Wesley “Noel” Camp
It just after 6AM and I am starting part 2 of a campaign. Here is my set up minus the coffee as it is still brewing
Here is the final finished adventure , who would guess that from receiving a letter from her father she would end up locked up in an asylum cell

Here is the final finished adventure , who would guess that from receiving a letter from her father she would end up locked up in an asylum cell
Saturday, April 16, 2016
Just started a horror adventure controlled by "the game masters apprentice" card set and a free piece of software for my iPad , all I have done is create a character and an initial start and then let the cards tell the story , this is as far as I have got after about an hour and I still don't know where this story will lead , this is the story so far

Just started a horror adventure controlled by "the game masters apprentice" card set and a free piece of software for my iPad , all I have done is create a character and an initial start and then let the cards tell the story , this is as far as I have got after about an hour and I still don't know where this story will lead , this is the story so far
Friday, April 15, 2016
Well now that i have given you a few seconds to read my last post here is part 2.
Well now that i have given you a few seconds to read my last post here is part 2.
Originally shared by Wesley “Noel” Camp
4 Against Darkness solo game report part two.
Originally shared by Wesley “Noel” Camp
4 Against Darkness solo game report part two.
Hello, I am new to solo rpg and found this group. I want to share my game report of 4AD. I see Andrea is in the group so you all must have seen this. Well here is part one of my game.
Hello, I am new to solo rpg and found this group. I want to share my game report of 4AD. I see Andrea is in the group so you all must have seen this. Well here is part one of my game.
Originally shared by Wesley “Noel” Camp
4 Against Darkness solo game report part 1
Originally shared by Wesley “Noel” Camp
4 Against Darkness solo game report part 1
Thursday, April 14, 2016
Are there any APs of solo Lovecraftian horror? I think I only saw one in Mythic Yahoo group, but wasn't impressed.
Are there any APs of solo Lovecraftian horror? I think I only saw one in Mythic Yahoo group, but wasn't impressed.
Primarily I'm interested in Call/Trail of Cthulhu, but any other examples would be good too
Primarily I'm interested in Call/Trail of Cthulhu, but any other examples would be good too
Monday, April 11, 2016
Finally, I ended up playing Quill.
Finally, I ended up playing Quill.
https://solorpgvoyages.wordpress.com/2016/04/11/in-which-i-write-a-letter/
https://solorpgvoyages.wordpress.com/2016/04/11/in-which-i-write-a-letter/
Sunday, April 10, 2016
hi all, the latest version of randm-solo is up. At this point I figure this program to be rather feature complete, I'm not expecting to do much more than fix bugs and dream up new ideas. If you have any requests for features, comments, or criticisms, this is the place to do it.
hi all, the latest version of randm-solo is up. At this point I figure this program to be rather feature complete, I'm not expecting to do much more than fix bugs and dream up new ideas. If you have any requests for features, comments, or criticisms, this is the place to do it.
to install this webapp on iOS devices like iPhones and iPads:
open url https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html in Safari
click the square with the arrow pointing up, scroll across to 'add to home screen'.
Once I find an android device, I'll update this thread with android instructions.
thanks all --
https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html
to install this webapp on iOS devices like iPhones and iPads:
open url https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html in Safari
click the square with the arrow pointing up, scroll across to 'add to home screen'.
Once I find an android device, I'll update this thread with android instructions.
thanks all --
https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html
Monday, April 4, 2016
Hi there!
Hi there!
I am at a decent halting point on the web app based GM emulator / table parser. I think it's functional enough to put out there. The parsers and menu generators are working. If you run the web app from this URL, you'll get updates as they're synched up to dropbox.
There's a help section buried in a hidden div; there are no controls, and the help shows a bunch of currently unhelpful modal alerts instead of showing the hidden div. view source is your friend. I'll probably put up new controls that show that div in a few days.
To my knowledge this is the only offline-capable random generator that I'm aware of that will do dynamic random tables that's available for iOS. And that's the only reason that it exists, because I need one.
If you've used tablerunner, tablesmith, inspiration pad pro, donjon.bin.sh, random-generator.com, and more, you might think that function is kind of neat.
https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html
I am at a decent halting point on the web app based GM emulator / table parser. I think it's functional enough to put out there. The parsers and menu generators are working. If you run the web app from this URL, you'll get updates as they're synched up to dropbox.
There's a help section buried in a hidden div; there are no controls, and the help shows a bunch of currently unhelpful modal alerts instead of showing the hidden div. view source is your friend. I'll probably put up new controls that show that div in a few days.
To my knowledge this is the only offline-capable random generator that I'm aware of that will do dynamic random tables that's available for iOS. And that's the only reason that it exists, because I need one.
If you've used tablerunner, tablesmith, inspiration pad pro, donjon.bin.sh, random-generator.com, and more, you might think that function is kind of neat.
https://dl.dropboxusercontent.com/u/891512/randm/randm-solo.html
And the climax to my Testament playthrough
And the climax to my Testament playthrough
https://solorpgvoyages.wordpress.com/2016/04/04/giving-the-d20-a-testament-part-2/
https://solorpgvoyages.wordpress.com/2016/04/04/giving-the-d20-a-testament-part-2/
whew, the parser is done, engine switcher is done, oracle menu selector is done, nested oracles work just fine, the dice parser is working 100% as long as we ignore the fact that fudge dice parsing doesn't work at all.

whew, the parser is done, engine switcher is done, oracle menu selector is done, nested oracles work just fine, the dice parser is working 100% as long as we ignore the fact that fudge dice parsing doesn't work at all.
core functionality is about 95% at this point. I need to write the help doc (yay parser 101), muck with the layout a bit, re-jigger the control, tables, and log area, validate on ipad/iphone for home screen webapp mode, dig up my android phone to validate layout and webapp mode, and validate offline use. homescreen webapp / offline just need to be tested; everything I've got in there was copied from another project, so I half-expect it to work.
According to responsive design mode, the layout should be fine on an iphone 6(s?) and up. Layout is still somewhat functional at iphone 4 resolution. I have a moto q(?) android phone with cyanogenmod somewhere, so I ought to be able to see how it looks and validate webapp functionality on android. there are some enter key handlers in there, which could be interesting on phone or tablet browsers. I half think it will work though.
I thought the parser might take a lot longer, so I'm guessing the release will be in days or weeks and not weeks or months. How many PCs, NPCs, and threads do you juggle in a typical session? I have a wee list of PCs that I pad with cohorts, a larger list of NPCs, and just a few threads, that would help me figure out space for the layout, which as you can see below, is garbage. Also, if you have critiques or wishes, now is a good time to make them.
for example, here's my future wish list:
* arrays-to-text and text-to-arrays import/export functions
* arrays to local storage db and LS db to arrays import/export functions. will come at a later date.
* sanity checking on parser array generator.
* show/hide div for oracles: pastebin, menu, query, and results
* show/hide div for log results
* show/hide div for help / settings section
* night mode option, lighter text on black background
new screen shot incoming...
Sunday, April 3, 2016
Heyo everyone

Heyo everyone,
I've been working on a free or donateware html5/css/javascript version of the GMEmulator.swf mythic app from the ground up to hone up my skills in that area. At this point it's about a 95% complete implementation of GMEmulator.swf using CGRE-Kai
For features, I hope to incorporate "pure" CGRE and Mythic into it (and let folks switch between those 3 systems on the fly), which is mostly done, "add to home screen" offline-capable webapp for iOS / android, which also done for iOS, I think I have simple tablesmith-type oracles / table generators figured out from a separate project, and hopefully offline local databases into browser-based nosql or some such -- but I'm not holding my breath on that last one.
It's not ready to release to this community yet, but it's getting pretty close -- hopefully I put it out there in a few weeks but more likely a couple months. Progress had been very slow, but over the past few weeks I've been blasting through the list of features I want to ship with, so I figure it's time to share, so it doesn't end up a half-finished project.
anyway, ttfn
Saturday, April 2, 2016
Originally shared by Jacob Ross
Originally shared by Jacob Ross
I've just added new abilities to the cards in the player deck. Now the smaller cards are more useful if you draw them in sequence ("get a straight") by playing a face card, and you can use higher-value cards to activate or deactivate aces, nullify draws on the Probability deck or move Encounters. Tactics!
Once I get the playmat completed I'll upload the whole thing to Drivethru to help get the word out before the Kickstarter campaign.
I'd really appreciate anything you can do to help spread the word, too. Thanks!
I've just added new abilities to the cards in the player deck. Now the smaller cards are more useful if you draw them in sequence ("get a straight") by playing a face card, and you can use higher-value cards to activate or deactivate aces, nullify draws on the Probability deck or move Encounters. Tactics!
Once I get the playmat completed I'll upload the whole thing to Drivethru to help get the word out before the Kickstarter campaign.
I'd really appreciate anything you can do to help spread the word, too. Thanks!
Friday, April 1, 2016
Originally shared by Jacob Ross
Originally shared by Jacob Ross
A few news items about Project Vanquish:
1. I've added selectable ship abilities. You get one of three to choose and use to power up your vessel.
2. I'm working on a print-and-play card set that has references to make the game easier to play (I've done the Encounter and Probability decks so far). The cards are smaller than the physical cards are going to be (they'll be standard poker size).
3. I'll follow that with a printable play mat that has rules references on it.
4. I plan to put the whole kit and kaboodle on DrivethruRPG for another round of feedback.
5. After that it's Kickstarter time. I'll use the KS campaign to fund artwork to make the whole thing pretty.
6. I'm already working on expansions and companion games!
A few news items about Project Vanquish:
1. I've added selectable ship abilities. You get one of three to choose and use to power up your vessel.
2. I'm working on a print-and-play card set that has references to make the game easier to play (I've done the Encounter and Probability decks so far). The cards are smaller than the physical cards are going to be (they'll be standard poker size).
3. I'll follow that with a printable play mat that has rules references on it.
4. I plan to put the whole kit and kaboodle on DrivethruRPG for another round of feedback.
5. After that it's Kickstarter time. I'll use the KS campaign to fund artwork to make the whole thing pretty.
6. I'm already working on expansions and companion games!
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