Wednesday, December 27, 2017

Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.

Sellswords and Spellslingers is a solo and cooperative fantasy miniatures game for 1 to 6 players.

http://www.ganeshagames.net/product_info.php?cPath=1_6&products_id=344

Each player creates a party of fantasy adventurers with a point system. Then players choose a scenario and try to complete a mission. Foes and events are moved automatically by a deck of cards. Characters grow with experience, and a list of campaign activities is provided.

The game requires printing a deck of cards.

The download includes:

Full color PDF rulebook (68 pages)
30 Monster cards
23 event cards
16 spell cards
8 potion cards
Hundreds of counters for those wishing to play without miniatures
The game will be supported by frequent releases of scenarios and mini-campaigns. A paperback version will be available in January 2018. Cards will be available as print on demand, professionally printed cards on Drivethrucards.com.

Required to play:

Paper and pencil, at least three 20-sided dice, a couple of six-sided dice, 1 to 6 figures per player, plenty of miniatures for opponents (each scenario requires 1-2 boss type monsters and 3-8 minion type monsters per player), a play area (game mat or table) of 36x36", measurer in inches (tape measurer).

The game is non-scale specific: you can play with any scale or brand of miniatures.

Features of the game

Open source point system to create your heroes the way you want them, including giving them disadvantageous traits
Cooperative play - all players against the game instead of player vs player
Solo play - no opponents needed, you can run a party and the event cards will activate the monsters
Activation system (not IGOUGO) that creates fog of war and uncertainty
All monsters stats summarized on handy cards
Campaign activities - Your characters grow and do things other than just fighting monsters
RPG Lite - with creative players and the right attitude, it is possible to use Sellswords as a rules-light, GM-less rpg
All the rules use the same mechanism: roll a difficulty number on d20 for an action to succeed, with modifier for your characters' traits
Only player-characters roll dice. When it's the monster's turn to attack, PCs roll dice to defend

http://www.ganeshagames.net/product_info.php?cPath=1_6&products_id=344





8 comments:

  1. Just when I thought I budgeted for everything...

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  2. Andrea, will this be available on DTRPG or Wargame Vault (I noticed many of your titles only appear on WGV)?

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  3. Spencer Salyer Yes next week I should be able to upload it, as soon as I understand how to properly format the cards for Drivethrucards. I normally wait a week or so before posting a new title to WGV because I wait for "early adopters" (who normally buy from my own site to support me) to send me questions, so I can amend the text where something needs a clarification.

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  4. Sophia Brandt Thank you. BTW, I should send you your copy of Treasure Hunters of Charlemagne (a new 4AD adventure)

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  5. So, does paperback mean like....a physical realese?

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  6. there will be a paperback edition of the book, however the sites I use to print the book do not print cards, so who buys the paperback will receive a free PDF of cards to print at home. A printed deck will also be available on drivethrucards.

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