Tried something a bit different--I decided to follow Lone Crusaders advice and use Mythic to emulate PC actions, which allowed me to give a module a try. Here's the first part of my experiment with this style. Does anyone else run modules? Or use emulator to dictate PC actions?
That was the finest WoD game I've ever seen, and that's including the ones I've run! Also, I'm hugely jealous of your ability to interpret seeds.
ReplyDeleteI looked at it again and the emulator thing I came up with was actually a player emulator. Your imaginary players then made imaginary PCs. Because I think we all know that what's needed in a solo game is not one, but two layers of abstraction, hahaha.
"Play a module" is actually on my list of gaming "to dos" but I wasn't feeling a fantasy vibe and hadn't considered WoD ones, I'm going to look into those right now!
Great! Thanks for sharing. A lot of fun to read and very interesting to see how you used the PC emulator concept.
ReplyDeleteThat was a lot of fun. I like WOD in theory but don't feel like I have the chops to run it. I think this is mostly because i've never played it, and the books intimidate me.
ReplyDeleteZachary Kline There's a lot you can do with WOD, from deep personal explorations of morality and free will, to rock 'em sock 'em 80's action movie style games. It's easy to get intimidated, but screw that. At it's core, it's a really flexible and fun system and world.
ReplyDeleteGrab a core book. I'm partial to the 1st and 2nd Edition of most of the games, as they're the most stripped own versions. You get to Revised and all the "junk" in the game takes over. And the 20th Anniversary ones are just giant compilations meant for hard core fans. Skip 'em.
Then, seriously, grab one of the earlier modules. I really can not stand the later ones, not that they made many later in the game, falling victim to the idea that "modules don't sell" that plagued the industry in the 90's. Alien Hunger and Ashes to Ashes for Vampire are good stars, Right of Passage is a FANTASTIC "sandbox" style Werewolf adventure (it's limited, but basically you get a map, NPC's (with goals), and a time line of events. Then the PC's are set loose to as they will). Loom of Fate is awesome for Mage--it's not a sandbox, but has multiple branching options allowing the players to really make their own decisions and turn the game into theirs.
If you enjoy them, THEN worry about adding in more stuff. Just remember that the "metaplot" is a tool for you to use or discard as you see fit.
Wonderful report, thank you for sharing! I guess your extensive experience as GM really makes a difference! Something I like about solo roleplaying is that the difference between PC and NPC tends to fade away. In your game, you could just as well decide to see what happens to Suzanne and forget about the others :) Ah, freedom!
ReplyDeleteAlto Dizi I'm hugely jealous of your ability to interpret seeds.
ReplyDeleteMe too.
evandro novel that's actually a really good point regarding the thin line between "PC's" and "NPC's." I had a vague idea to run a sequel/follow up with her as a sort of "Hunters Hunted" game. She could easily carry a story herself.
ReplyDeleteevandro novel, I often find my NPCs "graduate" to PC status if they stick around long enough.
ReplyDeleteYou might be able to find additional insights at this discussion thread:
ReplyDeleteplus.google.com - New to the community, but love what I have seen you guys doing here. Have a q...
A number of links on this very subject were shared by me and others which might be helpful, if you're looking for more ideas.