Wednesday, February 8, 2017

This actual play doesn't have the play notes to how the content was generated. Everything however was random and I'm testing out a new interaction of the characters and a dialogue mechanism. Also I'm trying out a conflict topic mechanism. Underlining the text is a basic Fudge system building a polar set of seven attributes (rather than the ABS12), my ABS12 solo game engine, ABS2 fact generator, and my ABS12 drama escalator.

2 comments:

  1. I sometimes set the gaming content in a side bar or separate document. For my Zero Tarot mini-games, it's all front loaded in the cards played. I'll have to check this out tonight.

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  2. It's a small scene. The POV is [1st person]The type of start is [describe a secondary character] which is [The Seducer]. The conflict is [sexuality]. That's the first few things generated along with a few sensory random facts.

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