Wednesday, July 22, 2015

Quick way of setting up an adventure

Quick way of setting up an adventure

Nice little technique that can be adapted to the solo toolbox (credit: WarriorMonk of StoryGames.com): 

needs: a setting map, and two d6s

1) Choose one dice to be the starting point, and the other to be the end point.

2) Roll the 2d6 over the map

3) start the adventure at the place where the starting point dice lands

4) Your destination is where the ending point dice lands.

5) The number of each dice represents the danger level of each location. If both dices are low, it means the danger is in the path you take to the place.

6) Compare each place along with danger levels, and apply creative aids as needed,  to figure out why your PC is going from one destination to the other and why it's dangerous.

7) Once you have the setup, it's adventure time!

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