I'm thinking of turning Adventureologists into an OSR solo system. It would be more familiar to most roleplayers and I wouldn't have to reinvent the wheel. I'd borry the Fray Die and damage system from Scarlet Heroes and Adventures and Eidolons, and the enemy design principles of White Star (enemies always have To-Hit Bonus equal to their HD).
The enemies would still use the same moves, and instead of 2d6 you'd roll a black die for you and a white die for your opponent. You'd still generate random enemies when you enter a room.
This way I'd also be able to make ruins that people who play other games could enjoy. And BTW, I'm creating a pre-gen dungeon for Sophia Brandt to use without the need to generate her own.
What do y'all think?
That white star borrowing is straight out of S&W Whitebox. Seems like a good idea
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