Friday, February 9, 2018
Sorry for not responding after asking for a recommendation. I ended up settling on "Chronicles of Arax". Played through the included quest with the included hero and had a blast. I managed to get through the entire quest in a single two and half hour session. Didn't write down any narration while playing, so I'm having to do that after the fact in the write-up I'm doing for it. Speaking of which, that's what has been taking me so long to respond. While I'm enjoying adding the narration(having all the gameplay written down really helps), my gosh is it time-consuming. About five hours into this beast and I only have about half of it transcribed/narration added. Don't know how much longer it will take me to finish this write up, but I hope it's soon.
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Do what's fun for you. Some folks prefer the long-form prose aporoach, while others only jot down shorthand scribbles decipherable only to themselves.
ReplyDeleteI do think keeping notes as you go is helpful, though, especially if you're interrupted often or playing multiple sessions. Then you can more easily refer back to what's happened when you continue or take the succinct notes and expand them to a story later with less fuss.
I'm speaking hippocratically, of course, because I often find myself a slave to the prose and spend the untold hours as well.
Spencer Salyer Well "Chronicles of Arax" has very little in terms of story, and mainly centered around gameplay. There was a two sentence "hook" and bam, your dungeon crawling with only the briefest of descriptions for each encounter. So because of that and it is my first go around with the system, I decided to focus on the crunch and not the fluff. And because I what was going on gameplay wise, I can craft the narrative around my gameplay notes.
ReplyDeleteMitchell Penrod-Davidson That's fine! Sometimes a game is just a game, it doesn't have to turn into an award-winning short story or novella. Once in a while, though, write the award-winner; I'm getting bored reading bad ebooks from Amazon. :D
ReplyDeleteThere are plenty of us who'd love to just read notes on the mechanics of a play session; these are often how I am able to jump into a game and just play. I often find new systems I'd love to try, but get bogged down in the minutia and spend way too much time reading rules and searching the web for details on how to interpret rules. An 'actual play' session helps a ton. If it's just mechanics, that's fine, but if story is added into the mix, it's way easier to see what's happening on paper AND what's happening in the player's mind.