Thursday, December 29, 2016

An open question - looking for feedback...

An open question - looking for feedback...

Recently there was a post regarding, editing of text breaking up the flow of a gaming experience...

I have a similar problem, when trying to play solo - Drawing maps...

Taking 4AD for example - the break to roll on the table, decided which way round that bit fits best on my map and the time to workout where the doors are etc

It might only take 60 seconds, but sometimes that's my motivation / suspension of disbelief broken - and its a hurdle to get back into my characters heads.

Anyone else have this? am I spoiled by years of computer RPG's?
I have drawn out maps using 4AD system before hand and then rolled for encounters etc while playing...

They aren't great maps / images but will share if any interest in playing them, might be nice to get an exchange going?

Any other thoughts? How else to combat this 'distraction'??

3 comments:

  1. Yeah, this is one of the reasons I shy away from "traditional" fantasy gaming for my solo games, and stick with mystery and horror. Exact maps and the like are cool when available, but I can see them being distracting.

    One thing I would think about is using pre-made maps. Check out Dyson Logos and his excellent maps, or some other source of pregens. Let the emulator (or other randomizer) populated the dungeons, and you should be good to go.

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  2. Small but related tangent, I'm (slowly) working on a web based 3d dungeon explorer that will be system agnostic. That might help with this problem for the the solo dungeon crawler.

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  3. Thanks to all for your replies - will look at the point crawl stuff as that's new to me :)

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