Friday, June 3, 2016

Finally getting around to making a character for a solo Whitehack game. So far, so good. The minimal “story gaming” mechanics like group affiliations and open-ended miracles have proven just inspirational enough while keeping me within the sandbox.

Finally getting around to making a character for a solo Whitehack game. So far, so good. The minimal “story gaming” mechanics like group affiliations and open-ended miracles have proven just inspirational enough while keeping me within the sandbox.

I’ve got the “journal edition” or whatever it’s called, and so far I am solely inking in there and using its number tables in place of dice. That will change soon when I bring Mythic and GM’s Apprentice to bear, but unless I’m hurting for ideas or want surprise I’ll probably try to keep it almost all in the book...

Anyone else tinkered w Whitehack? Solo or otherwise.

2 comments:

  1. Daniel Lane​ thanks for the mention. Please keep in mind that this was Whitehack first edition, so page numbers don't fit with the second version. Mechanics should be still fine, I think.
    Nick Carter​ here is a play report of Whitehack Heroes solo http://dieheart.net/whitehack-heroes-solo/

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