Wednesday, November 25, 2015

So lately I've been struck with the idea to start up some kind of "roving justice," campaign. I like the idea of playing somebody who rides around righting wrongs, or perhaps just troubleshoots problems, hopefully not in the Paranoia sense. :)

So lately I've been struck with the idea to start up some kind of "roving justice," campaign. I like the idea of playing somebody who rides around righting wrongs, or perhaps just troubleshoots problems, hopefully not in the Paranoia sense. :)

I'm leaning towards a fantasy genre on this one. Has anyone done something similar solo-wise? I envision playing as somebody I'll tentatively call his "lord's voice," empowered to investigate issues of pressing concern. (Why isn't the tribute from so-and-so here?)
I think this would probably end up being pretty episodic. I don't like over-prepping and the paralysis which can result, so a sketchily defined kingdom/barony/whatever might be a good starting place.
I figured I'd ask here first though just to see if anybody else has had success with this kind of thing.

3 comments:

  1. [insert music]
    Have Sword Will Travel reads the card of a man. 
    A knight's shining armor in a savage land. 

    His fast blade listens to the calling wind. 
    A soldier for justice is the man called Paladin. 

    Paladin, Paladin 
    Where do you roam? 
    Paladin, Paladin, 
    Far, far from home.

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  2. Bravo :-) I thought of the Western take on this idea too, but I am a little less familiar with that genre, so didn't feel like trying it.

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  3. Sounds like this would be good with an investigative rpg such as the GUMSHOE system (trail of cthulhu) or Basic Role-Playing (call of cthulhu). There are fantasy variants for both of them.

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