Friday, July 28, 2017

HI Community! I am an old time rpg dude who has just recently found out about solo rpg's. I have looked at the Mythic ruleset for the game master emulator but someone here wrote in a blog post that it was old and cumbersome. So my question is what solo system (That works with any setting, i am mostly interrested in sci-fi or futuristic rpgs) i should try. I heard of Solo in a post here, it looks very interresting cause i am playing Traveller. I also looked at Miso, but it is a bit too small and just general yes/no rules from what i can tell from it.

3 comments:

  1. Gerard Nerval I have Mythic and read through it and it is a bit bulky at times . My own thoughts and the blog post i read made me think that there are newer systems out there that handles things a little bit different and more streamlined. Looking at your post it seems to me that Solo is a good investment too. Your current space adventure seems very fun. Thanks for your comment.

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  2. I agree with everything that has been said here so far.

    I have moved away from Oracles based on dice and use Oracles based on images, whether from story cubes or other icons, fantasy and scifi art, or whatever I can find.

    For example, I ask: What is the complication? Then I flip over a card of a giant slug and I have my complication. I may roll the dice to see if a complication occurs or if the NPC knows any information, but I really interpret the images.

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  3. You could also streamline down to a D6 for the 'yes/no' portion, with 'near impossible' being a 1, 'unlikely' being 2 or less, 'even chance' being 3 or less, 'likely' being 4 or less and 'nearly guaranteed' being 5 or less.

    And then just make your own D6 random tables on the fly for anything that could have randomness or variation in your game.

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