Is anyone up to do some play testing?
Spider's Web is a solo, narrative, semi-structured game where you take the role of a shadowy mastermind, manipulating three Agents to do your dirty work.
I did some preliminary play testing and it definitely makes for a tense, action-packed game, if a bit "arms length". I'm kind of unsure if it will be fun for anyone who isn't, well, me!
Anyway, since this is possibly for Game Chef, it's not quite as thoroughly mulled over and tweaked and poked at as my usual, but I think all the pieces are there, haha.
I'm especially looking for advice on if the numbers seem to play well together, if I made any ridiculous math errors, if there's some important bit of text missing, things like that.
https://exposit.github.io/katarpgs/pdf/SpidersWeb.pdf
I've been thinking about searchers of the unknown but with knacks.
ReplyDeleteI want to simplify combat. Perhaps not give weapons different damage.
After all, a knife through the brain is as deadly as a hammer splattering a ribcage. Weapons are more a style choice. They can have tags instead.
Heavy, concealable, fast, messy...
I like that there's skill and savvy. Is a heavys skill buttkicking?
If the game is combat heavy, everyone's gonna get punched sometimes.
A good fight bonus means you're giving more than receiving.
I might have to check it out.
ReplyDeleteI'm thinking at this point that it's probably not hitting the "theme" enough to count as an entry; my idea was "the boundary between player and character" but attaching meaning to that sort of stuff isn't really my thing, ha.
ReplyDelete