Saturday, July 29, 2017

Hopefully last story games post for a bit, but I thought this would be a good resource for diyers.

Hopefully last story games post for a bit, but I thought this would be a good resource for diyers. 

Edit: A discussion of somehow getting random threads to tie into a coherent story. Interesting to those of us who struggle to achieve this through something like Mythic.
http://www.story-games.com/forums/discussion/21194/what-gmless-gmlite-games-have-rules-to-pull-together-narrative-threads-and-create-great-endings

3 comments:

  1. In my solo gaming, one of the things that I've noticed with random tools, in general, is that by their random nature they tend to create many disparate threads, which makes it harder to reconcile. With a group, there's less of that kind of randomness, though it's still hard as evidenced by the thread.

    On the other hand, some games like Shock, sort of bake in a thematic unity by the way the world building is done. In Shock, for example, you have only one "shock" (say, replicants a la Bladerunner), but can have many issues that explore how that shock affects the characters. So, you could have completely separate stories that are unified by how they are exploring the same shock.

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  2. Alex Yari Its definitely interesting that specific themes tend to do better. But then again people tend to do better with dungeon and hex crawls in the solo world.

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  3. Yeah. For the most part, I think that dungeon and hex crawls don't demand a lot story wise. The story is pretty much the exploration. City adventures might, though, as they tend to feature NPCs with complex motives, etc.

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