I've finally simplified my first real solo RPG/story creation attempt to using Sophia Brandt's Miso RPG for the majority of the movement in the story, with a bit of table help from Soloist RPG when I kind of get stuck on Option generation.
I'm loving the two-dice option in Miso, where each die can be of differing "weight" to roll high on. However, I just had a thought: what if you roll "crit" on one of the die? With the Option A/B rule in use, there's really no need for a ladder of yes/no options (Yes and, Yes but, No but, etc.), so those don't make sense to add to a critical roll.
What would make sense to you as a crit for Miso? Maybe introduce/force a McGuffin? A complete scene/character shift?
> This is just like when y'all put up Actual Plays and say you're using five different systems;
ReplyDeleteHey, I resemble that remark!
That's actually how I progressed through to active design. That's the lovely thing about solo; if something's not working you never have to worry about the impact on your players of changing it!
And I only grade if requested to, haha.
Hello Dan Davis. I totally forgot about this post but it looks like you found a great solution. I have added your critical rule and your blog to the list of tools on http://dieheart.net/solorpg
ReplyDeleteThank you for playing Miso RPG!
I score twice, nice!!! Thanks, Sophia Brandt! That means a ton to me, as your site is such a go-to for this group.
ReplyDelete