I've drawn a dungeon and keyed it. Now I need to make some random
tables and a rough plotline and some characters to run it.
I've drawn a dungeon and keyed it. Now I need to make some random tables and a rough plotline and some characters to run it. I may want to add some redshirts to die in traps.
I will generate room contents during play. If I encounter a being who lives there, I will generate his home. If I roll for a dragging noise, something will be dragging something. Easy.
OK, I see my confusion: you said drew "a dungeon and keyed it," which to me means that you generated the content already. Have fun. Look forward to the AP.
Would it help you to have a giant chart of random things to find in a dungeon? It's sometimes a little hard to interpret ("a boat? what's a boat doing in this cave?") but it's sure fun to try!
Here you go! There's two versions; the first is a short pithy d66 list suitable for all ages, the second is a much longer pythonized script directly out of Pythia that has 600 or so elements.
Haha, I love you guys! Have fun with it. I'll try to get the "986 ways that thing you touched can mess with you" chart into order tonight or tomorrow just for the heck of it.
One of my heroes ended up an eight year old... and I was relieved because it could have been so much worse...
I can't find it now but I found a table once about what happens if you sit in the throne or start messing with the jewels. You get cursed or blessed or teleported. Your sword gets +3 or bugs get all over you or something.
Oh, yep, I definitely pulled from OSR, fantasy reading of decades, movies... it's truly an epic work of epic-ness. I always wondered how anyone worked with gonzo lists like that in practice, though!
I've been thinkin g about the conceptual pool and how to stock it and draw from it. For me, having enough ideas was not the problem. Its been winnowing down. Pick a setting. Pick a treasure. Whose face is on the money? Swords or lasers? Mutants or Orcs? That's what tables are for. And we must not feel compelled to use them as they are.
Rats, I was literally just going to link you my new d66 "don't touch that" chart, complete with 170 element python script.
For winnowing down, I like "random.sample". I liked it so much I built it into Pythia for on the fly use -- have a list of things you need winnowed? Copy, paste, result.
No no. You give me everything. I winnow down. I have a vast and impressive library. My gf might use other words to describe it. Like sprawling and Room-filling. I want all the content.
Jmz Haz Let me know if I can help! It's a very useful tool to have in the rpg toolbox. For one thing, the kids can't eat my python die roller as easily as a real die, haha.
That looks amazing! Mooks ftw!
ReplyDeleteNice looking map!
ReplyDeleteHow are you going to keep yourself from meta-gaming because you know what lies in each room?
I will generate room contents during play. If I encounter a being who lives there, I will generate his home. If I roll for a dragging noise, something will be dragging something. Easy.
ReplyDeleteOK, I see my confusion: you said drew "a dungeon and keyed it," which to me means that you generated the content already.
ReplyDeleteHave fun. Look forward to the AP.
I guess its not keyed, just numbered.
ReplyDeleteWould it help you to have a giant chart of random things to find in a dungeon? It's sometimes a little hard to interpret ("a boat? what's a boat doing in this cave?") but it's sure fun to try!
ReplyDeleteTam H If Chad Robb doesn't want it, I want a list of random things to find in a dungeon!
ReplyDeleteHere you go! There's two versions; the first is a short pithy d66 list suitable for all ages, the second is a much longer pythonized script directly out of Pythia that has 600 or so elements.
ReplyDeleteI've been holding off on converting the companion "list of gonzo things that happens to you when you touch that thing" because it's got multiple parts, maybe I should do that next!
exposit.github.io - katamoiran - Pythia Chart Dungeon Dressing
Thanks, Tam H
ReplyDeleteThat's great work Tam! Inspiring!!! Gah!! I can't even handle how great that is.
ReplyDeleteHaha, I love you guys! Have fun with it. I'll try to get the "986 ways that thing you touched can mess with you" chart into order tonight or tomorrow just for the heck of it.
ReplyDeleteOne of my heroes ended up an eight year old... and I was relieved because it could have been so much worse...
That touch table reminds me of the Jeweled Thrones of Telengard.
ReplyDeleteI can't find it now but I found a table once about what happens if you sit in the throne or start messing with the jewels. You get cursed or blessed or teleported. Your sword gets +3 or bugs
ReplyDeleteget all over you or something.
Oh, yep, I definitely pulled from OSR, fantasy reading of decades, movies... it's truly an epic work of epic-ness. I always wondered how anyone worked with gonzo lists like that in practice, though!
ReplyDeleteI've been thinkin g about the conceptual pool and how to stock it and draw from it. For me, having enough ideas was not the problem. Its been winnowing down. Pick a setting. Pick a treasure. Whose face is on the money?
ReplyDeleteSwords or lasers? Mutants or Orcs?
That's what tables are for. And we must not feel compelled to use them as they are.
Rats, I was literally just going to link you my new d66 "don't touch that" chart, complete with 170 element python script.
ReplyDeleteFor winnowing down, I like "random.sample". I liked it so much I built it into Pythia for on the fly use -- have a list of things you need winnowed? Copy, paste, result.
No no. You give me everything. I winnow down.
ReplyDeleteI have a vast and impressive library.
My gf might use other words to describe it. Like sprawling and Room-filling.
I want all the content.
Here you go! It's not as exhaustive as I remembered and the effects are likely to be off the wall!
ReplyDeleteIt's hilarious in practice.
exposit.github.io - katamoiran - Pythia Chart Dungeon Effects
Chad Robb omg telengard <3
ReplyDeleteMy dad played it
ReplyDeleteI gotta learn python. Or at least how to use it.
ReplyDeleteJmz Haz Let me know if I can help! It's a very useful tool to have in the rpg toolbox. For one thing, the kids can't eat my python die roller as easily as a real die, haha.
ReplyDelete