Some of these people may join your party and make you stronger as a team.
A hero enters the labyrinth as a zero. Classless and naked but for a sac, a fist, and a will to survive.
The right weapon or catalyst sets off a power up.
Locate the War Axe of Styphon and you are made into a berzerker. Consume the blue dingle mushroom and learn certain magic.
Make a pact with the right sort of being, you become a warlock, get a familiar and can form a cult. Friendship is magic.







First table is what sort of place is this?
ReplyDelete1. Creepy Dungeon
2. Smooth and Soft Dungeon
3. Ice and Crystals Dungeon
4. Psychedelic Jungle Dungeon
5. Soggy Swamp Dungeon
6. Wacked out Funhouse Dungeon
The result would then take the adventurer to a new subtable at each corresponding signal. A door rolls on the Funhouse door table or the Creepy door table.
They have their own treasure and encounter tables.
From the entrance you'll bump nodes which obstruct the path. Some are riskier than others. A heal node might be surrounded with monsters.
ReplyDeleteIf you find a helm, you're a paladin and take less damage.
Oh and combat. A d20 to attack. Monsters have a DC and damage score.
Fail to vanquish with an attack, suffer the damage.
Wraith: 8 2 chill touch (3 chills and your hero falls unconscious)
So you'd beat an 8 to hit or take two damage.
As soon as a warlock convinces someone in the dungeon to tag along, he upgrades to an Ardent. The more followers he gets, the more powerful he becomes. When he gains five followers he is an Archmage. He and his minions level up.
https://lh3.googleusercontent.com/sxZdahNuqFqZT3Zsm4vrsnFuZoRJQT0F-lVpOjKs9XVlmWCb-Ifb97H1xbveWDprHuKh-UAsvO8
Here's a rough version of what's in my brain.
ReplyDeleteThe brown spots are all monsters. If its your sixth fight, its a boss. If its the third, its a miniboss.
Yellows are general encounters. Merchants with items for sale appear and stay at that spot. Or mushrooms or potions or weird things that change you into a spider or a mutant with two heads and a slug mount. Some effects will be specific to the dungeon type.
So at the entrance you ask what kind of dungeon. Every decision thereafter is determined by tables and subtables during play. And some monsters have quests.
Fetch the thing. Find my friend. Feed me grapes!
If someone demands grapes, the grape arc follows. The grapekeeper is defeated or bribed or seduced or whatever.
https://lh3.googleusercontent.com/mLbOmcqAQNT1EuPnU8ZqQ4lYEZjM99Qit-V17XMGasS5iqAu5KP8uZFwbjZG76RS33JhItPogmE
At the end of this maze is a boat that sails away from the maze into the sea, into the sunset.
ReplyDelete