OK, here's my first Actual Play. This was performed primarily using Miso RPG, with a house rule added to bring a little excitement to critical rolls on Options. The character was made with a bit of Miso, a bit of Fate.
This was written from an idea in my "Story Cache" file, something I've been holding onto for years, where I add an idea for a short story or better every week. I'm now using this list to tap into for solitaire RPG ideas. My games will be played as free-flowing as possible (no framing or outlining of the story is allowed), but the writing you see will definitely be edited after playing for readability. Today you will read the first part of the first scene in the unfolding story of Alex Ryerson and his colleagues, as they strive to right wrong in the galaxy (for all the good that's going to bring).
Backstory:
Alex Ryerson, gambler and adventure seeker in the lonelier quadrants of the Milky Way in the 26th century of Man, has stumbled across a group of thugs called the Frasta, pushing a new level of drugs to the poor on the planet he currently calls home: Tanak, fourth planet of the Basilin system (about 150 light years from Sol system). There are rumors this group is funded by a cartel moving the new hyper-psychosis drug between systems with impunity, somehow defying detection by in-system Marine Corps.
Alex has seen what these drugs can do to a planet as insular as Tanak; it is already starting to rip through the minds of the system's relatively poor population like a scythe. Now he wants to know who's behind this insidious hallucinogen, and how he can help stem its rapid flow throughout the known systems of the galaxy. Life's been good to Alex until now.
Great dialogue, it brings the characters to life and draws the reader into the story. Also, the guard's response to Alex's questions made me grimace in sympathy.
ReplyDeleteThanks, all! I sat down today and saw about 30 edits begging to be made, and made some layout changes to the document. It will be a living doc file, so as I add new scenes which change things in larger ways, I'll post an update note.
ReplyDeleteI also added a bit of game play I snuck in before chores called me away. ;)
Very nice. I like that you used Miso not only to resolve actions, but also to determine what the hero does.
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