Heya, everybody!
I'll just ask bluntly, because otherwise you know I'll edit and edit and edit and never hit post.
What can I do to get more feedback on my games? And encourage people to try them out? Or even just get more commentary when I post them?
Should I be posting on other forums/sites/reddit/etc. to kind of drum up interest? Are there other places on the 'net that would be happy to see solo games?
I would love some advice on this; lately I've been feeling like I'm tossing stones in a lake and none are skipping.
Huh. I guess I have to try and answer the question from the other end; what sort of APs do I like to read?
ReplyDeleteIf there's a game system being used, I guess I like a description of how the system is being used, how the system works. So, if you're using Mage, I want to know what your Dex and Athletics are, what the difficulty is, and what your roll was. If you're awarding your character xp, I want to know how many xp and for what.
I definitely like story. Character interaction is fun. I like some sort of preface about what GM emulation you're using and why, which random tools you use and when (so I can try them out).
Granted, there's things I don't like. I don't like DCC, but if the story is good and the character interaction is good, I'll forgive reading about a system I don't like.
I dunno.
That's an interesting question, about the kinds of APs people like to read! Probably deserves its own post, to be honest.
ReplyDeleteI think it's pretty clear from my existing APs that I'm of the "write it all down, show everything from mechanics to notes to myself to story" school of AP-ing.
I haven't been posting many APs lately just because they're very short and/or not really going to "take off" as a series -- play testing, mostly, some of my games, some of other peoples'.
I have a few that I've been sitting on that are more complete, but also more idiosyncratic and... uh... I don't even know a word for it. "Probably of interest only to me" is the concept I'm looking for here.
Dave LeBlanc regarding what qualifes as on topic, here's the rule of thumb:
ReplyDeleteIf your post talks about how the design elements and procedures specifically support solo roleplaying, then it's on topic. It would not be enough that it can be played solo with a solo engine or just the player's imagination-- that is true of pretty much every RPG ever.
Solo actual plays are always on topic no matter what RPG is used, of course.