Hello all! I'm new to solitaire play and just wanted to introduce myself. I gamed as a teenager, but eventually lost sight of the pen & paper scene to computer & online games. Now that I'm an "adult" with a demanding job and a family of 5, I haven't really played much of those in the past 10 years, either.
One day, when playing with my kids, I realized how similar our pretend play was to role-playing, and then it occurred to me to try it out with them. They're only 3 & 4, so I searched online and found several systems aimed at younger kids (4-7 or 4-10) and started experimenting with a few and combinations thereof. They loved it! I loved it, too, obviously, as I continued to read more rule books, blogs, forums, subreddits, etc. At some point I discovered play-by-post (which sounds interesting, but also potentially very frustrating), which in turn led me to information on solo play. I don't know why it had never crossed my mind before, but once it sunk in, I knew I had to try it!
I used the Hero Kids characters and rules since I already had them memorized from playing with the kids, and tried out one of the simple d6 yes/no but/and systems (from John Yorio's blog) and tried to follow along with one of the Hero Kids prewritten modules, which was a great creative writing exercise for me, spinning up a back-story, etc., but it's hard to turn "basement of rats" into fun when you've already read the GM secrets in the adventure text, so about half way through, the fun factor wore off and I just played the mechanics through to the end and wrote a scene ending of sorts. I'm not sure I'd recommend trying to follow a module while attempting to avoid spoilers as a first effort (I felt very confined by it, having maps, number monsters and their locations -- though Hero Kids does scale encounters from 1-4 players -- text to "read to the players", etc.)
Now I'm making my first attempt off-module, carrying the same character/backstory forward (along with the Hero Kids rules so I can keep the emphasis on learning the solo "process" without learning new mechanics) and using the so1um system for answering questions and generating complications and difficulties. I'm also trying out some of the Adventuresmith app generators for fun, along with a Hero Kids monster generator that can be tuned to both location (forest, mountain, etc.) and number of players with a difficulty rating (e.g. easy, normal, boss encounter).
I keep interrupting myself to research more stuff (and post here, too, I guess!) so I've not gotten too far with it yet, but I'm still enjoying it and looking forward to trying new soloing tactics and RPG systems. I've already filled up half a small notebook with my ramblings and ideas.
I hope this hobby sticks (I do have ADHD, so who knows) as I really like the idea that I can carry it with me both in my mind and in a pocket notebook and return to the adventure whenever I can squeeze in the time.
Sorry for the long first post, but I do look forward to interacting with you all. The solo gaming community seems like a great one, very helpful and forthcoming with information and sharing their adventures. Special thanks to Sophia/diehart, as her blog and resource page have probably been the biggest help to me so far. Til next time!
P. S. If anyone has a solution for a dry-erase, magnetic, or something more clever for a combat grid that would fit in a small notebook (ie. small moleskine, about 3.5 x 5.5 inches), I'd love to hear it. I'm also interested in systems used for logging your sessions. I've used the basic "bullet journal" system for a couple years now, so the "how" of the writing it all down part is a creative outlet for me as well.
ReplyDeleteWelcome! A few random thoughts: Most of the solo systems seem to sing better when they're not trying to follow a pre-written adventure. At first, it seems like adventures would be better since a lot of the info is already there but the most I can use them for is to read for inspiration. I try to load up my brain with their cool ideas and then sometime in the future, the oracle will courage those ideas to spill back out again in an appropriate situation.
ReplyDeleteI often get distracted when playing. I go off researching rules or lists of names or setting lore or make maps or whatever. That's a big advantage to solo for me. I can take all the time I want on whatever I want.
As far as the combat grid, how about something like graph paper in a plastic protective sleeve? You can use dry-erase markers on the sleeve and the grid stays untouched for next time? There's also thin, printable magnetic "paper" that people sometimes use for business cards (https://www.amazon.com/dp/B004BPCLUW/). You could print out a grid cut to fit your notebook, then print and cut out tokens for your characters and their opponents. Hopefully, everything would stay in place if you had to close up the book and go do real life things.
Welcome to the community! For a portable combat grid I would second just using graph paper and a combination of a pen and a pencil and an eraser.
ReplyDeleteUse the pen to draw terrain features, room walls etc. on the paper (everything that is immovable and stays) and use the pencil for the creatures and characters (just use letters or a combination of letters and numbers like K1 for kobold one etc.). Mark the locations on the map with a pencil and update for movement every round using the eraser.
I have had great success playing 4E like that, which is very miniatures heavy.
For documenting sessions I myself needed a while to find the perfect method. I have now settled on handwritten reports using small sentences as bullet points mingled with very short pieces of dialogue every once in a while for atmosphere. I post them using the camera on my mobile phone.
Check my actual play of my still in progress In Darkest Warrens sessiosn here in this community to get an idea how it looks and reads.
I am sure you will have fun with this great hobby.
Welcome!
ReplyDeleteYou have two great suggestions for your battle grid problem, and I am sure more will appear. I use the pen and paper method, where I redraw the grid each turn instead of erasing the characters and moving them. I like visuals, and having each turn on a grid allows me to keep a history of the combat.
Solo gaming modules is still a work in progress, but people have made good use of them in solo games.
Kevin Shinners Contact paper or Xyron lamination might work! You can also buy vinyl "sticker paper". There are also small dry erase kids' books you could steal a page from; those are like stiffer cardboard usually. And there are magnetic whiteboard sticky cards, too, but I don't know how good they are.
ReplyDeletehttps://www.amazon.com/Mini-Erase-Whiteboard-Sheet-Adhesive/dp/B06XFJBG7J/
For tracking, I use dedicated soloing software (Pythia Oracle) on my laptop. It has a built in dice roller, oracles, and the developer is super responsive to my needs (haha). If I wanted to go web I would probably use google docs; there are some lovely interfaces for it out there!
Have you considered looking at cards? Like the Gamemaster's Apprentice ones. There was a lovely thread on them a few days ago and that seems like a very portable thing to rubberband to a notebook and use while waiting for the kids.
And hi! And welcome!
welcome! when I read something about rpg with kids I always think about Rory Story Cubes and this awesome video:
ReplyDeletestorycubes.com - #4 Creating Superhero Stories
Thanks for the suggestions and warm welcome, everyone. You've given me a lot more to research. :)
ReplyDeleteHave fun! If you get a chance to write up an AP, I'd love to see how Hero Kids plays in practice; I've got that and No Thanks, Evil! in my reading queue, with an eye to playing with my kids soonish. Still debating how theater of the mind will play with them, or if I should dig out a bunch of imaginext or something.
ReplyDeleteThe 3 year old (boy) has a hard time sitting still or sticking with it for long (as to be expected), but he does ask me to play it with him at least as much as wooden trains (his favorite activity). The 4 year old (girl) is much better equipped for it all, and has been pretty good at making choices, piecing clues together, solving riddles, and thinking outside the box -- but insists on every adventure being about My Little Pony (which isn't really all that awful because there's actually some pretty good source material involving magic and mythical beasts and a wealth of plots from the show to draw upon -- I might even be a Brony at this point). I'll be sure to share when I get around to recording our previous exploits. ;)
ReplyDeleteOh, that's awesome! I've been waffling on how to make it interesting and "concrete" for them, I think using some of their figures as minis might be it!
ReplyDeleteHave you seen the MLP rpg? I've read it's really quite good! And it's definitely an area where figures are abundant.
Yeah, we have hordes of Ponies in all sizes, and we often use blocks or train tracks to lay out the "dungeon", incorporating their doll houses or castles and other toys (i just throw out the movement rules in this case). If they're apprehensive or resistant to play, use treats (candy, dollar store toys, party favors, etc) as the treasure or for tracking hitpoints and they'll catch on really quick! I've not offered them in-game items or pets to control yet, but these are "expansions" (along with additional hero expansions), and I've read some folks employ these in place of an advancement system (which Hero Kids lacks, but there's good ideas out there). There's also Space Kids, if that's up your alley, and a compatibility license -- so anyone can build upon the system with proper attribution -- which has produced a successful Bayhaven campaign series and Super Kids rules/modules. If you get it, go ahead and buy the complete bundle if it's in your budget. I've researched a lot of other systems and ideas, so let me know if I can help at all. Little Wizards is another good system, which is more free-form / storytelling style with a touch of wands and brooms... though not too far different from the free/pwyw FATE Accelerated rules, if you like building your own worlds), whereas Hero Kids is closer to D&D simulationist rules. Good luck!
ReplyDeleteThe only Pony RPg I've seen involved lasers. I didn't read the rules, but it had some good "retro 80s vibe" reviews.
ReplyDeleteI did create a Hero Kids GM cheat sheet which basically summarizes all the rules, if you'd like to check that out. I wonder if it isn't giving away the whole 50pg core rules in one sheet, though, so I may ask the author for his input before I share it widely.
ReplyDeleteIt's on Amazon, I think, and it's based on another system, iirc.
ReplyDeletehttps://www.amazon.com/Little-Pony-Tails-Equestria-Core/dp/1626926190/
This is great stuff, it never occurred to me to drag out the blocks! I'm leaning towards a more D&D style game just because I'm familiar with it and I think dungeon crawls are where it's at for them right now.
I'm going to try this Wed. while the grown-ups play their D&D game, ha.
S. D. Salyer Your story is pretty similar to mine, so welcome to the group! I only have one thing to add to all of the great comments above mine: STOP RESEARCHING AND PLAY!!! :D
ReplyDeleteI, too, have an inquisitive mind, and bounced from one system to another, one blog to another, one story to another, until I finally settled in on this G+ group and read through their actual plays. I finally realized that another system isn't going to help me to play, it will just push my entertainment time into research time, and I already do enough of that at work. ;)
Glad to see you spreading the RPG love to your kids; they'll love you for it, if only to remember what a great time they had with Dad when they were young! My son (now 17) tries like crazy to get his buddies to finish campaigns in 5e and is very disappointed at their lack of cohesive play... I actually pulled out Scarlet Heroes last week and let him read it. He is now gearing up to play with his old man this weekend, so I can't wait!
Awww. That's a wonderful story!
ReplyDeleteTam H Yeah, and if he backs out, I'll reneg on my college payment commitments. ;)
ReplyDeleteHa, ha. Don't do it or he'll drop a house on you next time he DMs!
ReplyDeleteI'm actually pretty envious. I was going to run a kids' game during the grownup game that's winding down downstairs right this minute but we ended up playing Sonic Racing instead because I totally forgot, haha.