Going back to something I had mentioned a few weeks ago regarding the use of critical rolls in Miso RPG, here's an update to what I ended up with. Thanks to Tam H for shaping it in my mind (and the other commenters, as well).
(Also, just mentioning here that this is my new home for Actual Plays; feel free to check it out, though it's just text-based content for now!)
https://abandonedbrain.wordpress.com/2017/08/07/home-rules-for-miso-rpg-rolling-critical/
https://abandonedbrain.wordpress.com/2017/08/07/home-rules-for-miso-rpg-rolling-critical/
Hey, no problem! It looks like you've added some fun stuff; have you had a chance to throw some dice, see which option "feels' best to you?
ReplyDeleteI did, in Ryerson's Bluff: Scene 1.1 I used the early idea for my d6Crit chart. I've been working on Scene 2.x this weekend, but got sidetracked by getting the site polished up a bit. Honestly, I'll probably switch-hit between the ideas based on what feels right in the game.
ReplyDeleteabandonedbrain.wordpress.com - Ryerson’s Bluff: Scene 1.1
I just read it; I am ashamed by how much I laughed at your poor hero's misfortunes. I'm impressed with both your writing and your willingness to ask questions that lead to Certain Pain.
ReplyDeleteIt's really fascinating how Miso essentially creates a CYOA experience; I love it! You've inspired me to give it a try!