Wednesday, August 16, 2017

A fantasy actual play that didn't end too well for the hero. For this one I drew myself a little map which I will reuse in future actual plays and I used a homebrew version of Microlite20, which I really like as a ruleset for solo play.

A fantasy actual play that didn't end too well for the hero. For this one I drew myself a little map which I will reuse in future actual plays and I used a homebrew version of Microlite20, which I really like as a ruleset for solo play.

I used the class rules from Microlite20 but I used all six classic abilities with a 20 point array according to Pathfinder rules. For skills I imported the 13th Age background system, giving myself 10 points instead of 8 for being a human.

I wanted to play an unusal character concept: A mage by ruleset but more of a rogue character. A young mage who didn't like to study and instead went out partying, having fun with the ladies and gambling whenever he could. After he failed to many exams he got kicked out of the academy and also disinherited by his father, who is a minor noble. So as backgrounds I picked "half-trained academy dropout", "quick-witted gambler", "street-smart womanizer" and "disinherited son of a minor noble house".

I also used the tactical combat rules from Pathfinder. I will definetly revisit the concept.





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