Great writeup! I enjoyed reading all of it. I've never played a Vampire game, so this was a good introduction. I especially liked how the PC emulator aspect turned out. How hard was it to interpret the Mythic complex questions into PC actions? I've considered using either story cubes or the bearing/focus tables from UNE for the same thing.
Not too difficult, actually. Though, I was able to "cheat"--if you notice, most of the Emulation took the form of "what does the COTERIE (ie: Party) do?" With three characters, it was generally easy enough to come up with something that fit the scene and one of their personalities. The trick was to come up with justification for it--so, if something sounded like "this is what Trent would do," I had to justify Daron not caring. Or if was a plan I felt Maya would come up with, then Trent would bitch about it, but get in line, because that's what Trent does.
I give Trent a hard time, but I think he was my favorite of all of them.
The one I'm working on now, I'm trying to work out an "interparty conflict resolution" system. In "normal" games, the party rarely agrees on any given course of action, and even when they do some players will still constantly bitch about it and subvert it if/when they can. So, I want to roll for all the PC's, figure out what they want, have them argue it out, decide on a course of action, and then have a given player go off on their own and do what they wanted to do in the first place, screw what everyone else things.
It's not just me and my group, right?
Oh, and the UNE would work to, I think. All the characters (Daron, Maya, Trent, Zoe, Suzanne, etc.) were created with the UNE, which gave me a decent setup for what their goals were and where their focus was. I did roll on it alot, as I prefer to minimize the tools I use once the game starts. Sure, I'll stop to generate an NPC if needed, but otherwise I want to minimize the number of oracles I use.
It turned out really well. I definitely enjoyed the intraparty conflict and seeing each one of them realize their own goals. Would love to read along if you write up something else in the future.
Great writeup! I enjoyed reading all of it. I've never played a Vampire game, so this was a good introduction. I especially liked how the PC emulator aspect turned out. How hard was it to interpret the Mythic complex questions into PC actions? I've considered using either story cubes or the bearing/focus tables from UNE for the same thing.
ReplyDeleteNot too difficult, actually. Though, I was able to "cheat"--if you notice, most of the Emulation took the form of "what does the COTERIE (ie: Party) do?" With three characters, it was generally easy enough to come up with something that fit the scene and one of their personalities. The trick was to come up with justification for it--so, if something sounded like "this is what Trent would do," I had to justify Daron not caring. Or if was a plan I felt Maya would come up with, then Trent would bitch about it, but get in line, because that's what Trent does.
ReplyDeleteI give Trent a hard time, but I think he was my favorite of all of them.
The one I'm working on now, I'm trying to work out an "interparty conflict resolution" system. In "normal" games, the party rarely agrees on any given course of action, and even when they do some players will still constantly bitch about it and subvert it if/when they can. So, I want to roll for all the PC's, figure out what they want, have them argue it out, decide on a course of action, and then have a given player go off on their own and do what they wanted to do in the first place, screw what everyone else things.
It's not just me and my group, right?
Oh, and the UNE would work to, I think. All the characters (Daron, Maya, Trent, Zoe, Suzanne, etc.) were created with the UNE, which gave me a decent setup for what their goals were and where their focus was. I did roll on it alot, as I prefer to minimize the tools I use once the game starts. Sure, I'll stop to generate an NPC if needed, but otherwise I want to minimize the number of oracles I use.
It turned out really well. I definitely enjoyed the intraparty conflict and seeing each one of them realize their own goals. Would love to read along if you write up something else in the future.
ReplyDelete