Thursday, April 6, 2017

Here is the final of my solo visit To the Temple of Doom!

Here is the final of my solo visit To the Temple of Doom!

The game has good qualities for the soloist:
* minimal preparation;
* extremely rule-light;
* accurately balanced (to only kill some of the characters);
* it was designed for the GM role to rotate between players, hence improvisation-friendly;
* the fixed story-arch provides a solid framework for an interesting story.

TTTD is clearly thought for one-shots. In my case, this was also a plus, since I wanted to try something new without excessive commitment. I am very happy with this experience: I guess I should try one shots more often.

In hindsight, I think that the solo player should prepare even less than I did. The “secrets” about the Ancient Evil can be rolled at the beginning of each new turn / room. The only preparation you need is the characters (I think three is a good number, but two or four could also be worth trying) and an interesting location (I know there are great tools to randomly create locations, if one is so inclined). Discovery the nature of the Ancient Evil is part of the pleasure of the game: there is no point is defining things at the start. Just improvise :)

https://solounmondodicarta.wordpress.com/2017/04/06/doom-in-prevelberg-3-purple-final/
https://solounmondodicarta.wordpress.com/2017/04/06/doom-in-prevelberg-3-purple-final/

1 comment:

  1. I love your drawings. Nice introduction to the rules as well.

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