Tuesday, April 4, 2017

I love Microscope. I recently bought Kingdom. I am lacking people who will let themselves be talked into playing. So I started thinking about what I would need to make it enjoyable for solo play. The biggest thing that those games offer from other players is the interaction of different interests, personalities and ideas. I'm trying to work out a way to bring that to the table, likely in card form.


I love Microscope. I recently bought Kingdom. I am lacking people who will let themselves be talked into playing. So I started thinking about what I would need to make it enjoyable for solo play. The biggest thing that those games offer from other players is the interaction of different interests, personalities and ideas. I'm trying to work out a way to bring that to the table, likely in card form.

The idea may also have some value for those who have talked about emulating the players instead of the GM in other RPGs.

It's pretty basic at the moment. I'm using Bartle's Taxonomy of Players to give a selection of play styles. In the early concept stage I'm using random interest and personality generators. What other info would be useful for focusing results from out various oracles through the lens of a Emulated Player?

Article on Bartle's Taxonomy: https://gamedevelopment.tutsplus.com/articles/bartles-taxonomy-of-player-types-and-why-it-doesnt-apply-to-everything--gamedev-4173

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