Wednesday, April 5, 2017

Hey people, it's me again, this time to clear one last rock on my road before I play.

Hey people, it's me again, this time to clear one last rock on my road before I play.

Thanks to your advice I've decided what to play. Here's what I'll be doing, an exploration sandbox campaign like the ones of Kingmaker and Better than any man.

This is my list of materials and sources:

SYSTEM: Dungeon World
EMULATOR/ORACLE: CRGE Conjetural Roleplaying Emulator
OTHER RESOURCES: Rory's Story Cubes (Inspiration), Perilious Wilds DW Supplement (For random locations, NPCs, Srteadings and Dungeons).
SOURCES OF INSPIRATION: Plane of Alara (Magic the Gathering), Lego's Bionicle, Earthdawn, Skyrim, Zelda: Breath of the Wild.

Ok guys, here's the deal. Even tho I have what I'll use set on my mind, I still haven't been able to give a proper first step onto adventure. I lack two important things: characters and a world.

It's easy for me to think of characters, I just make one of them who will serve as my character and then make other 3 party members to have interactions with and help my otherwise lone hero. With the maps and else I'm seriously struggling.

Perilious Wilds offers excelent advice on making maps for sandbox campaigns, but every time I touch the paper I wonder if I really should and I never advance. Since roleplaying hobby here is nonexistant (the table for roleplaying in comic conventions is ALWAYS empty, and it's the people I play with already...) it's impossible to find graph paper so I had to print mine on normal sized paper. I have space enough to record locations marking them with old-school map symbols, but when I write what they are on the map I end up eating valuable space to record even more things, which makes me wonder if I even SHOULD try to record names, or how to organize it on the back of the sheet.

Second is, how much should I actually plan? Perilious Wilds tells you to make several regions and add 1-2 points of interest to each, and call it a day, so you can explore and discover. This is kinda conlicting me as the GM Bug keeps biting and telling me to prep more, since there are examples of almanacs on the manual for prep-loving GMs.

Now, I feel weird if I'm playing something without a background story, even if it's gonna be a sandbox campaign. I'll give each character a hook to propel the story forward their motivations, and I'm kinda looking to make at least one of them spiritualy connected to the land, some sort of pilgrimage. Now, my land needs a story too, I gotta think why on earth it's an unexplored place...

Thanks for being so patient and helpful! :)

3 comments:

  1. I had a similar question about a solo sandbox. I asked here, you should find it when you search this community. Or you can check my summary with advice from the guys here http://dieheart.net/solo-sandbox/

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  2. I have been playing Space Opera in Jack Vance's Planet of Adventure / Tschai. The advantage is that the books give me a general feel for the setting and the map has a lot of white space (more than 90%). I like maps and a white map is very inspiring to me. I printed the whole planet on an A3 sheet, but of course one could decide for a different scale and only print a continent or a region.

    You could do something similar with a setting you know. This only works if there is a lot of white space, so that there is plenty of room to improvise and explore.

    I consider preparation part of the game. I don't feel like I am not playing when I am prepping :)

    plus.google.com - Still playing with a map of Vance's Tschai and Map To Globe http://maptoglobe...

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  3. evandro novel, that's a good point about preparation being part of playing. My problem is that in the past I've spent all my time prepping and then never using any of it. So many pages fillled with exploration vessel desings and crew salary calculations... but the ships never make it out of drydock, so to speak.

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