Ask the Oracle "can I take the infinity gauntlet from him?" Roll a "No, and..." Then add, "he's not actually dead! It was an illusion. The real Thanos appears suddenly behind you."
Thank you for your suggestions. I think I'll read Mythic again. Maybe just playing with an oracle isn't enough. I should add a scene manager (but Mythic is so complicated....)
You could also add a dynamic to your game for powerful bosses such as him. Every time you defeat one, roll for loot and make the probability “unlikely” or “very unlikely”
No, and = it was all an illusion, and you ended up killing an ally or something equally negative/problematic No = it was an illusion. The real boss is somewhere else. No, but = it was an illusion, but you manage to find a small object that serves as a clue of the boss’s real location Yes, but = you killed the boss, got some loot, but now you’ve learned he was not the real threat Yes = you killed the boss and got some epic loot, congrats! Yes, and = you killed the boss and discovered that you just had a one in a million chance of doing so because he was far more powerful than what anyone expected. Fortunately, luck was on your side. Enjoy your victory, and your awesome loot!
One of my favorite books on Gamemastering suggests something similar for nemeses or big bads that stick around for more than one session: They either leave/runaway or you have trouble confirming their permanent removal from the game (but nailing them on the first go is still possible).
Lunar Gin Mythic's scene structure is pretty straight-forward. Some of the other rules & mechanics are a bit complex, so I simplified them: dropbox.com - MCSV_final2.pdf
I downloaded the free PDF version. I don't agree with all of Brian's viewpoints but there was a lot of content I've incorporated into my own solo and group play:
Roll yes/no/and/but for reality? Lol
ReplyDeleteAsk the Oracle "can I take the infinity gauntlet from him?" Roll a "No, and..." Then add, "he's not actually dead! It was an illusion. The real Thanos appears suddenly behind you."
ReplyDeleteI wouldn't ever try to do it, but the interpretation of a random event or scene alteration (such as in Mythic) might very well suggest such a thing.
ReplyDeleteThank you for your suggestions. I think I'll read Mythic again. Maybe just playing with an oracle isn't enough. I should add a scene manager (but Mythic is so complicated....)
ReplyDeleteMaybe you need to keep track of the storyline so far, and then roll for a plot twist once in a while.
ReplyDeleteYou could also add a dynamic to your game for powerful bosses such as him. Every time you defeat one, roll for loot and make the probability “unlikely” or “very unlikely”
ReplyDeleteNo, and = it was all an illusion, and you ended up killing an ally or something equally negative/problematic
No = it was an illusion. The real boss is somewhere else.
No, but = it was an illusion, but you manage to find a small object that serves as a clue of the boss’s real location
Yes, but = you killed the boss, got some loot, but now you’ve learned he was not the real threat
Yes = you killed the boss and got some epic loot, congrats!
Yes, and = you killed the boss and discovered that you just had a one in a million chance of doing so because he was far more powerful than what anyone expected. Fortunately, luck was on your side. Enjoy your victory, and your awesome loot!
Thredith Undomiel
ReplyDeleteOne of my favorite books on Gamemastering suggests something similar for nemeses or big bads that stick around for more than one session: They either leave/runaway or you have trouble confirming their permanent removal from the game (but nailing them on the first go is still possible).
Omari Brooks and this book is ....... ?
ReplyDeleteLunar Gin Mythic's scene structure is pretty straight-forward. Some of the other rules & mechanics are a bit complex, so I simplified them:
ReplyDeletedropbox.com - MCSV_final2.pdf
Gerard Nerval i'll try later on a computer. On m'y phone the document is invalid. Thanks for sharing this!
ReplyDeleteLunar Gin
ReplyDeleteGamemastering, by Brian Jamison
I downloaded the free PDF version. I don't agree with all of Brian's viewpoints but there was a lot of content I've incorporated into my own solo and group play:
gamemastering.info - Get the book - Gamemastering
Omari Brooks thanks
ReplyDelete