Sunday, August 12, 2018

Looking at the ALONe system and I love how easy it is to make a character but I found the combat system to be vague.


Looking at the ALONe system and I love how easy it is to make a character but I found the combat system to be vague.
You "could" implant a crunchy dice based resolution if you felt like it but that's beyond.the scope of the author.

Blood of Pangea has something like that too.
You have a core concept something like Deranged Wizard with a fondness for shoes or RoboCop on a Unicorn.
You decide what descriptors he starts with.
Computer Perfected Aim, Difficulty standing from prone position, durable metal body
And decide how easy.or hard anything is based.on those.

He shoots a Dragon and hits automatically because of the targeting.
You can do like Wushu and decide how many challenge points the dragon has rather than HP. I haven't decided if I want to use a Yes, But system of d6 or a Numenera/Index Card RPG style Target number.

🐉 Dragon
Breathes fire 🔥, flies, teeth claws and tail
Three challenge points ten target number
So on a d20 you beat ten to hit and evade him. And if you have a descriptor that gives you advantages like Trained Swordsman or Guided Target System, that.roll gets easier or automatic.

5 comments:

  1. Since I’m currently working on finalizing ALONe, I appreciate seeing the feedback! If you have any other thoughts, let me know. I think one thing I’ll do is provide a couple example fights...

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  2. This brief section from S. John Ross' Risus Companion is called Anatomy of a Cliche. It's great at laying out how to develop a character simply by adding qualifiers.

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  3. I want to reread Blood of Pangea now too.

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  4. Also, places have descriptors. Heavily Guarded, Draped in vines, Crowded and noisy

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