Wednesday, August 15, 2018

Playtest of Dungeon Delving Undying Light (Swords & Wizardry)

Playtest of Dungeon Delving Undying Light (Swords & Wizardry)

First post here long time lurker. I tested out the system with Mythic and had some good results. I will post the pictures of the minis and tiles.


Dungeon Delving Undying Light (Simplified version of Swords & Wizardry)
Miniatures & Dungeon tiles from D&D Dungeons Reincarnated set

House Rules:

Natural 1 or 20 is a critical miss or hit.
Roll under for skill checks
Ascending AC

Characters:
· Ironwill, Fighter lvl 1 AC:15 HP:7
o Str: 13, Int: 13, Wiz: 12, Con: 13, Dex: 6,Cha: 12
o Weapon: Sword 1d6, Bow 1d6
o Armor: Chain Armor +4AC, Shield +1AC

· Dioz, Dwarf Thief lvl 1 AC:12 HP:6
o Str: 9, Int: 8, Wiz: 9, Con: 8, Dex: 11,Cha: 12
o Weapon: Sword 1d6, Dagger 1d6-1
o Armor: Leather Armor +2AC

· Edgar , Cleric lvl 1 AC:15 HP:6
o Str: 12, Int: 12, Wiz: 13, Con: 10, Dex: 8,Cha: 8
o Weapon: Hammer 1d6, Holy Symbol
o Armor: Chain Armor +5AC, Shield +1AC
o Turn Undead

· Lyrina , Mage lvl 1 AC:10 HP:6
o Str: 13, Int: 15+1, Wiz: 10, Con: 14, Dex: 9,Cha: 12
o Weapon: Staff 1d6, Dagger x2 1d6-1
o Armor: None
o Spells (Slots:1, known spells:2 )
§ Armor, Sleep

Setup: Mythic & Using Story Roller (http://www.lustigesrollenspiel.de/storyconstructor/story_roller.php)

Location: Cemetery
Goal: Destroy Evil Essence
Obstacle: Magic
Risk: Captured
Bam! Dungeon
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Scene 1: The party must go through the cemetery to locate where the evil is coming from
CF: 5

Is the party at the cemetery? Yes
Is it night? Yes
Is it raining? Yes
Are they in danger? No
· The party of adventurers is camped on a hill overlooking the cemetery. They extinguish their torches and look to see if they see any dangers

Do they see anything? No
Is it foggy? Yes, exceptionally
· Even with the torches out the fog is too thick to see anything more than 10ft in from of them. Dioz and Edgar creep to the gates.

Do they make it to the gates unseen? Yes
Are they able to see anything now? Yes
Are the monsters? Yes (Roll on encounter table 3 skeletons)
Are the skeletons alone? Yes
Do they spot the party? No
· As the two sneak up to the gate they spot 3 skeletons who seem motionless but vigilant

Is the gate locked? Yes
· The gate seems to be locked. Dioz will attempt to open the lock. (roll 5, success) They push the gate slowly open and plan their attack


· 3 Skeletons 4hp, AC 11 , Dmg 1: 1d6 sword

o Dioz attempts a sneak attack on the closest skeleton but is unable to judge how far he is from the enemy due to the fog. (roll 3, miss) The skeleton looks directly into his eyes and its teeth begin to chatter.

· Round 1 Initiative Skeletons - Party
o As Dioz is recovering from his miss the skeleton is able to strike him (-1hp). The skeleton who is furthest back is able to reach Dioz and also strikes with a sword (-1hp)
o Dioz readies his sword and swings into one of the skeletons that attacked him (-2hp) The strike knocks the lower jaw clear off the skeleton. Edgar moves closer to the unholy skeletons and brandishes he holy symbol. As the rain comes down harder nothing is able to hear his holy words. ( Turn undead: roll 4, miss) Ironwill the fighter rushes up to be besides the cleric and gives his sword a mighty swing. The skeleton drops to the ground in a heap of bones (-6hp) The mage moves closer but she keeps her distance from the danger.

· Round 2 Initiative Skeletons – Party
o The skeleton who has locked eyes with Dioz lunges and misses (roll:2) The other skeleton also misses (roll:9)
o Dioz tries to finish off the injured skeleton but he misses due to the fog (roll:7) The cleric then moves up to be toe to toe with the skeleton and swings his hammer sideways aiming for the spine. (roll:20 Critical Hit!, Dmg 5x2) The skeleton is brought down into two separate piles of bones on the ground.

· Round 3 Initiative Skeletons – Party
o The only surviving skeleton desperately swings at Dioz and slips on the stones due to the rain. (Roll:4)
o Seeing an opportunity the Ironwill barges past the thief and slices the last skeleton in half from head to toe. (Dmg:4)

· The party members catch their breath and stay quiet as now is not the time to celebrate. The cleric checks the tattered remains and finds 6 gold pieces which he pockets for the church. They all gather up together and prepare for what lies ahead in the foggy cemetery.

End of Scene 1

1 comment:

  1. Great use of the oracle at the beginning. I love play throughs that allow simple oracle questions to drive the action. I'm working on making my owns plays more question-driven than narrative driven. The session I'm working on now I aim to have no more than 1-3 sentences between questions.

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