My character Boshgo is pretty much complete, or at least ready for action if not enabled with any backstory or personality.
In ICRPG players begin with 6 points to divide between the six stats (Str, Dex,Con, Wis, Int, and Cha) but also armor, weapon damage, magic damage, basic effort (for non-combat action) and Ultimate Effort which comes into play if you roll a 20.
The map is set at level ten. All monsters, traps, and challenges are set at level ten unless otherwise specified.
Monsters are hit on a ten or better and do 1d6 damage.
Traps can be evaded on a ten or better.
The * on the map are encounters. I made a separate encounter table. Monsters traps artifacts...
I don't need stats for monsters so i have Sparks like Crawling Floating Slithering...
I haven't tried.it yet but there's a lot here.

NPCs will be generated on various tables and Subtable. Cultists will get their own, traders, raiders, mutants, Cyborgs, dimensional travelers, vat grown synthetics.
ReplyDeleteIt's a gonzo science fantasy setting.
At any time I can take off the safety wheels and let monsters roll for difficulty. From happy slime to cyber tyrannosaur
Link to the system you're using?
ReplyDeletehttps://www.icrpg.com/about-us
ReplyDeleteicrpg.com - icrpg | HOW THE GAME WORKS
It was designed to be a streamlined hack of 5th Ed (and by most accounts it succeeds brilliantly) but I see it's potential for solo play.
ReplyDeleteI'll run an actual play tonight. https://lh3.googleusercontent.com/-34JrNqDYMYicqoaGbsf44XVKeYGTktO3ZD10a_qY2EY6DOSSjQEMIab70ZhXTeNNsEh_2E_B-A
ReplyDeleteChad Robb Man I love that map. How does the game play?
ReplyDeleteI really like ICRPG — I reckon it will work really well for solo play
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ReplyDelete