Tuesday, July 31, 2018

Thinking about visual storytelling. Began looking at Cinematography. Setting up shots, the use of depth, lighting, color, and sound to create mood and pacing.

Thinking about visual storytelling. Began looking at Cinematography. Setting up shots, the use of depth, lighting, color, and sound to create mood and pacing.
In a solo crawl like Ruins of the Undercity, you'll want to determine marching order. But if you were directing a movie, you'd want to determine if you shoot the opening door from behind (with the party looking in) or from the room. If it's a big room, you could pull back to the far end and zoom in, show the reactions of characters as they see this wondrous room.
Maybe your characters are strolling through wilderness. Do a few stock image rolls in your head to indicate the scale of their journey. Like a helicopter shot over a forest canopy or an angled shot down a mountain.

I'm thinking to maximize the impact of design and presentation of the story. Encounters are scenes and scenes have to serve the narrative or be cut.


3 comments:

  1. You might want to take a look at Wushu Open, it's resolution system is based on details (the more details, the more dice for your pool up to a scene cap.) By its very nature, it is cinematic. Oh, it's not just for Wushu action, I used it with alien sorcerers and pulp/fantasy aircraft pilots as well.

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  2. Ever seen Everway? Its a visual roleplaying game where you use images and cards to establish characters and worlds.

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  3. I think I have Wushu PDF. I may reread it soon. I like the law of narrative truth.
    I am aware of Everway. I could look into that as well.

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