Tuesday, July 3, 2018

Working with the Index Card RPG system for interesting roleplay.

Working with the Index Card RPG system for interesting roleplay.
My character Boshgo is pretty much complete, or at least ready for action if not enabled with any backstory or personality.
In ICRPG players begin with 6 points to divide between the six stats (Str, Dex,Con, Wis, Int, and Cha) but also armor, weapon damage, magic damage, basic effort (for non-combat action) and Ultimate Effort which comes into play if you roll a 20.

The map is set at level ten. All monsters, traps, and challenges are set at level ten unless otherwise specified.
Monsters are hit on a ten or better and do 1d6 damage.
Traps can be evaded on a ten or better.

The * on the map are encounters. I made a separate encounter table. Monsters traps artifacts...
I don't need stats for monsters so i have Sparks like Crawling Floating Slithering...
I haven't tried.it yet but there's a lot here.


8 comments:

  1. NPCs will be generated on various tables and Subtable. Cultists will get their own, traders, raiders, mutants, Cyborgs, dimensional travelers, vat grown synthetics.
    It's a gonzo science fantasy setting.
    At any time I can take off the safety wheels and let monsters roll for difficulty. From happy slime to cyber tyrannosaur

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  2. It was designed to be a streamlined hack of 5th Ed (and by most accounts it succeeds brilliantly) but I see it's potential for solo play.

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  3. Chad Robb Man I love that map. How does the game play?

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  4. I really like ICRPG — I reckon it will work really well for solo play

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  5. Great article with excellent idea!Thank you for such a valuable article. I really appreciate for this great information.. RPG dice sets

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