Originally shared by Lunar Gin
Here is a little solo adventure that focuses on 3 to 4 scenes. Scheduled to be played in 10/20 minutes. You lead a team of adventurers in search of an epic treasure. But each adventurer has his own motivation... Feel free to test it, it's very easy to read.
https://lbrpg.blogspot.com/2018/07/saalt1-everyone-wants-ring-micro-solo.html?m=0
An interesting concept! Looking forward to more of them.
ReplyDeleteI like that instead of rooms or encounters, traps, loot, and all that other stuff, the book lists scenes, open ended.
ReplyDeleteI could imagine a flowchart of scenes.
If your henchmen desert you, go to 16.
In this scene, the villain appears to mock the characters. If anyone manages to hurt him before he escapes, they will earn his.special enmity.
In this scene, a new ally appears. Roll your ally from this table.
The Covetous Poet book is useful for this kind of play.
ReplyDeleteChad Robb I've been reading Cthulhu Confidential whose adventures are structured into scenes. Depending on choices and challenge outcomes, you might take a different path (and with problems or "edges"). How does Covetous Poet help witg this style of play? (I own it but haven't read it)
ReplyDeleteFirst determine the tone of your scene.
ReplyDeleteThen you can roll for outcomes of any attempted action, determining likelihood of success in advance. You can interrupt a scene and introduce NPCs or location based events
Chad Robb I understand what you're saying. The book simply indicates a situation and the solo player plays it his way. The book doesn't run anything. The difficulty is to make a job coherent. What good is the book if the player goes in a totally unexpected direction?
ReplyDeleteI've been thinking about directing scenes like in a movie. Lighting, costume, soundtrack, zooming and panning out.
ReplyDeleteIf I am in charge of the cast, I should think not only how competent characters are and what.drives.them, but how they operate as a team. How they affect each other.