I have been really busy the last couple of weeks. I ended up having an unexpected knee surgery thanks to something that happened at work, but I wanted to share with you a couple of play throughs that I was able to get done and really enjoyed.
I want to preface this post by saying that I have been using the Game Master Apprentice cards for all dice rolls. The pack of cards I have are sleeved and held together with one of my daughters hair ties. They substitute any and all dice combinations and work incredibly well for on the fly RPG action. I even used them to run my Pathfinder game. I can not recommend them enough. I have enjoyed this product so much that I am planning to pick up all of the expansions for it. If you want to take a look at them here is the link: http://www.drivethrucards.com/product/125685/The-GameMasters-Apprentice-Base-Deck
Game 1: 1572 The Lost Expedition. I can not believe how much game is in this one page set up. (The rules are a few pages but the game itself is on one.) Resource management, exploration, hex crawling and it is free!! I ran through twice. A ton of fun!! "You assume the role of a small party of conquistadors trying to reach the Atlantic Ocean after a failed expedition deep in the New World." I highly recommend the optional journaling phase, it was a lot of fun looking back at what I had accomplished. If your looking for something to play solo for a couple of hours that doesn't take up a ton of space make sure you take a look at this one: https://boardgamegeek.com/boardgame/199269/1572-lost-expedition
Game 2: Hall of the Dwarven King: This is another one page set up. Its a lighter play than 1572, but again a lot of game in a one page set up. This one truly is one page rules and all. You are a group of dwarves mining down into the depths. See how far you can make it in 20 rounds while managing the fun loving drinking and fighting nature of your kin! Again, this is FREE! Well worth the time! Here you go: https://metalsnail.itch.io/hall-of-the-dwarven-king
Kidd Collins Not to my knowledge, Nathan Rockwood seems focused on genre decks. Plus, I imagine system-specific would require licensing.
ReplyDeleteHeya! I have one setting-specific deck so far (Demon Hunters, based on the RPG from Dead Gentlemen Productions), and wouldn't object to doing more, but yes, licensing most properties would be the first challenge. At this point, especially since the cards are mostly narrative, non-licensed genres make more sense (not that I ignore the tropes of popular games; there are references to things like planar travel in the Fantasy Deck, which can work for anything from D&D to Pathfinder to Magic: The Gathering, etc).
ReplyDeleteIf I were to try and get licenses for IP-based decks, are there any specific ones people here would want?
And Kidd Collins, I'm really sorry to hear about your knee surgery! I had a student out for weeks last year after something like that. I'm glad the decks helped provide some entertainment, and if you want to get the expansions, at least now is the best time to get them cheaply! (The Kickstarter includes a level that works out to getting them at about 50% full price).
Kidd Collins publishing my decks is not an option for many reasons (time available, time for scanning/formatting etc, copyrights infringement etc.), perhaps in the future I can post the method I use.
ReplyDeletein few words and for your eyes only (lol): I chose the essential tables of an RPG, I calculate the number of cards necessary for the goal, I insert in every cards an element of every table. cards handwritten and made of recycled cardboards because my decks are just gaming tools, not collectible items. A deck is composed by 6-36 cards. The method is straightforward and I love it. My newest deck card is based on Zathrum (20 cards).