Saturday, August 5, 2017

A game I just invented called Funhouse.


A game I just invented called Funhouse.

Begin a story. Ask a question and generate a table of six results. Roll.
Narrate from the result. Repeat.

What sort of room am I in?
1. Beautiful
2. Hideous
3. Weird
4. Frightening
5. Ambiguous
6. Awesome

11 comments:

  1. 1

    The walls are ornate carven wood. There are glittering orbs floating in the lavender mist.
    What's happening to me?

    1. I become insubstantial and float
    2. I shrink and enter an or
    3. I am becoming liquid
    4. I heat up and fly
    5. I am becoming a bird
    6. I expand and become a mountain

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  2. 6
    I am hard and colossal
    The orbs orbit me

    I become a human and enter a tunnel.
    What's inside?

    1.

    ReplyDelete
  3. I'm confused. Based on the result of table two, shouldn't you have become a mountain and continued from there?

    I am a mountain, and time passes slowly for me. Over the millennia, what happens?

    1. The Humans built their fortress on me, and my voices drives them mad.
    2. The Dwarves carve deep within me, seeking my soul.
    3. The Elves cry out for my aid.
    4. The Orcs hollow me out, and I scream for heroes.
    5. The Necromancer arrives to bend my power to his will.
    6. I am forgotten, and alone, until...

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  4. Todd, generally yeah. I should spend at least a full turn responding to the rest. I was tired and stopped my play abruptly.
    There's a better one on my public feed but anyway- the possibilities of running a story like this. It can turn surreal, psychedelic, horrific, and you are generating all these ideas.
    I wondered about group play.
    You could if it was two players have both come up with two results and roll d4 then take turns narrating. Or if its more people, pass it around.
    I could see kids enjoying that game but also- treat it like a guided meditation.
    You could meet spirit guides and wise masters. Or run through a dungeon and lose your life in a pit trap.
    You could make a party and ask How does This Character Respond?

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  5. Holy table creation exhaustion, Batman!!! I have a hard enough time coming up with TWO options at a turn! Nice way to pull off a bit of stream-of-consciousness writing, though. This should be an interesting read, for sure!

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  6. I don't know. Could be fun for a Round Robin style game. Get X number of
    players together. Player 1 establishes the set up and the first table and
    tags player 2. Player 2 rolls and goes with the results and then creates
    ANOTHER table.

    No one gets burned out, but man that could get crazy.

    ReplyDelete
  7. Let's start fresh.
    How do we start? Is there a party? Is there a setting? Are there any rules? Objectives?

    Let's go with Sword and Sorcery and a party of three rogues pilfering artifacts from a crypt. Their names are Azir, Dephina, and Garud. Azir slides down the rope first. Sensitive, clever, and careful. He lights a torch and shouts to his coconspirators that it seems safe for now. Next is slender Dephina. Light, small, and fast.
    And the rear is Garud. Heavy steady and smart.

    The room is spacious with smooth unpainted stone walls and a floor of sand. There are two doorways.
    *
    I can make two tables, one for each door or I can make a table of six with three results per door or a split Which Way? Binary table followed by six possibilities.

    I'm gonna do a table of six to see which door they go into.
    1. One door leads to a corridor and the other a sepulchre. The latter seems more promising.
    2. One door has a large pool (and a weird smell) and the other ancient sculptures on an altar. Sculptures are valuable!
    3. One door is a summoning room whose candles light when entered and the other is a shattered vault.
    4. One is a room with a few buckets and digging tools and the other is a workshop for making jeweled objects. Several uncut gems await processing.
    5. A cave kraken has found a path to the surface and senses food. One door is filled with tentacles. They would flee into a scriptorium.
    6. One door leads to a stage surrounded by stone audience chamber and the other appears to have traps in the ceiling. That's probably the right direction.

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  8. 2
    In the first room, torchlight reflects off a big dark pool. The "water" smells like its been culturing bacteria for ages.
    The other room looks much more promising, possessing figures of gold and black glass like a Crocodile, a Camel, and a bizarre monster with eight limbs.
    All fit into bags.

    1. Disturbing the altar has activated a curse
    2. Disturbing the altar has awoken a guardian
    3. Disturbing the altar has triggered a trap
    4. Disturbing the altar has revealed a secret
    5. Disturbing the altar has affected the whole crypt
    6. Disturbing the altar has affected a single room

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  9. 6
    A bubbling sound is heard from the pool room. It may be time to leave.
    As the rogues go back to the rope they see the sand is already becoming mud as the dark fluid is rising. Dephina jumps up first.

    1. There are new complications at the top of the rope
    2. There are now threats in the mud
    3. There is new activity from the pool room
    4. One of the figurines is doing something magical
    5. Dephina gets up safely and Azir jumps on the rope next.
    6. Garud begins praying. Will his god respond?

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  10. I'm a huge fan of six element tables, but I tend to go short and interpretive over long and evocative. Probably because I'm not great at long and evocative.

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  11. This game is still newborn and lacks play testing. What works and doesn't work has yet to be revealed.
    It should be more like "if you want this, do this" than "do it like this. All other ways are forbidden"

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