The Gaian's (Red) are a convoy on the move, about to be ambushed. The Confederation (Blue) are a bit behind schedule and aren't in place in time. The Confederation can bring a number of units onto a map edge equal to the round number plus 1. Meanwhile, the Gains (who began dead center of the map) have to either push through to their destination or turn back.
I chose to run them through. They aren't heading this way without reason, and a few rebels aren't enough to turn them back.
The Heavy Cavalry Tanks and Medium Mech on the Imperial side did a much better job than I'd expected neutralizing the Confederation fast moving Mechs.
They also chose to stick close in a convoy formation. It made sense to be able to focus fire on any obstacles, but I was hoping I could get the Confederates in play in time to throw up a considerable road block.
In the end the Confederate roster wasn't well tuned for this scenario. The Recon units are intended to work in tandem with the Heavy Mech to throw out a wide net of damage via indirect fire. The convoy got through the city before I even got the eyes & ears in place.
In the end the imperial convoy did make it across the map with the requisite half force to claim victory. I'm going to go back to the drawing board and put together an intercept force for the next game. For the imperials it's likely they'v been in communication with HQ, so they'll need to swap in some heavy hitters too.


I was going to say those maps look awfully familiar :-)
ReplyDeleteIvan Sorensen If I can justify it I generally favor the ASL maps for all sorts of wargames.I've yet to find more versatile maps.
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