Monday, April 9, 2018

How do you handle the passage of time in an Oracle-driven solo game? When you have elements of an rpg that rely on the passage of time (like resource regeneration) how do you go about integrating it when playing alone?

3 comments:

  1. I ignore most aspects of time within the confines of a solo play experience, since most of the time I'm attempting to keep myself out of the game system (i.e. any D&D variant) and within the story system -- for example, mythic, CRGE, CRGE-kai, solum, etc.

    Combat time, if defined, is more or less the same as within the game system, i.e., a round is still a round, but at a certain point I assume that too many combat encounters per day would cause legit PTSD, so I limit the encounters per day (unless they would advance the story). Ideally this is handled by a trope within the game -- again using D&D -- the alarm spell, or leomunds tiny hut, the invisibility spell, or some other such thing.

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  2. Mike Overbo you say you try to keep yourself within the story system, how do you usually manage This? Like, how much of the experience is controlled by game mechanics vs storytelling? I seem to be having problems with this (mainly because I'm new to pen and paper RPGs, let alone solo play). How do you handle it?

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