Monday, June 11, 2018

Right now I'm doing a solo play of Fiasco, a game that really needs a variety of people playing in order to make things weird. The game is about chaos, after all, and one guy making all the decisions would fiddle with that.

Right now I'm doing a solo play of Fiasco, a game that really needs a variety of people playing in order to make things weird. The game is about chaos, after all, and one guy making all the decisions would fiddle with that.

To that end, I decided to use CRGE (among other things), to emulate the players rather than the GM. I make some decisions as if I were facilitating the session, but major decisions are made by virtual players through use of the oracle. The situation is simply reversed, where I'm getting information from the "players" about their scenes, rather than the other way around.

Has anyone tried this approach?

3 comments:

  1. Sam H. I will read with interest what will happen

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  2. Oh man! What a cliffhanger! Waiting for the tilt and the fallout from that. Well played. :-)

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  3. Ken Hubbard I missed your comment somehow. Sorry about that!

    The only reasons I decided to add player names and kind of assume a player behind the characters were: 1) I wanted this to read more like a Japanese-style replay than the usual solo-gaming stuff; and 2) it seemed fun to add that extra level of meta-play. I don't think there's any real advantage to the latter except to make the whole process more engaging for me.

    I don't think there's any right or wrong way to do this, so long as the story turns out unexpectedly and you have fun. Even Fiasco as played at the table doesn't have a hard-and-fast method, because there's the more-or-less standard set-up, but there's also the idea of having a "facilitator" who participates in the session in a more traditional GM role. Some playsets add all sorts of wrinkles, from changing the dice mechanics to encouraging and managing significantly larger groups of players than 3-5.

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