Originally shared by Lunar Gin
Example of play #2
Continuation and end of the adventure. This second part is much more narrative. I show how to go beyond the rules to create an interesting narrative plot (from my point of view). To add some "surprise effect", I also decided to get out of the "player/game master" logic of the game and simulate some of the "players" choices. These choices are not insignificant and will completely diverge the rest of the story. Several tracks are envisaged, including the total defeat of the team.
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