Monday, May 7, 2018

Hey all! First post, so sorry if I get it wrong.

Hey all! First post, so sorry if I get it wrong.

But, I've been getting into Solo gaming recently, and I've read tons on GM systems, random tables, 9Qs, Mythic, etc., and how to GM for yourself and even how to convert content between RPGs and editions and...

Problem is, I realized I can play some modules I've always wanted to play
( Ravenloft! ) But, how would you suggest keeping it interesting when you have to read the module to understand whats going on, but then you know too much to make it fun...O.o?

Not sure if that makes sense or not, call me confused...

3 comments:

  1. John Conners if you haven't yet, I recommend sitting down with just an oracle and a story/adventure seed and getting a feel for using the oracle (and logic, of course) to guide what happens. You don't necessarily even need a game or rules, but feel free, if you're already familiar with a system (so you aren't trying to learn two different things at once). It doesn't have to be lengthy or even serious, just enough to get the idea of how solo play generally works.

    Then you can add in other tools -- dungeon/map generators, encounter tables, etc. and get the feel for that, if you aren't used to the "sandbox", on-the-fly sort of "GMing" that you generally administer to yourself (err.. your characters) in the course of solo play.

    After you've accomplished those things (again, it needn't be time consuming if it's not what interests you -- and by all means disregard everything I suggest and do what's fun for you), then you've got the skills and tools you need to take a whack at a module.

    Also, some modules will be easier to solo than others, depending how they're designed. I6 - Ravenloft (1e) I've wondered might be a good solo module due to the "AI" (randomization) built in to the setup and Strahd's appearances, etc. Other, more linear, modules are more difficult to make interesting without vastly altering them. In general, though, that's likely what you'll be doing: altering what's written in the module to surprise yourself and keep it interesting.

    Module solos are kind of like chasing the Holy Grail, so don't get discouraged if it's tough going at first. Hope this helps, and good luck.

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  2. Spencer Salyer Thank you very much for that insight

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