I've recently bought a board game called Hoplomachus (produced by Chip Theory Games), which is about gladiators and allows you to play solo. It's not an RPG though. However, it has a nice dynamic that facilitates keeping track of HP.
The game uses poker chips, stacked under the character's token. Depending on how many poker chips are left, that's the character's current health.
I was thinking that maybe using a variation of this system would be an interesting implementation for any solo games. Take the picture below as an example. The blue chips are worth 10HP, while the red chips are worth 1HP each. That way, it's easy to see that Eryssel, the half-elf ranger, has 14HP total, while the skeleton she's fighting has only 13HP!
Maybe different colored tokens could be used to track specific conditions like: green = poisoned, pink = charmed, yellow = paralyzed, white = blinded, black = petrified... etc.
What do you think? Would you use this system?
No comments:
Post a Comment