I go back and forth between super-light systems and heavier ones — I think Ironsworn is next, as a sort of in-between selection — and I decided to get back to one of my slightly crunchier games. This one's a wuxia tale about a taiji student in a version of Imperial China, on a quest with a fabled weapon in tow, and it's early days yet in terms of storyline.
Because I've moved forward with mixing and matching GME mechanics and additional complexity as a result, I think I may incorporate some of the "advanced" elements of Mythic I haven't used thus far. I'm interested in seeing how letting go of the plot as much as possible will influence both the direction and fun of playing the story. I can't give EVERYTHING over to an oracle, but I'd like to see how far I can go without breaking things.
https://www.rpgsolo.com/forum/Thread-Wuxia-Twin-Lightnings-of-the-Temple
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